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-rw-r--r--npc/000-0/sailors.txt50
1 files changed, 46 insertions, 4 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index d19d4f39..d5a55a81 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -15,6 +15,48 @@ OnTouch:
.@lang = requestlang();
if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
+ mesc l("Welcome to The Mana World: rEvolt!"), 2;
+ mes "";
+ mesc l("Unlike other The Mana World games, in rEvolt, monsters ##Bdo not give any experience##b to the player.");
+ mes "";
+ mesc l("Instead, your fighting and playing style will increase one of the six specific attributes.");
+ mesc l("You start with everything you need to collect stones (ammo) for a ranged gameplay, a knife (melee gameplay), and a basic magic spell, and can start using them right away.");
+ mesc l("Quests will still give you experience. When certain levels are reached, you'll gain stat points which can be allocated to any attribute or which are assigned as bonuses depending on your race, but every level up will make you more powerful in general.");
+ mes "";
+ mesc l("Keep in mind that stat allocation ##Bis irreversible##b, so choose well your playstyle. There's no way to transfer your experience in sword fighting to a ranged style.");
+ mes "";
+ mesc l("This is a renewal-based game, meaning stats have a similar meaning as in ##BMoubootaur Legends##b.");
+ mesc l("The manual can be read with %s and you can see your level bars with %s.", b("@tutorial"), b("@player"));
+ mes "";
+ mesc l("Have fun!"), 3;
+ // TODO: How to see the exp bars?
+ next;
+ clear;
+ // TODO: For this to work, you must be able to forage stones for the slingshot
+ // TODO: And also start with a basic magic skill (confringo or similar)
+
+ // TODO: For foraging, similar logic to fishing (timer-based).
+ // You find the spot, interact with it, wait some time without moving to get
+ // the foraged items. After foraging, you cannot use the same spot for a while.
+
+ // Some spots give fruits (bushes), others give ores. We'll also bump drop
+ // rates to 10%~30% range and also beef up monsters slightly (double attack).
+ // You can get 2× the loot if you have the appropriate tool (basket, pickaxe)
+
+ // Foraging and Mining also have their own levels. You can also cut trees by
+ // attacking them and mine ore by attacking veins (increase their own skills)
+ // (based on race. When increased, a passive flares up increasing drop rates)
+
+ // Cooking, Fishing and Forging also have their own levels.
+ // Using magic causes your experience with a certain element to go up,
+ // and each element have its own level. So an offensive magic will have a hard
+ // time healing and a versatile mage will be weaker :)
+ // Magic grows per skill use, so less than fighting (increase per kill)
+
+ // Actually: Tools could cause a 2× roll or have same logic as weapons?
+ // Btw kills should also take in account defeated monster level.
+ // This completes the rEvolt progression system.
+
mesn l("Narrator");
mesc(l("You are on a raft, adrift in the sea."), 9);
next;
@@ -58,11 +100,11 @@ OnTouch:
// So allow them now.
if (islegacyaccount()) {
// Rebirth system
- if (getlegacylevel() > 90)
- REBIRTH=1;
-
// Race selection
- BarberChangeRace();
+ if (getlegacylevel() > 90)
+ RebirthPrompt();
+ else
+ BarberChangeRace();
}
setcamnpc;