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-rw-r--r--db/re/mob_db.conf75
-rw-r--r--npc/001-2-36/hector.txt2
2 files changed, 7 insertions, 70 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 7e5572da..003d1a24 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -927,7 +927,7 @@ mob_db: (
SpriteName: "Dummy"
Name: "Dummy"
Lv: 1
- Hp: 25
+ Hp: 20
Sp: 0
Exp: 1
JExp: 0
@@ -3138,15 +3138,15 @@ mob_db: (
},
{
Id: 1107
- SpriteName: "Dummy2"
- Name: "Dummy"
+ SpriteName: "FireDummy"
+ Name: "Burning Dummy"
Lv: 1
- Hp: 25
- Sp: 0
+ Hp: 20
+ Sp: 1000
Exp: 1
JExp: 0
AttackRange: 1
- Attack: [1, 1]
+ Attack: [100, 100]
Def: 100
Mdef: 1
Stats: {
@@ -3164,71 +3164,8 @@ mob_db: (
Element: (2, 1)
Mode: {
Plant: true
- }
- MoveSpeed: 1000
- AttackDelay: 800
- AttackMotion: 672
- DamageMotion: 480
- MvpExp: 0
- SkillAttacks: {
- SM_BASH: 0
- }
- WeaponAttacks: {
- NoWeapon: 0
- Daggers: 0
- 1HSwords: 0
- 2HSwords: 0
- 1HSpears: 0
- 2HSpears: 0
- 1HAxes: 0
- 2HAxes: 0
- Maces: 0
- 2HMaces: 0
- Staves: 0
- Bows: 10000
- Knuckles: 0
- Instruments: 0
- Whips: 0
- Katars: 0
- Revolvers: 0
- Rifles: 0
- GatlingGuns: 0
- Shotguns: 0
- GrenadeLaunchers: 0
- FuumaShurikens: 0
- }
-},
-{
- Id: 1108
- SpriteName: "FireDummy"
- Name: "Burning Dummy"
- Lv: 1
- Hp: 25
- Sp: 1000
- Exp: 1
- JExp: 0
- AttackRange: 1
- Attack: [100, 100]
- Def: 1
- Mdef: 1
- Stats: {
- Str: 1
- Agi: 100
- Vit: 1
- Int: 100
- Dex: 100
- Luk: 100
- }
- ViewRange: 1
- ChaseRange: 12
- Size: 1
- Race: 3
- Element: (2, 1)
- Mode: {
- CanMove: false
Aggressive: true
CanAttack: true
- NoKnockback: true
}
MoveSpeed: 1000
AttackDelay: 800
diff --git a/npc/001-2-36/hector.txt b/npc/001-2-36/hector.txt
index f4c7176f..d25ca9e3 100644
--- a/npc/001-2-36/hector.txt
+++ b/npc/001-2-36/hector.txt
@@ -451,7 +451,7 @@ OnInit:
// here input some sentences "hello noob" like, the npc pick randomly a sentence
setarray .mockingGreeting$[0], "Hey noob!", "Hey somethingwholooklikeawarrior...", "Sup' chibi.";
- setarray .mobID[0],0, Dummy, FireDummy, Dummy2; // an array of dummies, one for each training
+ setarray .mobID[0],0, Dummy, FireDummy, Dummy; // an array of dummies, one for each training
setarray .mobCoordinate[0], 24, 34, 31, 41; // this represent the square of "ring" training
end;