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author | Hal9OOO <miglietta.francesco@gmail.com> | 2012-12-04 22:20:59 +0100 |
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committer | Hal9OOO <miglietta.francesco@gmail.com> | 2012-12-04 22:20:59 +0100 |
commit | 6943065fecc42fc041fc2e5b3d11a66b53168ce9 (patch) | |
tree | e97e29ee6e1fd055b493558c255d81442cc8394c /npc | |
parent | e784c138d15bf4adaa8d42908ee9b80d833750ad (diff) | |
download | serverdata-6943065fecc42fc041fc2e5b3d11a66b53168ce9.tar.gz serverdata-6943065fecc42fc041fc2e5b3d11a66b53168ce9.tar.bz2 serverdata-6943065fecc42fc041fc2e5b3d11a66b53168ce9.tar.xz serverdata-6943065fecc42fc041fc2e5b3d11a66b53168ce9.zip |
Max dialogue added.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-1/max.txt | 93 |
1 files changed, 89 insertions, 4 deletions
diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt index c1349e96..681b7884 100644 --- a/npc/000-1/max.txt +++ b/npc/000-1/max.txt @@ -1,13 +1,98 @@ // Evol scripts. -// Author: -// Reid +// Authors: +// Hal9000, Reid // Description: -// Friend of Sapartan, he gives some information on how to find what Gugli asked to search. +// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller. 000-1.gat,72,109,0,1 script Max 105;2,{ + set @gugli, getq(ShipQuests_Gugli); + set @knife, getq(ShipQuests_Knife); + + mesn; + mesq l("We are glad captain Nard has let you join us down here!"); + next; + mesq l("Living inside a ship is great but sometime we need some fresh air."); + next; + mesq l("Can I help you somehow?"); + next; + + menu + rif(@gugli == 0, l("Is there anything I can do here to help?")), l_Help, + rif(@gugli == 1, l("Gugli asked me to help sailors with the stocks. Do you know where could I find them?")), l_Sailors, + rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), l_Annoyed, + rif(@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), l_Secrets, + l("Nothing at the moment."), close; + +l_Help: + mes ""; + mesn; + mesq l("Well you can start talking with Gugli. He always has some task for people willing to help"); + + close; + +l_Sailors: + mes ""; + mesn; + mesq l("I remember I have seen some of them leaving the ship early this morning to get to work."); + next; + mesq l("I think they were Gulukan, Astapolos and Q'Muller."); + next; + + goto l_MenuSailors; + +l_MenuSailors: + menu + l("Do you know where can I find Gulukan?"), l_Gulukan, + l("Any clue on where Astapolos is hidden?"), l_Astapolos, + l("What about Q'Muller?"), l_Qmuller, + l("Ok. I will go looking for them now."), close; + +l_Gulukan: + mes ""; + mesn; + mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here."); + next; + mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left."); + next; + + goto l_MenuSailors; + +l_Astapolos: + mes ""; + mesn; + mesq l("Astapolos. That guy is shy like a piou!"); + next; + mesq l("He likes to hide near a little lake in the north-west side of the island."); + next; + + goto l_MenuSailors; + +l_Qmuller: + mes ""; + mesn; + mesq l("You need to cross the crocojungle heading north."); + next; + mesq l("You can spot Q'Muller on a cliff on the west busy collecting Plushroom."); + next; + + goto l_MenuSailors; + +l_Annoyed: + mes ""; + mesn; + mesq l("There is always something you can do here like killing some tortugas or help Peter cleaning the ship from rattos."); + + close; + +l_Secrets: + mes ""; mesn; - mesq l("."); + mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear to have seen people hidden somewhere near the stow. Just stories sailors love to tell..."); + next; + mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones...Probably not just to cut some carrots..."); + next; + mesq l("Go and grab one of them. A good knife will help you hunting the creatures of this island."); close; |