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authorReid <reidyaro@gmail.com>2012-04-06 01:43:28 +0200
committerReid <reidyaro@gmail.com>2012-04-06 01:43:28 +0200
commit3a128551655fd0740913e39ceca30da6810f2b6c (patch)
tree8f7e54ba8edfeac6f69ad5b38c76e0125256e168 /npc
parent68b2c7637be46da83768518a8dd65561519c898a (diff)
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Add savepoint in 000-2-1 (test).
Diffstat (limited to 'npc')
-rw-r--r--npc/000-2-1/_import.txt1
-rw-r--r--npc/000-2-1/savepoint.txt13
-rw-r--r--npc/functions/savepoint.txt72
3 files changed, 45 insertions, 41 deletions
diff --git a/npc/000-2-1/_import.txt b/npc/000-2-1/_import.txt
index c85bfca6..eeaf6f5f 100644
--- a/npc/000-2-1/_import.txt
+++ b/npc/000-2-1/_import.txt
@@ -8,3 +8,4 @@ npc: npc/000-2-1/devis.txt
npc: npc/000-2-1/arpan.txt
npc: npc/000-2-1/knife.txt
npc: npc/000-2-1/dan.txt
+npc: npc/000-2-1/savepoint.txt \ No newline at end of file
diff --git a/npc/000-2-1/savepoint.txt b/npc/000-2-1/savepoint.txt
new file mode 100644
index 00000000..f2175126
--- /dev/null
+++ b/npc/000-2-1/savepoint.txt
@@ -0,0 +1,13 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Description:
+// Save location in 000-2-1 map.
+
+ callfunc "SavePoint";
+ set @map$, "000-2-1.gat";
+ set @x, 30;
+ set @y, 37;
+ close;
+
+}
diff --git a/npc/functions/savepoint.txt b/npc/functions/savepoint.txt
index 95aee41f..14d9149e 100644
--- a/npc/functions/savepoint.txt
+++ b/npc/functions/savepoint.txt
@@ -5,52 +5,42 @@
// Add new save point localisation
function script SavePoint {
- mesn "Narrator";
- mes col(l("There is a nice place to stay beside you."), 9);
- next;
- mes col(l("What do you wish to do?"), 9);
- next;
-
- menu
- l("Take a nap"), -,
- l("Nothing"), L_Return;
-
- if (PlayerInformations_SavePoint == 1)
- goto L_Shortversion;
-
- mesn "Narrator";
- mes col(l("You close your eyes some seconds..."), 9);
- next;
- mes col(l("..."), 9);
- next;
- mes col(l("..."), 9);
- next;
- mes col(l("..."), 9);
- next;
- mes col(l("Your position get saved."), 9);
- next;
-
- set PlayerInformations_SavePoint, 1;
- goto L_Save;
+ mesn "Narrator";
+ mes col(l("There is a nice place to stay beside you."), 9);
+ next;
+ mes col(l("What do you wish to do?"), 9);
+ next;
+
+ menu
+ l("Take a nap"), -,
+ l("Nothing"), L_Return;
+
+ if (PlayerInformations_SavePoint == 1)
+ goto L_Shortversion;
+
+ mesn "Narrator";
+ mes col(l("You close your eyes some seconds..."), 9);
+ next;
+ mes col(l("..."), 9);
+ next;
+ mes col(l("..."), 9);
+ next;
+ mes col(l("..."), 9);
+ next;
+ mes col(l("Your position get saved."), 9);
+ next;
+
+ set PlayerInformations_SavePoint, 1;
+ goto L_Save;
L_Shortversion:
- mesn "Narrator";
- mes col(l("Your position get saved."), 9);
- next;
+ mesn "Narrator";
+ mes col(l("Your position get saved."), 9);
+ next;
L_Save:
- if (@x == 0 && @y == 0)
- goto L_FindPoint;
-
-L_Do_Save:
savepoint @map$, @x, @y;
- goto L_Return;
-
-L_FindPoint:
- set @n, rand(getarraysize(@Xs));
- set @x, @Xs[@n];
- set @y, @Ys[@n];
- goto L_Do_Save;
+ goto L_Return;
L_Return:
return;