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authorReid <reidyaro@gmail.com>2012-01-07 02:03:31 +0100
committerReid <reidyaro@gmail.com>2012-01-07 02:03:31 +0100
commit1536e66fb6a338409817b6a55d7441178c30218a (patch)
tree84a245e5c0e81526d61abda66eb794ca840e8dc7 /npc
parent813ee62c693bdc1e369d292d457f00c83ba007b6 (diff)
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Correct tab problems.
Diffstat (limited to 'npc')
-rw-r--r--npc/000-2-0/billybons.txt2
-rw-r--r--npc/000-2-1/alige.txt4
-rw-r--r--npc/000-2-1/arpan.txt14
-rw-r--r--npc/000-2-3/sailors.txt40
4 files changed, 48 insertions, 12 deletions
diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt
index 56914adc..af24f246 100644
--- a/npc/000-2-0/billybons.txt
+++ b/npc/000-2-0/billybons.txt
@@ -4,7 +4,7 @@
// Description:
// Drunken easteregg about player's past activity
-000-2-0.gat,20,23,0,0 script BillyBons 311,{
+000-2-0.gat,20,23,0,0 script BillyBons 311,{
mesn;
if (rand(5)==2) goto l_Hips;
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index eccb2a3b..c1b04972 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -15,7 +15,7 @@
// 1 already talked
-000-2-1.gat,33,32,0,1 script AligeTrigger 0,1,1,{
+000-2-1.gat,33,32,0,1 script AligeTrigger 0,1,1,{
OnTouch:
if (geta2(ShipQuests, ShipQuests_Alige) > 0) close;
@@ -39,7 +39,7 @@
end;
}
-000-2-1.gat,33,31,0,1 script Alige 301,{
+000-2-1.gat,33,31,0,1 script Alige 301,{
set @q, geta2(ShipQuests, ShipQuests_Alige);
if (@q == 2) goto l_AskForFood;
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 648fef4a..d39239c1 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -66,8 +66,8 @@ l_EquipDone:
000-2-1.gat,41,37,0,1 script Box 999,{
mesn l("Box");
- set @q, geta2(ShipQuests, ShipQuests_Arpan);
- if (@q == 1) goto l_Give;
+ set @q, geta2(ShipQuests, ShipQuests_Arpan);
+ if (@q == 1) goto l_Give;
if (@q > 1) goto l_Empty;
mes l("This box is locked.");
close;
@@ -95,11 +95,11 @@ OnTalk:
set @q, geta2(ShipQuests, ShipQuests_Arpan);
mesn;
if (@q > 0) goto l_Menu;
- mes g(l("Yeye, you are really lucky to be alive. You are in good enough shape for walking-do you remember what happened?#0"), l("Yeye, you are really lucky to be alive. You are in good enough shape for walking-do you remember what happened?#1"));
+ mes g(l("Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?#0"), l("Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?#1"));
seta2 ShipQuests, ShipQuests_Arpan, 1;
menu
g(l("I only remember I was rescued by you.#0"), l("I only remember I was rescued by you.#1")), l_Story,
- g(l("I can't remember anything.#0"), l("I don't remember of anything.#1")), l_OhWell;
+ g(l("I can't remember anything.#0"), l("I don't remember anything.#1")), l_OhWell;
close;
OnClothNotTaken:
@@ -120,12 +120,12 @@ l_Story:
next;
mes g(l("Yaya, you should go see her! She will be happy to see you.#0"), l("Yaya, you should go see her! She will be happy to see you.#1"));
next;
- mes g(l("Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0"), l("Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1"));
+ mes g(l("Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box by your bed, there is some new ones inside.#0"), l("Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1"));
l_Menu:
mes l("What yeye could I do for you today?");
set @equipped, getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200;
menu
- g(l("Could you tell me where am I?#0"), l("Could you tell me where am I?#1")), l_Where,
+ g(l("Could you tell me where I am?#0"), l("Could you tell me where I am?#1")), l_Where,
g(l("Where can I find Julia?#0"), l("Where can I find Julia?#1")), l_Julia,
l("Who are you?"), l_Who,
rif(geta(ShipQuests, ShipQuests_ArpanMoney) == 0, l("Where are my old cloths?")), l_WhereOldClothes,
@@ -143,7 +143,7 @@ l_Where:
l_WhereOldClothes:
mesn;
- mes g(l("We tried to clean them but the water sea mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got."), l("We tried to clean them but the water sea mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got."));
+ mes g(l("We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got."), l("We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got."));
next;
mes g(l("Oh, now that I remember, we also find some money on your pockets, here they are!"), l("Oh, now that I remember, we also find some money on your pockets, here they are!"));
seta ShipQuests, ShipQuests_ArpanMoney, 1;
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index c4f9848b..01ea7fb7 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -28,11 +28,47 @@ OnTouch:
}
000-2-3.gat,21,27,0,0 script AreaMiddle 0,0,0,{
- doevent "AreaTop::OnTouch";
+OnTouch:
+ mesn "Elmo";
+ mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ next;
+ mesn "Captain Nard";
+ mesq g(l("I see, warn other sailors about this. But if she is a part of Guild, then she is also our ally."), l("I see, warn other sailors about this. But if he is a part of Guild, then he is also our ally."));
+ next;
+ mesn "Elmo";
+ mesq l("I will.");
+ next;
+ mesq l("About the Guild of Esperia, I wonder what we can think abou them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hidding us a lot of things.");
+ next;
+ mesn "Captain Nard";
+ mesq l("This kind of talk could be punished, but I agree that I don't specially like them too, ") + g(l("keep an eye on her.#0"), l("keep an eye on him.#1"));
+ next;
+ mesq l("But if he is amnesic as said Julia, we won't need to worry about him.");
+ next;
+ mesn "Elmo";
+ mesq l("Sure, cap'tain.");
close;
}
000-2-3.gat,20,28,0,0 script AreaBotton 0,1,0,{
- doevent "AreaTop::OnTouch";
+OnTouch:
+ mesn "Elmo";
+ mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ next;
+ mesn "Captain Nard";
+ mesq g(l("I see, warn other sailors about this. But if she is a part of Guild, then she is also our ally."), l("I see, warn other sailors about this. But if he is a part of Guild, then he is also our ally."));
+ next;
+ mesn "Elmo";
+ mesq l("I will.");
+ next;
+ mesq l("About the Guild of Esperia, I wonder what we can think abou them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hidding us a lot of things.");
+ next;
+ mesn "Captain Nard";
+ mesq l("This kind of talk could be punished, but I agree that I don't specially like them too, ") + g(l("keep an eye on her.#0"), l("keep an eye on him.#1"));
+ next;
+ mesq l("But if he is amnesic as said Julia, we won't need to worry about him.");
+ next;
+ mesn "Elmo";
+ mesq l("Sure, cap'tain.");
close;
} \ No newline at end of file