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author | WildX <wildx@evolonline.org> | 2016-09-13 15:10:02 +0000 |
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committer | GitLab <gitlab@gitlab.com> | 2016-09-18 23:58:32 +0000 |
commit | aa09fdac7842a254e4e27fae4e858dd87ba6ff45 (patch) | |
tree | f65565d49a024455480e6844d575563c87fab474 /npc/001-2-5 | |
parent | 45a330d065acf21ef89fd5ded1fa6a1f6d7c2cb7 (diff) | |
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Grammar fixes
Diffstat (limited to 'npc/001-2-5')
-rw-r--r-- | npc/001-2-5/books.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/001-2-5/books.txt b/npc/001-2-5/books.txt index 7e361ec6..a06c36e7 100644 --- a/npc/001-2-5/books.txt +++ b/npc/001-2-5/books.txt @@ -2,18 +2,18 @@ // Authors: // Reid // Description: -// Aemil +// Gasaron 001-2-5,30,32,0 script #001-2-5-Book1 NPC_NO_SPRITE,{ function read_book { narrator 1, - l("There are two kinds of dialogue, the one with citizen, and the one with other adventurer."), - l("When you go near a villager, you can see a speech bubble ahead of him, you can then talk to him by pressing the [T] key."), + l("There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers."), + l("When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key."), l("You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."), l("You can also simply talk to any citizen around you by clicking on them."), - l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want say!"), - l("If you have to say something to a specific player, you can type \"\\query Playername\" or \"\\whisper Playername message\", this will create a new tab on your chat window."); + l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!"), + l("If you want to say something to a specific player, you can type \"\\query Playername\" or \"\\whisper Playername message\", this will create a new tab on your chat window."); } OnShelfUse: |