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authorJesusaves <cpntb1@ymail.com>2019-04-13 20:48:41 +0000
committerJesusaves <cpntb1@ymail.com>2019-04-13 20:48:41 +0000
commit3a843c307c4c654552eb3bc4b4e653470f409e5b (patch)
tree0f17bcacfa80e8be731f0a296820762270802355 /npc/000-2-1
parent65d7d45d9b4d0bcaec8cc56c95fb468e4bec4f35 (diff)
parent65449ffbf0bf377312f74a3e2c03dc2847730363 (diff)
downloadserverdata-galimatia.tar.gz
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Merge branch 'jesusalva/inns' into 'master'galimatia
Reimplement INN system and add Rusty Pick Inn Closes evol-all#8 See merge request evol/serverdata!170
Diffstat (limited to 'npc/000-2-1')
-rw-r--r--npc/000-2-1/_savepoints.txt24
1 files changed, 20 insertions, 4 deletions
diff --git a/npc/000-2-1/_savepoints.txt b/npc/000-2-1/_savepoints.txt
index 14b79c7e..da074f25 100644
--- a/npc/000-2-1/_savepoints.txt
+++ b/npc/000-2-1/_savepoints.txt
@@ -1,6 +1,6 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 000-2-1: Second Deck saves
-000-2-1,40,37,0 script #save_000-2-1_40_37 NPC_SAVE_POINT,{
+000-2-1,40,37,0 script #save_000-2-1_40_37 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
@@ -8,8 +8,12 @@ OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}
-000-2-1,46,37,0 script #save_000-2-1_46_37 NPC_SAVE_POINT,{
+000-2-1,46,37,0 script #save_000-2-1_46_37 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
@@ -17,8 +21,12 @@ OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}
-000-2-1,50,38,0 script #save_000-2-1_50_38 NPC_SAVE_POINT,{
+000-2-1,50,38,0 script #save_000-2-1_50_38 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
@@ -26,8 +34,12 @@ OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}
-000-2-1,55,40,0 script #save_000-2-1_55_40 NPC_SAVE_POINT,{
+000-2-1,55,40,0 script #save_000-2-1_55_40 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
@@ -35,4 +47,8 @@ OnInit:
.distance = 2;
.sex = G_OTHER;
end;
+
+OnTouch:
+ bedTouch();
+ end;
}