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author | Hal9OOO <miglietta.francesco@gmail.com> | 2012-11-02 23:13:44 +0100 |
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committer | Hal9OOO <miglietta.francesco@gmail.com> | 2012-11-02 23:13:44 +0100 |
commit | 236f041bbe27f0a1f46c72b5804c61340e0225a8 (patch) | |
tree | 645498291fee30db954086752b381d9dab2c8474 /npc/000-2-1/arpan.txt | |
parent | aa275da8e2c3bf75cc64d2c359d804128c114cfe (diff) | |
download | serverdata-236f041bbe27f0a1f46c72b5804c61340e0225a8.tar.gz serverdata-236f041bbe27f0a1f46c72b5804c61340e0225a8.tar.bz2 serverdata-236f041bbe27f0a1f46c72b5804c61340e0225a8.tar.xz serverdata-236f041bbe27f0a1f46c72b5804c61340e0225a8.zip |
Peter barrier-check removed. Julia Quest cleaned up.
Diffstat (limited to 'npc/000-2-1/arpan.txt')
-rw-r--r-- | npc/000-2-1/arpan.txt | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt index 8884c44e..033cc47f 100644 --- a/npc/000-2-1/arpan.txt +++ b/npc/000-2-1/arpan.txt @@ -4,12 +4,16 @@ // Description: // Tells to the player how he got here. // Variable: -// ShipQuests_Arpan +// 0 ShipQuests_Arpan +// 1 ShipQuests_Julia // Values: -// 0 Has not talked to Arpan yet. -// 1 Talked to Arpan and needs to get the clothes. -// 2 Has the clothes. -// 3 Has and equipped the clothes. +// 00 Has not talked to Arpan yet. +// 01 Talked to Arpan and needs to get the clothes. +// 02 Has the clothes. +// 03 Has and equipped the clothes. +// 10 Has not talked to Julia +// 11 Need to see Julia +// 12 Has been registered by Julia 000-2-1.gat,39,36,0,1 script LeftDoorCheck 0,0,0,{ set @q, getq(ShipQuests_Arpan); @@ -80,6 +84,7 @@ l_EquipDone: 000-2-1.gat,39,33,0,1 script Magic Arpan 307;5,{ set @q, getq(ShipQuests_Arpan); + set @q_julia, getq(ShipQuests_Julia); if (@q == 2 && getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200) goto l_EquipDone; OnTalk: @@ -119,6 +124,7 @@ l_Story: mes ""; mesq lg("You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries."); next; + if (@q_julia == 0) setq ShipQuests_Julia, 1; mesq lg("Yaya, you should go see her! She'll be happy to see you."); next; mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); |