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author | Alige <aligetmw@hotmail.fr> | 2012-12-24 16:05:08 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-12-24 16:05:08 +0400 |
commit | 24ab179f642fd30541998adfda00c3da5167ab69 (patch) | |
tree | 773856c20b12335e2d772b47616b154f30c76511 /npc/000-2-1/alige.txt | |
parent | 8da9e400b7bb4adedb71bffae4a9eb7e784a609a (diff) | |
download | serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.gz serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.bz2 serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.xz serverdata-24ab179f642fd30541998adfda00c3da5167ab69.zip |
Chef Gado now asks for 2 Half Croconuts instead of 1 Croconut. That'll make the player know he can use a Croconut.
Major fixes about missing gender strings in npc dialogues.
Other random fixes in some dialogues.
Diffstat (limited to 'npc/000-2-1/alige.txt')
-rw-r--r-- | npc/000-2-1/alige.txt | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt index b5350768..ca6b588f 100644 --- a/npc/000-2-1/alige.txt +++ b/npc/000-2-1/alige.txt @@ -76,21 +76,23 @@ l_NeedHelp: setcamnpc; mes ""; mesn "Hidden Person"; - mesq l("Good, good! ") + " " + l("Could you help me please? ") + " " + l("I beg you, please, pleeeease..."); + mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease..."); next; restorecam; menu - l("Why not, but who are you?") + " " + l("And what kind of help do you need?"), l_CanHelp; + l("Why not, but who are you, and what kind of help do you need?"), l_CanHelp; l("Sorry but I have no time for this."), l_Quit; l_CanHelp: setcamnpc; mes ""; mesn; - mesq l("My name is Alige, I've been hiding here for weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!"); + mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries..."); next; - mesq l("Can you bring me something which isn't a vegetable?") + l("And please, no berries."); + mesq l("I'm losing my mind here, I need something else to eat!"); + next; + mesq l("Could you please bring me something which isn't a vegetable?" And I beg you, no berries!"); next; restorecam; @@ -103,11 +105,11 @@ l_ExplainHiding: setcamnpc; mes ""; mesn; - mesq l("No, I can't, I just wanted to travel across the seas for fun.") + " " + l("In this cave, you see, I have a lot of fun."); + mesq l("No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun."); next; - mesq l("Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!"); + mesq l("Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!"); next; - mesq l("Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!"); + mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!"); next; restorecam; @@ -163,7 +165,7 @@ l_GiveFood: rif(countitem(509, 1), l(getitemname("Aquada"))), 509, rif(countitem(510, 1), l(getitemname("PinkBlobime"))), 1, rif(countitem(511, 1), l(getitemname("PurpleBlobime"))), 1, - rif(countitem(512, 1), l(getitemname("Half Croconut"))), 512, + rif(countitem(512, 1), l(getitemname("HalfCroconut"))), 512, rif(countitem(513, 1), l(getitemname("Croconut"))), 513, rif(countitem(515, 1), l(getitemname("Plushroom"))), 515, l("I don't have anything good for you today."), -1; @@ -250,9 +252,9 @@ l_IntroMenu: mesq l("Walk a bit, it'll be easy for you to catch one. Impale one of them for me please."); next; mesn "Narrator"; - mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it."), 9); + mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9); next; - mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the Z key to claim the drops."), 9); + mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9); close; @@ -260,7 +262,7 @@ l_Quit: setcamnpc; mes ""; mesn; - mesq lg("Damn you! You better not tell anyone that you've seen me!"); + mesq lg("Damn you! You'd better not tell anyone you saw me!"); close; |