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author | Jesusaves <cpntb1@ymail.com> | 2020-10-11 16:25:51 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2020-10-11 16:25:51 +0000 |
commit | dbde28d58750225c967796e0c39ab4d4b709a4a2 (patch) | |
tree | 57c1392d62d9b00d796e32e07ddab18b9dfa648b /db/re | |
parent | 39536b4781e689c19ee2dd5a99cfd83e62bce126 (diff) | |
download | serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.tar.gz serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.tar.bz2 serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.tar.xz serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.zip |
AFKing System
Implemented at the Rusty Pick Inn (Hurnscald) only. Red Plush Inn will be next.
Right now, beer/red plush wine/etc. do not affect EXP gain, only players nearby do.
MAX_IDLE is using the same variable form as Moubootaur Legends.
It can be set to a constant if needed.
Wandering storytellers not yet implemented, I believe @toams will use Kfahr
and Janus to do that laterâ„¢
----
close evol-all#108
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/item_db.conf | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index a2045f69..f3519779 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -711,11 +711,8 @@ item_db: ( Delay: 500 UseEffect: "EFFECT_HEAL" Script: <" - @min = 40; - @max = 90; - @delay = 5; - @type = 1; - doevent "rand_sc_heal::OnUse"; + // 30 minutes + sc_start(SC_CONFUSION, 1800000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK); "> }, { @@ -898,11 +895,8 @@ item_db: ( Delay: 750 UseEffect: "EFFECT_HEAL" Script: <" - @min = 60; - @max = 110; - @delay = 8; - @type = 1; - doevent "rand_sc_heal::OnUse"; + // 15 minutes + sc_start(SC_CONFUSION, 900000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK); "> }, { |