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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-10-17 23:09:51 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-10-17 23:09:51 +0000 |
commit | 861814c9ae1ee81bd69c71dca0645c96ffbb566f (patch) | |
tree | 7e8477ec114d5efb82cf9f4a9e1f5866748ec10d /conf | |
parent | 01992b738bbaa6716c86514d24b13ce5fe1144a8 (diff) | |
download | serverdata-861814c9ae1ee81bd69c71dca0645c96ffbb566f.tar.gz serverdata-861814c9ae1ee81bd69c71dca0645c96ffbb566f.tar.bz2 serverdata-861814c9ae1ee81bd69c71dca0645c96ffbb566f.tar.xz serverdata-861814c9ae1ee81bd69c71dca0645c96ffbb566f.zip |
TMW rEvolt Alt. Gameplay
Diffstat (limited to 'conf')
-rw-r--r-- | conf/map/battle/exp.conf | 16 | ||||
-rw-r--r-- | conf/map/battle/player.conf | 12 |
2 files changed, 14 insertions, 14 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf index 0db88b71..797497ab 100644 --- a/conf/map/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -33,13 +33,13 @@ //========================================================================= // Rate at which exp. is given. (Note 2) -base_exp_rate: 100 +base_exp_rate: 0 // Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 +job_exp_rate: 0 // Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: false +multi_level_up: true // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) @@ -57,11 +57,11 @@ exp_calc_type: 0 // Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 30 +exp_bonus_attacker: 20 // Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 10 +exp_bonus_max_attacker: 12 // MVP bonus exp rate. (Note 2) mvp_exp_rate: 100 @@ -90,13 +90,13 @@ pvp_exp: true // 0 = No penalty. // 1 = Lose % of current level when killed. // 2 = Lose % of total experience when killed. -death_penalty_type: 1 +death_penalty_type: 0 // Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 +death_penalty_base: 0 // Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 +death_penalty_job: 0 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf index aa9cf92f..81455d36 100644 --- a/conf/map/battle/player.conf +++ b/conf/map/battle/player.conf @@ -105,22 +105,22 @@ max_hp: 1000000 max_sp: 1000000 // Max limit of char stats. (agi, str, etc.) -max_parameter: 99 +max_parameter: 255 // Same as max_parameter, but for 3rd classes. -max_third_parameter: 130 +max_third_parameter: 255 // Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion). -max_extended_parameter: 125 +max_extended_parameter: 255 // Same as max_parameter, but for summoner class -max_summoner_parameter: 120 +max_summoner_parameter: 255 // Same as max_parameter, but for baby classes. -max_baby_parameter: 80 +max_baby_parameter: 255 // Same as max_parameter, but for baby 3rd's. -max_baby_third_parameter: 117 +max_baby_third_parameter: 255 // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) |