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authorJesusalva Jesusalva <jesusalva@themanaworld.org>2022-10-17 23:09:51 +0000
committerJesusalva Jesusalva <jesusalva@themanaworld.org>2022-10-17 23:09:51 +0000
commit861814c9ae1ee81bd69c71dca0645c96ffbb566f (patch)
tree7e8477ec114d5efb82cf9f4a9e1f5866748ec10d /conf
parent01992b738bbaa6716c86514d24b13ce5fe1144a8 (diff)
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TMW rEvolt Alt. Gameplay
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/exp.conf16
-rw-r--r--conf/map/battle/player.conf12
2 files changed, 14 insertions, 14 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 0db88b71..797497ab 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -33,13 +33,13 @@
//=========================================================================
// Rate at which exp. is given. (Note 2)
-base_exp_rate: 100
+base_exp_rate: 0
// Rate at which job exp. is given. (Note 2)
-job_exp_rate: 100
+job_exp_rate: 0
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
-multi_level_up: false
+multi_level_up: true
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
@@ -57,11 +57,11 @@ exp_calc_type: 0
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
-exp_bonus_attacker: 30
+exp_bonus_attacker: 20
// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
-exp_bonus_max_attacker: 10
+exp_bonus_max_attacker: 12
// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100
@@ -90,13 +90,13 @@ pvp_exp: true
// 0 = No penalty.
// 1 = Lose % of current level when killed.
// 2 = Lose % of total experience when killed.
-death_penalty_type: 1
+death_penalty_type: 0
// Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 100
+death_penalty_base: 0
// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 100
+death_penalty_job: 0
// When a player dies (to another player), how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
index aa9cf92f..81455d36 100644
--- a/conf/map/battle/player.conf
+++ b/conf/map/battle/player.conf
@@ -105,22 +105,22 @@ max_hp: 1000000
max_sp: 1000000
// Max limit of char stats. (agi, str, etc.)
-max_parameter: 99
+max_parameter: 255
// Same as max_parameter, but for 3rd classes.
-max_third_parameter: 130
+max_third_parameter: 255
// Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion).
-max_extended_parameter: 125
+max_extended_parameter: 255
// Same as max_parameter, but for summoner class
-max_summoner_parameter: 120
+max_summoner_parameter: 255
// Same as max_parameter, but for baby classes.
-max_baby_parameter: 80
+max_baby_parameter: 255
// Same as max_parameter, but for baby 3rd's.
-max_baby_third_parameter: 117
+max_baby_third_parameter: 255
// Max armor def/mdef
// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)