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authorAlige <aligetmw@hotmail.fr>2012-10-31 16:58:21 +0400
committerAlige <aligetmw@hotmail.fr>2012-10-31 16:58:21 +0400
commitc29ff34aaf836ec296a39ff2f86f16811d939c13 (patch)
treed88ad992c680d0cc114b0b4680580b60abb4e869
parentdfe56d9b108f114694252fb2c5e321d5cdc1875c (diff)
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Fixed major language issues in several scripts.
-rw-r--r--npc/000-1/couwan.txt8
-rw-r--r--npc/000-1/gugli.txt39
-rw-r--r--npc/000-1/gulukan.txt12
-rw-r--r--npc/000-1/lean.txt8
-rw-r--r--npc/000-2-1/chefgado.txt24
5 files changed, 46 insertions, 45 deletions
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index 3da5665b..3691fac5 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -21,7 +21,7 @@
mesn;
mesq lg("Hello yeye.");
next;
- mesq l("Look how splendid this landscape is.");
+ mesq l("Look how splendid this landscape is!");
next;
menu
@@ -30,11 +30,13 @@
mes "";
mesn;
- mesq lg("Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?");
+ mesq lg("Yeye got good eyes and seem to have fully recovered from your injuries...");
+ next;
+ mesq lg("Hey, could yeye can take my box of fish to Gugli?");
next;
menu
- l("What do I get in exchange?"), -,
+ l("What will I get in exchange?"), -,
l("I'm sorry, I don't have time right now."), l_Decline;
mes "";
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index d515d362..8f8c2206 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -29,25 +29,25 @@ OnTalk:
if (@n > 1 || @g == 2) goto l_TaskCompleted;
if (@g == 1) goto l_TaskGiven;
- mesq l("Hi @@, I have heard captain sent you down here, uh?", strcharinfo(0));
+ mesq l("Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
next;
- mesq l("An unexpected help is always welcome.");
+ mesq l("An unexpected help is always welcome!");
next;
- mesq l("As you may know we are long-distance traveller, and our crew need to stock enough food to survive. You don't know how dangerous sea life can be.");
+ mesq l("As you may know, we are long distance travellers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.");
next;
menu
- l("Actually I have an in-depth knowledge of this life."), -;
+ l("Actually I have an in-depth knowledge of this type of life."), -;
mes "";
mesn;
- mesq l("Well have been rescued by us doesn't make you an expert sailor, am I right?");
+ mesq l("Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?");
next;
- mesq l("But let's talk more about this island, we're docking here to find some fine quality foods.");
+ mesq l("But let's talk more about this island. We're docking here to find some fine quality food.");
next;
- mesq l("We usually dock around these small piece of land because they provide us some of the finest food of all the archipelago.");
+ mesq l("We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.");
next;
- mesq l("So at the moment, our crew is busy collecting croconuts, plushrooms and aquada.");
+ mesq l("So, at the moment, our crew is busy collecting croconuts, plushrooms and aquadas.");
next;
menu
@@ -57,12 +57,12 @@ OnTalk:
mesn;
mesq l("Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.");
next;
- mesq l("Captain wants:");
+ mesq l("The captain wants:");
mesq l("- 2 @@", getitemlink("AquadaBox"));
mesq l("- 2 @@", getitemlink("CroconutBox"));
mesq l("- 2 @@", getitemlink("PlushroomBox"));
next;
- mesq l("Ask sailors around here they shouldn't be so far.");
+ mesq l("Ask sailors around here they shouldn't be so far away.");
next;
setq ShipQuests_Gugli, 1;
@@ -77,7 +77,7 @@ l_Menu:
rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), l_Couwan,
rif(countitem("AquadaBox") > 1 && countitem("CroconutBox") > 1 && countitem("PlushroomBox") > 1, l("I have collected all the boxes you needed.")), l_TaskDone,
l("Where can I find your crew?"), l_Location,
- l("See you."), -;
+ l("See you!"), -;
close;
@@ -103,11 +103,11 @@ l_Couwan:
l_Location:
mes "";
mesn;
- mesq l("There're 6 sailors which will ned your help. They're all around the island.");
+ mesq l("There're 6 sailors who will need your help. They're all around the island.");
next;
- mesq l("I can't really help you to find them myself, I've been checking the... Hmm... Landscape, since the the morning...");
+ mesq l("I can't really help you find them since I've been checking the... Hmm... Landscape, since the morning...");
next;
- mesq l("You can try to talk with some other sailors to get more information about this.");
+ mesq l("You can try talking with some other sailors to get some information about that.");
next;
set @r, rand(3000)/1000;
@@ -143,18 +143,18 @@ l_TaskDone:
if (countitem("PlushroomBox") > 1) delitem "PlushroomBox", 2;
setq ShipQuests_Gugli, 2;
- mesq l("Well done! Now the ship is ready to sail again!");
+ mesq l("Well done! The ship is now ready to sail again!");
next;
- mesq l("You should inform Nard about the progress of the load of the merchandise. He will be enthusiastic.");
+ mesq l("You should inform Nard about the loading progress of the merchandise on to the. He will be pleased to hear that good news.");
close;
l_TaskCompleted:
- mesq l("You are now part of this crew... At least for us down here!");
+ mesq l("You are now part of the crew... At least for us down here!");
next;
- mesq l("You should inform Nard about the progress of the load of the merchandise. He will be enthusiastic.");
+ mesq l("You should inform Nard about the loading progress of the merchandise on to the. He will be pleased to hear that good news.");
next;
- mesq l("Say him that everything went fine, and that we're almost done with the foods.");
+ mesq l("Tell him that everything went fine and that we're almost done with the food.");
close;
@@ -167,4 +167,3 @@ l_TaskCompleted:
close;
}
-
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
index f2211295..840ebb25 100644
--- a/npc/000-1/gulukan.txt
+++ b/npc/000-1/gulukan.txt
@@ -24,7 +24,7 @@ l_Func:
l_RandomA:
mesq l("Hey.");
next;
- mesq l("What does Gugli yayaid about the box? Was it ok?");
+ mesq l("What did Gugli yayaid about the box? Was it ok?");
next;
menu
@@ -33,26 +33,26 @@ l_RandomA:
mes "";
mesn;
- mesq l("Yeye is sure? I'll yaye some more food on the next box then.");
+ mesq l("Yeye is sure? I'll yaye some more food in the next box then.");
close;
l_Fine:
mes "";
mesn;
- mesq l("Alright! Yeye one more box and it'll be good.");
+ mesq l("Alright! Yoyone more box and it'll be good.");
close;
l_RandomB:
mesq l("Thanks for the help!");
next;
- mesq l("These yeye box are way too yeavy to be carried alone onto the ship.");
+ mesq l("These yeye box are way too heavy to be carried alone onto the ship.");
close;
l_RandomC:
- mesq l("I think that yeye's soon done, yeye'll soon got a box full of @@s!", getitemlink("CrocClaw"));
+ mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it yaying on your side?");
next;
@@ -62,7 +62,7 @@ l_RandomC:
mes "";
mesn;
- mesq l("Who yeye is searching?");
+ mesq l("Who are yeye searching?");
next;
menu
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index b0e5f01d..8bac2078 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -11,21 +11,21 @@
next;
mesq l("I hope you don't mind that we used your raft to build this ramp.");
next;
- mesq l("We usually don't stop in such beauty places, but the capt'ain let us stay here while he writes the location of this new island on his map!");
+ mesq l("We usually don't stop in such splendid places, but the capt'ain let us stay here while he writes down the location of this new island on his map!");
next;
- mesq l("So we are looking for some new merchandise that we could trade at our next destination.");
+ mesq l("We are looking for some merchandise we could trade in our next destination.");
next;
mesq l("That's where you go as well, right?");
next;
menu
l("That's right."), -,
- l("How do you know my name?"), l_Name,
+ l("Hey, how do you know my name?"), l_Name,
l("Wait... Where are we going?"), l_Artis;
mes "";
mesn;
- mesq l("If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...");
+ mesq l("If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...");
close;
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index 1106e127..c88ea797 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -59,18 +59,18 @@ l_Rude:
next;
menu
- l("M...Maybe?"), -;
+ l("M... Maybe?"), -;
mes "";
- mesq l("...Welcome onboard cutie! I just realized I need some delicious ingredients to prepare one...one special recipe.");
+ mesq l("... Welcome onboard cutie! I just realized I need delicious ingredients to prepare a... a special recipe.");
next;
mesq l("I only need 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"));
next;
- mesq l("...And 1 @@.", getitemlink("Aquada"));
+ mesq l("... and 1 @@.", getitemlink("Aquada"));
next;
menu
- l("Sure why not?"), l_Sure,
+ l("Sure, why not?"), l_Sure,
l("Aquada!? I will not help you with your evil plan!"), -;
close;
@@ -78,13 +78,13 @@ l_Rude:
l_Sure:
setq ShipQuests_ChefGado, 1;
mes "";
- mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they have understood who rules this ship!");
+ mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!");
close;
l_QuestAccepted:
mesn;
- mesq l("Have you collected all the ingredients for my recipe. Special one too?");
+ mesq l("Have you collected all the ingredients for my recipe? The special one too?");
next;
if (countitem("PiouLegs") > 0 && countitem("Croconut") > 0 && countitem("Aquada") > 0) goto l_Collected;
@@ -96,7 +96,7 @@ l_QuestAccepted:
l_Collected:
menu
- l("All your...fresh ingredients are ready to be cooked."), -;
+ l("All your... fresh ingredients are ready to be cooked."), -;
delitem "PiouLegs", 1;
delitem "Croconut", 1;
@@ -104,18 +104,18 @@ l_Collected:
setq ShipQuests_ChefGado, 2;
mes "";
- mesq l("Let me see...Crispy legs, disgusting liquids...Let's start.");
+ mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
next;
mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
next;
- mesq l("Done, take it! Now here it is the plan. Go talk with her and offer our beautiful lady a bite of her arrogancy!");
+ mesq l("Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!");
getitem "PoisonedDish", 1;
close;
l_PoisonAccepted:
mesn;
- mesq l("Fool! Just come here when you have finished our little...secret mission.");
+ mesq l("Fool! Just come here when you have finished our little... secret mission.");
close;
@@ -129,13 +129,13 @@ l_PoisonJulia:
l_QuestComplete:
mesn;
- mesq l("Oh it is you. I think it is better we do not talk for a while. They suspect something.");
+ mesq l("Oh, it's you. I think it is better we do not talk for a while. They suspect something.");
close;
l_QuestAborted:
mesn;
- mesq l("You dirty liar. I will add you on the traitors' list.");
+ mesq l("You dirty liar. I will add you on the traitors list.");
close;