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authorJesusaves <cpntb1@ymail.com>2019-10-25 21:46:48 +0000
committerJesusaves <cpntb1@ymail.com>2019-10-25 21:46:48 +0000
commit696d5bb08d7a9745781f7dd3cd18b1564798c246 (patch)
tree18fffa36e335ab848475dfe32a9e97ff445ff887
parent5e42bf9522575b5716c7877e9b8994cdaa4a724b (diff)
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Disable sizefix (weapon dealing more or less damage based on monster size)
We need later to decide if we'll be using this, how bad is the penalty, and most importantly, I don't think you should be penalized for killing Pious with a zweihander or a warhammer or a similar big weapon.
-rw-r--r--db/re/attr_fix.txt88
-rw-r--r--db/re/size_fix.txt6
2 files changed, 47 insertions, 47 deletions
diff --git a/db/re/attr_fix.txt b/db/re/attr_fix.txt
index 96d6b37d..b79ff7fe 100644
--- a/db/re/attr_fix.txt
+++ b/db/re/attr_fix.txt
@@ -4,53 +4,53 @@
// Column: attacker's weapon element
1,10 // lv1 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral
- 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water
- 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth
- 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
- 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind
- 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
- 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
- 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
- 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
- 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 120, 80, 100, 100, 100, 100, 100, 100, // Water
+ 100, 80, 90, 120, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 120, 80, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 120, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 120, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
2,10 // lv2 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 50, 100, // Neutral
- 100, 0, 100, 175, 80, 100, 50, 75, 100, 100, // Water
- 100, 100, 0, 80, 175, 100, 50, 75, 100, 100, // Earth
- 100, 80, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
- 100, 175, 80, 100, 0, 100, 50, 75, 100, 100, // Wind
- 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
- 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
- 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
- 50, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
- 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 130, 70, 100, 100, 100, 100, 100, 100, // Water
+ 100, 70, 90, 130, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 130, 70, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 130, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 130, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
3,10 // lv3 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water
- 100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth
- 100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
- 100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind
- 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
- 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
- 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
- 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
- 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 140, 60, 100, 100, 100, 100, 100, 100, // Water
+ 100, 60, 90, 140, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 140, 60, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 140, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 140, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
4,10 // lv4 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -50, 100, 200, 60, 75, 0, 25, 100, 150, // Water
- 100, 100, -50, 60, 200, 75, 0, 25, 100, 50, // Earth
- 100, 60, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
- 100, 200, 60, 100, -50, 75, 0, 25, 100, 100, // Wind
- 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
- 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
- 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
- 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
- 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead
+//Neut Watr Natr Fire NYI NYI Holy Shdw NYI NYI
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, // Neutral
+ 100, 90, 150, 50, 100, 100, 100, 100, 100, 100, // Water
+ 100, 50, 90, 150, 100, 100, 100, 100, 100, 100, // Nature
+ 100, 150, 50, 90, 100, 100, 100, 100, 100, 100, // Fire
+ 100, 100, 100, 100, 90, 100, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 90, 100, 100, 100, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 90, 150, 100, 100, // Holy
+ 100, 100, 100, 100, 100, 100, 150, 90, 100, 100, // Shadow
+ 100, 100, 100, 100, 100, 100, 100, 100, 90, 100, // UNUSED
+ 100, 100, 100, 100, 100, 100, 100, 100, 100, 90, // UNUSED
diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt
index e8e3774d..ae5ebdd4 100644
--- a/db/re/size_fix.txt
+++ b/db/re/size_fix.txt
@@ -2,6 +2,6 @@
// Columns: Weapon type, Rows: Target size.
// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
-100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small
-100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium
-100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
+100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100 // Size: Small
+100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium
+100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100, 100,100,100,100,100,100,100,100 // Size: Large