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authorJesusaves <cpntb1@ymail.com>2019-04-23 17:26:31 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-23 17:26:31 -0300
commitc1d1996d5a7e9bbc151608cf7d51cbbd6d943b25 (patch)
tree63e6cfe0ec86c0669ff5d5220b91886e8a9b79ee
parenta19f7fa4b74bfafb17792a2ac1c062dfe3448d00 (diff)
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-rw-r--r--npc/001-3-0/mundane.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/001-3-0/mundane.txt b/npc/001-3-0/mundane.txt
index 136061a9..1f53cfbe 100644
--- a/npc/001-3-0/mundane.txt
+++ b/npc/001-3-0/mundane.txt
@@ -180,6 +180,8 @@ OnPCDieEvent:
// This will cause the NPC to "vanish", player is left to guess that he ran
// back to where he originally was.
// (ie. The NPC won't be fine without you if we have code to handle that).
+ // NOTE: Maybe we could send the NPC running back to his original position?
+ // For future thought and testing by anyone interested.
getmapxy(.@m$, .@x, .@y, 0);
if (.@m$ ~= "mona@*") {
disablenpc(instance_npcname(.name$, @MUNDANE_INSTID));