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// Evol scripts.
// Author:
//    Micksha, Jesusalva
// Description:
//    Core of Henry's Quest

001-2-43,25,24,0	script	#ArtisThiefBook_1	NPC_NO_SPRITE,{
    .@q=getq(ThiefQuests_Artis);
    .@q3=getq3(ThiefQuests_Artis);

    // Add a forced delay to prevent abuse
    if (.@q != 1) end;
    getmapxy(.@m$, @x, @y, 0); // Save in @x/@y
    dispbottom l("Sec, lemme look this.");
    addtimer 1000, .name$+"::OnRead";
    end;

OnRead:
    // Prepare the Quest Variables
    .@q=getq(ThiefQuests_Artis);
    .@q3=getq3(ThiefQuests_Artis);

    // You must not have moved
    getmapxy(.@m$, .@x, .@y, 0);
    if (.@x != @x || .@y != @y || .@q != 1) {
        dispbottom l("I'm so busy, I can look there later.");
        end;
    }

    // Clear temporary variables
    @x=@y=0;

    // Extract the quest ID from name (or fail trying)
    explode(.@ni$, .name$, "_");
    .@id=atoi(.@ni$[1]);

    // Check if the file was here
    if (.@q3 == .@id) {
        // TODO: Dialog: How will you deal with the file?
        // .@t$=faction_addrep("Legion", 50)
        // .@t$=faction_addrep("Thief", 50)
        // mesc .@t$;
        mes l("This is it - Henry's files!");
        mes l("I need to decide swiftly what I'll do with them before I'm caught.");
        next;
        select
            l("Hide the file below the pots"),
            l("[Legion+] [Thieves-] Highlight the file"),
            l("[Legion-] [Thieves+] Destroy the file");
        mes "";
        switch (@menu) {
            case 2:
                .@t$=faction_addrep("Legion", 50);
                mesc .@t$;
                .@t$=faction_addrep("Thief", -50);
                mesc .@t$;
                next;
                break;
            case 3:
                .@t$=faction_addrep("Legion", -50);
                mesc .@t$;
                .@t$=faction_addrep("Thief", 50);
                mesc .@t$;
                next;
                break;
        }
        dispbottom l("You notice by chance that the file does not have any picture on it.");
        setq ThiefQuests_Artis, 2, 0, 0;
        closeclientdialog;
    } else {
        dispbottom l("Not here, lets look elsewhere!");
    }
    end;

OnInit:
    .distance=1;
    end;
}

// Duplicate the town files
001-2-43,24,28,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_2	NPC_NO_SPRITE
001-2-43,25,32,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_4	NPC_NO_SPRITE
001-2-43,29,28,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_8	NPC_NO_SPRITE
001-2-43,34,32,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_16	NPC_NO_SPRITE
001-2-43,38,32,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_32	NPC_NO_SPRITE
001-2-43,44,32,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_64	NPC_NO_SPRITE
001-2-43,48,32,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_128	NPC_NO_SPRITE
001-2-43,48,28,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_256	NPC_NO_SPRITE
001-2-43,43,28,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_512	NPC_NO_SPRITE
001-2-43,38,28,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_1024	NPC_NO_SPRITE
001-2-43,33,28,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_2048	NPC_NO_SPRITE
001-2-43,53,24,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_4096	NPC_NO_SPRITE
001-2-43,44,24,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_8192	NPC_NO_SPRITE
001-2-43,29,24,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_16384	NPC_NO_SPRITE
001-2-43,39,24,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_32768	NPC_NO_SPRITE
001-2-43,49,24,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_65536	NPC_NO_SPRITE
// Fail-safe; Henry's record should not be here
001-2-43,34,24,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_131072	NPC_NO_SPRITE
//001-2-43,29,31,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_131072	NPC_NO_SPRITE
//001-2-43,24,26,0	duplicate(#ArtisThiefBook_1)	#ArtisThiefBook_262144	NPC_NO_SPRITE


// Logical Handler
001-2-43,0,0,0	script	#ArtisThiefBook_0	NPC_HIDDEN,{
    end;
OnBust1:
    if (getmap() != .map$)
        end;
    dispbottom col(l("90 seconds remaining."), 1);
    addtimer 30000, "#ArtisThiefBook_0::OnBust2";
    end;

OnBust2:
    if (getmap() != .map$)
        end;
    dispbottom col(l("60 seconds remaining."), 1);
    addtimer 30000, "#ArtisThiefBook_0::OnBust3";
    end;

OnBust3:
    if (getmap() != .map$)
        end;
    dispbottom col(l("30 seconds remaining."), 1);
    addtimer 30000, "#ArtisThiefBook_0::OnBust4";
    end;

OnBust4:
    if (getmap() == .map$) {
        // Warp you elsewhere before actually arresting
        // Otherwise, you would return at Archives without this timer =/
        warp "001-1", 90, 55;
        sleep2(10);

        // Check if you'll be caught
        if (ArrestedChances()) {
            mesc l("Arrested!");
            mesc l("You'll now spend a few minutes on the jail to reflect on your actions.");
            ArrestPlayer(5);
        } else {
            mesc l("You're almost found out, but manage to make a quick escape!");
            warp "001-1", 90, 55;
        }
    }
    close;
}