// Evol scripts.
// Authors:
// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
// Aquada box.
000-1.gat,55,23,0,1 script Ale 105;2,{
set @g, getq(ShipQuests_Gugli);
if (@g == 0) goto L_NoTask;
set @q, getq(ShipQuests_Ale);
if (@q == 1) goto L_CallFunc;
mesn;
mesq l("Ouch...");
next;
mesq l("These heavy boxes are killing me, I don't feel my arms anymore!");
next;
menu
lg("Gugli sent me down here to help you."), -,
l("What's that?"), L_Plushroom,
l("See you aboard."), L_Quit;
mes "";
mesn;
mesq l("Really? That's kind of you, I accept your help!");
next;
mesq l("Hmm... Let's see, take this one.");
next;
callfunc "InventoryPlace", 714, 1;
setq ShipQuests_Ale, 1;
getitem "AquadaBox", 1;
mes "";
mesn;
mesq l("I will take care of the other ones don't worry.");
close;
L_CallFunc:
callfunc "SailorFood";
menu
rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
l("What's that?"), L_Plushroom;
mes "";
mesn;
mesq l("Who are you looking for?");
next;
menu
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad,
rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
l("Nobody."), L_Quit;
L_Bottom:
mes "";
mesn;
mesq l("I've seen him down around the southern area of the island, ask Jalad for more information.");
close;
L_Jalad:
setcamnpc "Jalad";
next;
mesn;
mesq l("Look, here he is!");
next;
restorecam;
close;
L_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There are plenty of 'em on this island!", getitemlink("Plushroom"));
next;
mesq l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink("Plushroom"));
next;
mesq l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink("Plushroom"));
close;
L_NoTask:
mes "";
mesn;
mesq l("Ouch... These boxes are so heavy!");
close;
L_TaskDone:
mes "";
mesn;
mesq l("That's good to hear!");
close;
L_Quit:
closedialog;
close;
}