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path: root/src/emap/battle.c
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Diffstat (limited to 'src/emap/battle.c')
-rw-r--r--src/emap/battle.c50
1 files changed, 48 insertions, 2 deletions
diff --git a/src/emap/battle.c b/src/emap/battle.c
index e0b7942..66097ca 100644
--- a/src/emap/battle.c
+++ b/src/emap/battle.c
@@ -97,6 +97,18 @@ struct Damage ebattle_calc_weapon_attack_post(struct Damage retVal,
if (src == NULL)
return retVal;
+ /* Player Variable updates (target) */
+ if (target->type == BL_PC) {
+ struct map_session_data *tsd = BL_CAST(BL_PC, target);
+ pc->setreg(tsd, script->add_variable("@weaponDef"), pc->readreg(tsd,script->add_variable("@weaponDef"))+retVal.damage);
+
+ if (retVal.type == BDT_PDODGE)
+ pc->setreg(tsd, script->add_variable("@weaponDodge"), pc->readreg(tsd,script->add_variable("@weaponDodge"))+10);
+
+ if (retVal.dmg_lv == ATK_FLEE)
+ pc->setreg(tsd, script->add_variable("@weaponDodge"), pc->readreg(tsd,script->add_variable("@weaponDodge"))+1);
+ }
+
struct map_session_data *sd = BL_CAST(BL_PC, src);
if (sd == NULL)
return retVal;
@@ -131,6 +143,18 @@ struct Damage ebattle_calc_weapon_attack_post(struct Damage retVal,
}
retVal.damage = apply_percentrate64(retVal.damage, mod, 10000);
retVal.damage2 = apply_percentrate64(retVal.damage2, mod, 10000);
+
+ /* Player Variable updates (source) */
+ if (src->type == BL_PC) {
+ pc->setreg(sd, script->add_variable("@weaponAtk"), pc->readreg(sd,script->add_variable("@weaponAtk"))+1);
+
+ if (retVal.type == BDT_CRIT)
+ pc->setreg(sd, script->add_variable("@weaponCrit"), pc->readreg(sd,script->add_variable("@weaponCrit"))+1);
+
+ if (retVal.dmg_lv == ATK_FLEE)
+ pc->setreg(sd, script->add_variable("@weaponMiss"), pc->readreg(sd,script->add_variable("@weaponMiss"))+1);
+ }
+
return retVal;
}
@@ -149,9 +173,20 @@ enum damage_lv ebattle_weapon_attack_pre(struct block_list **srcPtr,
if (sd == NULL)
return ATK_NONE;
- const int weaponIndex = sd->equip_index[EQI_HAND_L];
- if (weaponIndex < 0)
+ const int weaponIndex = sd->equip_index[EQI_HAND_R];
+ if (weaponIndex < 0) {
+ const int oldWeapon = pc->readreg(sd, script->add_variable("@weaponId"));
+ if (oldWeapon < 1)
+ {
+ pc->setreg(sd, script->add_variable("@weaponId"), 1);
+ }
+ else if (1 != oldWeapon)
+ {
+ pc->setreg(sd, script->add_variable("@weaponId"), 1);
+ pc->setreg(sd, script->add_variable("@weaponNew"), 1);
+ }
return ATK_NONE;
+ }
struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]);
if (!data)
@@ -162,5 +197,16 @@ enum damage_lv ebattle_weapon_attack_pre(struct block_list **srcPtr,
hookStop();
return ATK_NONE;
}
+
+ const int oldWeapon = pc->readreg(sd,script->add_variable("@weaponId"));
+ if (oldWeapon < 1)
+ {
+ pc->setreg(sd, script->add_variable("@weaponId"), sd->inventory_data[weaponIndex]->nameid);
+ }
+ else if (sd->inventory_data[weaponIndex]->nameid != oldWeapon)
+ {
+ pc->setreg(sd, script->add_variable("@weaponId"), sd->inventory_data[weaponIndex]->nameid);
+ pc->setreg(sd, script->add_variable("@weaponNew"), 1);
+ }
return ATK_NONE;
}