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-rw-r--r--server/scripts/evol_script_commands.txt17
1 files changed, 16 insertions, 1 deletions
diff --git a/server/scripts/evol_script_commands.txt b/server/scripts/evol_script_commands.txt
index 7095f8c..dc7b423 100644
--- a/server/scripts/evol_script_commands.txt
+++ b/server/scripts/evol_script_commands.txt
@@ -449,12 +449,15 @@ Example:
---------------------------------------
-*npcwalkto x, y;
+*npcwalkto x, y{, "npc name"};
This command start walking attached npc to position x,y.
+A NPC Name or NPC ID can also be supplied.
Example:
npcwalkto 10, 10;
+ npcwalkto 10, 10, "Andrei";
+ npcwalkto 10, 10, getnpcid("Andrei");
---------------------------------------
@@ -492,6 +495,18 @@ Example:
---------------------------------------
+*sendmapmask mask{, playerName};
+
+Send a custom map mask to a player only.
+These changes will not be saved and will vanish if player leaves map or refreshes.
+Defaults to attached player.
+
+Example:
+ sendmapmask 1; // default
+ sendmapmask 3, "Andrei"; // 1 + 2 to Andrei
+
+---------------------------------------
+
*addmapmask mapName, mask;
Allow change map mask. Based on this mask layers in client can be visible or hidden.