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author | Andrei Karas <akaras@inbox.ru> | 2019-08-19 20:26:29 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-08-19 20:26:29 +0300 |
commit | ba7eef71e7c161c13be53f484261eb9b6f69f74d (patch) | |
tree | 01e07a53b1d14aa5be21373b5008b7a4b3316170 /server | |
parent | 47126c81ddcc411263a551fdc5245d3b3d65ce24 (diff) | |
download | docs-ba7eef71e7c161c13be53f484261eb9b6f69f74d.tar.gz docs-ba7eef71e7c161c13be53f484261eb9b6f69f74d.tar.bz2 docs-ba7eef71e7c161c13be53f484261eb9b6f69f74d.tar.xz docs-ba7eef71e7c161c13be53f484261eb9b6f69f74d.zip |
Update from hercules
Diffstat (limited to 'server')
-rw-r--r-- | server/gm/atcommands.txt | 45 | ||||
-rw-r--r-- | server/scripts/constants.md | 2 | ||||
-rw-r--r-- | server/scripts/script_commands.txt | 305 |
3 files changed, 214 insertions, 138 deletions
diff --git a/server/gm/atcommands.txt b/server/gm/atcommands.txt index dd8ad09..1392959 100644 --- a/server/gm/atcommands.txt +++ b/server/gm/atcommands.txt @@ -584,6 +584,12 @@ Opens the Identification window if any unappraised items are in your inventory. --------------------------------------- +@identifyall + +Identifies all unappraised items in your inventory. + +--------------------------------------- + @trade <player name> Opens the trade window with the specified player. @@ -672,17 +678,30 @@ Example: @refine <equip position> <+/- amount> Refines an equipped item by the specified amount. -0: All Equipment -1: Lower Headgear -2: Right Hand +-3: Refine All Equip (Shadow) +-2: Refine All Equip (Costume) +-1: Refine All Equip (General) +1: Headgear (Low) +2: Hand (Right) 4: Garment -8: Left Accessory +8: Accessory (Left) 16: Body Armor -32: Left Hand +32: Hand (Left) 64: Shoes -128: Right Accessory -256: Top Headgear -512: Mid Headgear +128: Accessory (Right) +256: Headgear (Top) +256: Headgear (Mid) +1024: Costume Headgear (Top) +2048: Costume Headgear (Mid) +4096: Costume Headgear (Low) +8192: Costume Garment +65536: Shadow Armor +131072: Shadow Weapon +262144: Shadow Shield +524288: Shadow Shoes +1048576: Shadow Accessory (Right) +2097152: Shadow Accessory (Left) +2097152: Shadow Accessory (Left) --------------------------------------- @@ -1260,6 +1279,16 @@ Example: --------------------------------------- +@reloadnpc <path> + +Unloads all NPCs in a file and reload it again. +Note: Be aware that mapflags and monsters spawned directly are not removed. + +Example: +@reloadnpc npc/custom/jobmaster.txt + +--------------------------------------- + ===================== | 6. Party Commands | ===================== diff --git a/server/scripts/constants.md b/server/scripts/constants.md index 4856457..4c2be54 100644 --- a/server/scripts/constants.md +++ b/server/scripts/constants.md @@ -1442,6 +1442,7 @@ - `MOB_ELEMENT`: 20 - `MOB_MODE`: 21 - `MOB_MVPEXP`: 22 +- `MOB_DMG_TAKEN_RATE`: 23 ### mercenary guilds @@ -4460,6 +4461,7 @@ - `UDT_ROBE`: 55 - `UDT_BODY2`: 56 - `UDT_GROUP`: 57 +- `UDT_DAMAGE_TAKEN_RATE`: 58 ### getguildonline types diff --git a/server/scripts/script_commands.txt b/server/scripts/script_commands.txt index a08d8a7..bab4287 100644 --- a/server/scripts/script_commands.txt +++ b/server/scripts/script_commands.txt @@ -3207,6 +3207,30 @@ runs of getcartinventorylist(). --------------------------------------- +*setfavoriteitemidx(<idx>, <flag>) + +This function will set an item in inventory as favorite or not. +If its favorite item, it will be moved to favorite tab, else move out from favorite tab. +Note: Cant change favorite flag of an equipped item. + +Valid Parameters: + <idx> - inventory index, refer *getinventorylist() + <flag> - true/false (true = favorite item, false = otherwise) + +--------------------------------------- + +*autofavoriteitem(<item_id>, <flag>) + +This function will auto set an item as favorite when <item_id> is obtained. +If its favorite item, it will be auto moved to favorite tab, else move out from favorite tab. +This setting affect not only attached player, but also everyone player globally. + +Valid Parameters: + <item_id> - item ID + <flag> - true/false (true = favorite item, false = otherwise) + +--------------------------------------- + *cardscnt() This function will return the number of cards inserted into the weapon @@ -3345,6 +3369,24 @@ This will set a Hat Effect onto the player. The state field allows you to enable (true) or disable (false) the effect on the player. --------------------------------------- + +*identify(<Item ID>) + +This function identifies the first <Item ID> item in attached player's inventory. + +Returns -2 if an error happens, -1 if no unidentified <Item ID> was found. +Otherwise, returns the idx of the identified item. + +--------------------------------------- + +*identifyidx(<Inventory Index>) + +This will identify item at attached player's <Inventory Index> inventory index. + +Returns true if the item was identified, false otherwise. +Note: If the item was already identified, it returns false. + +--------------------------------------- //===================================== 2.1 - End of Item-Related Commands //===================================== @@ -3927,29 +3969,30 @@ It will return -1 if there is no such monster (or the type value is invalid), or "null" if you requested the monster's name. Valid types are listed in doc/constants.md: - MOB_NAME 0 - MOB_LV 1 - MOB_MAXHP 2 - MOB_BASEEXP 3 - MOB_JOBEXP 4 - MOB_ATK1 5 - MOB_ATK2 6 - MOB_DEF 7 - MOB_MDEF 8 - MOB_STR 9 - MOB_AGI 10 - MOB_VIT 11 - MOB_INT 12 - MOB_DEX 13 - MOB_LUK 14 - MOB_RANGE 15 - MOB_RANGE2 16 - MOB_RANGE3 17 - MOB_SIZE 18 - MOB_RACE 19 - MOB_ELEMENT 20 - MOB_MODE 21 - MOB_MVPEXP 22 + MOB_NAME 0 + MOB_LV 1 + MOB_MAXHP 2 + MOB_BASEEXP 3 + MOB_JOBEXP 4 + MOB_ATK1 5 + MOB_ATK2 6 + MOB_DEF 7 + MOB_MDEF 8 + MOB_STR 9 + MOB_AGI 10 + MOB_VIT 11 + MOB_INT 12 + MOB_DEX 13 + MOB_LUK 14 + MOB_RANGE 15 + MOB_RANGE2 16 + MOB_RANGE3 17 + MOB_SIZE 18 + MOB_RACE 19 + MOB_ELEMENT 20 + MOB_MODE 21 + MOB_MVPEXP 22 + MOB_DMG_TAKEN_RATE 23 Check sample in doc/sample/getmonsterinfo.txt @@ -10198,60 +10241,61 @@ Sets or alters the data in real-time for game objects of the following types - NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals. Applicable Data Types (available as constants) - - Data Types Description (parameter type) - UDT_SIZE: Unit Size - UDT_LEVEL: Level - UDT_HP: Current HP - UDT_MAXHP: Max HP - UDT_SP: SP - UDT_MAXSP: MAX SP - UDT_MASTERAID: Master Account ID (for Summons) - UDT_MASTERCID: Master Char ID (for Summons) - UDT_SPEED: Unit Speed. - UDT_MODE: Mode (Mobs only) - UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) - UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) - UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) - UDT_HAIRSTYLE: Hair Style ID. - UDT_HAIRCOLOR: Hair Color ID. - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. - UDT_HEADMIDDLE: Headgear Middle Sprite ID. - UDT_HEADTOP: Headgear Top Sprite ID. - UDT_CLOTHCOLOR: Cloth Color ID. - UDT_SHIELD: Shield Sprite ID. - UDT_WEAPON: Weapon Sprite ID. - UDT_LOOKDIR: Face direction. - UDT_CANMOVETICK: Stop a unit from move for n seconds. - UDT_STR: Unit STR. - UDT_AGI: Unit AGI. - UDT_VIT: Unit VIT. - UDT_INT: Unit INT. - UDT_DEX: Unit DEX. - UDT_LUK: Unit LUK. - UDT_ATKRANGE: Attack range of a unit. - UDT_ATKMIN: Min Atk of a unit. - UDT_ATKMAX: Max Atk of a unit. - UDT_MATKMIN: Min MATK of a unit. - UDT_MATKMAX: Max MATK of a unit. - UDT_DEF: DEF. - UDT_MDEF: MDEF. - UDT_HIT: HIT. - UDT_FLEE: FLEE. - UDT_PDODGE: Perfect Dodge. - UDT_CRIT: Critical Rate. - UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level. - UDT_AMOTION: AMotion Rate. - UDT_ADELAY: ADelay Rate. - UDT_DMOTION: DMotion Rate. - UDT_HUNGER: Hunger Rate - for summons. - UDT_INTIMACY: Intimacy Rate - for summons. - UDT_LIFETIME: LifeTime - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries - UDT_STATADD: Status Points - for NPCs. - UDT_GROUP: group id + Data Types Description (parameter type) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) + UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) + UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) + UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries + UDT_STATADD: Status Points - for NPCs. + UDT_GROUP: group id + UDT_DAMAGE_TAKEN_RATE: damage taken rate of a unit. returns 0 if value could not be set, 1 if successful. @@ -10262,59 +10306,60 @@ returns 0 if value could not be set, 1 if successful. Retrieves real-time data of a game object. Applicable Data types (available as constants) - - Data Types Description (return type) - UDT_SIZE: Unit Size - UDT_LEVEL: Level - UDT_HP: Current HP - UDT_MAXHP: Max HP - UDT_SP: SP - UDT_MAXSP: MAX SP - UDT_MASTERAID: Master Account ID (for Summons) - UDT_MASTERCID: Master Char ID (for Summons) - UDT_SPEED: Unit Speed. - UDT_MODE: Mode (Mobs only) - UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) - UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) - UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) - UDT_HAIRSTYLE: Hair Style ID. - UDT_HAIRCOLOR: Hair Color ID. - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. - UDT_HEADMIDDLE: Headgear Middle Sprite ID. - UDT_HEADTOP: Headgear Top Sprite ID. - UDT_CLOTHCOLOR: Cloth Color ID. - UDT_SHIELD: Shield Sprite ID. - UDT_WEAPON: Weapon Sprite ID. - UDT_LOOKDIR: Face direction. - UDT_CANMOVETICK: Stop a unit from move for n seconds. - UDT_STR: Unit STR. - UDT_AGI: Unit AGI. - UDT_VIT: Unit VIT. - UDT_INT: Unit INT. - UDT_DEX: Unit DEX. - UDT_LUK: Unit LUK. - UDT_ATKRANGE: Attack range of a unit. - UDT_ATKMIN: Min Atk of a unit. - UDT_ATKMAX: Max Atk of a unit. - UDT_MATKMIN: Min MATK of a unit. - UDT_MATKMAX: Max MATK of a unit. - UDT_DEF: DEF. - UDT_MDEF: MDEF. - UDT_HIT: HIT. - UDT_FLEE: FLEE. - UDT_PDODGE: Perfect Dodge. - UDT_CRIT: Critical Rate. - UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level. - UDT_AMOTION: AMotion Rate. - UDT_ADELAY: ADelay Rate. - UDT_DMOTION: DMotion Rate. - UDT_HUNGER: Hunger Rate - for summons. - UDT_INTIMACY: Intimacy Rate - for summons. - UDT_LIFETIME: LifeTime - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries. - UDT_GROUP: group id + Data Types Description (return type) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) + UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) + UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) + UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries. + UDT_GROUP: group id + UDT_DAMAGE_TAKEN_RATE: damage taken rate of a unit. returns -1 if value could not be retrieved. |