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authorAndrei Karas <akaras@inbox.ru>2019-05-13 23:16:41 +0300
committerAndrei Karas <akaras@inbox.ru>2019-05-13 23:16:41 +0300
commitcfbd3a2dee418f32660642a616a2e2e83ea69932 (patch)
tree3158c9acf42010a76eaf653faf417b97e69e5b48 /server/scripts
parentfc2fda19f95c14b01716b72d92599c392f0dd72d (diff)
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Update from hercules
New and changed docs.
Diffstat (limited to 'server/scripts')
-rw-r--r--server/scripts/constants.md130
-rw-r--r--server/scripts/script_commands.txt70
2 files changed, 138 insertions, 62 deletions
diff --git a/server/scripts/constants.md b/server/scripts/constants.md
index aedb175..d5dbf7a 100644
--- a/server/scripts/constants.md
+++ b/server/scripts/constants.md
@@ -3762,66 +3762,6 @@
- `SEX_MALE`: 1
- `SEX_ANY`: 2
-### Script Unit Data Types
-
-- `UDT_TYPE`: 0
-- `UDT_SIZE`: 1
-- `UDT_LEVEL`: 2
-- `UDT_HP`: 3
-- `UDT_MAXHP`: 4
-- `UDT_SP`: 5
-- `UDT_MAXSP`: 6
-- `UDT_MASTERAID`: 7
-- `UDT_MASTERCID`: 8
-- `UDT_MAPIDXY`: 9 **(DEPRECATED)**
-- `UDT_WALKTOXY`: 10 **(DEPRECATED)**
-- `UDT_SPEED`: 11
-- `UDT_MODE`: 12
-- `UDT_AI`: 13
-- `UDT_SCOPTION`: 14
-- `UDT_SEX`: 15
-- `UDT_CLASS`: 16
-- `UDT_HAIRSTYLE`: 17
-- `UDT_HAIRCOLOR`: 18
-- `UDT_HEADBOTTOM`: 19
-- `UDT_HEADMIDDLE`: 20
-- `UDT_HEADTOP`: 21
-- `UDT_CLOTHCOLOR`: 22
-- `UDT_SHIELD`: 23
-- `UDT_WEAPON`: 24
-- `UDT_LOOKDIR`: 25
-- `UDT_CANMOVETICK`: 26
-- `UDT_STR`: 27
-- `UDT_AGI`: 28
-- `UDT_VIT`: 29
-- `UDT_INT`: 30
-- `UDT_DEX`: 31
-- `UDT_LUK`: 32
-- `UDT_ATKRANGE`: 33
-- `UDT_ATKMIN`: 34
-- `UDT_ATKMAX`: 35
-- `UDT_MATKMIN`: 36
-- `UDT_MATKMAX`: 37
-- `UDT_DEF`: 38
-- `UDT_MDEF`: 39
-- `UDT_HIT`: 40
-- `UDT_FLEE`: 41
-- `UDT_PDODGE`: 42
-- `UDT_CRIT`: 43
-- `UDT_RACE`: 44
-- `UDT_ELETYPE`: 45
-- `UDT_ELELEVEL`: 46
-- `UDT_AMOTION`: 47
-- `UDT_ADELAY`: 48
-- `UDT_DMOTION`: 49
-- `UDT_HUNGER`: 50
-- `UDT_INTIMACY`: 51
-- `UDT_LIFETIME`: 52
-- `UDT_MERC_KILLCOUNT`: 53
-- `UDT_STATADD`: 54
-- `UDT_ROBE`: 55
-- `UDT_BODY2`: 56
-
### HatEffect Constants
- `HAT_EF_BLOSSOM_FLUTTERING`: 1
@@ -4262,6 +4202,15 @@
- `MAPINFO_SIZE_Y`: 3
- `MAPINFO_ZONE`: 4
+### consolemes options
+
+- `CONSOLEMES_DEBUG`: 0
+- `CONSOLEMES_ERROR`: 1
+- `CONSOLEMES_WARNING`: 2
+- `CONSOLEMES_INFO`: 3
+- `CONSOLEMES_STATUS`: 4
+- `CONSOLEMES_NOTICE`: 5
+
### set/getiteminfo options
- `ITEMINFO_BUYPRICE`: 0
@@ -4446,6 +4395,67 @@
- `NST_CUSTOM`: 3
- `NST_BARTER`: 4
+### script unit data types
+
+- `UDT_TYPE`: 0
+- `UDT_SIZE`: 1
+- `UDT_LEVEL`: 2
+- `UDT_HP`: 3
+- `UDT_MAXHP`: 4
+- `UDT_SP`: 5
+- `UDT_MAXSP`: 6
+- `UDT_MASTERAID`: 7
+- `UDT_MASTERCID`: 8
+- `UDT_MAPIDXY`: 9 **(DEPRECATED)**
+- `UDT_WALKTOXY`: 10 **(DEPRECATED)**
+- `UDT_SPEED`: 11
+- `UDT_MODE`: 12
+- `UDT_AI`: 13
+- `UDT_SCOPTION`: 14
+- `UDT_SEX`: 15
+- `UDT_CLASS`: 16
+- `UDT_HAIRSTYLE`: 17
+- `UDT_HAIRCOLOR`: 18
+- `UDT_HEADBOTTOM`: 19
+- `UDT_HEADMIDDLE`: 20
+- `UDT_HEADTOP`: 21
+- `UDT_CLOTHCOLOR`: 22
+- `UDT_SHIELD`: 23
+- `UDT_WEAPON`: 24
+- `UDT_LOOKDIR`: 25
+- `UDT_CANMOVETICK`: 26
+- `UDT_STR`: 27
+- `UDT_AGI`: 28
+- `UDT_VIT`: 29
+- `UDT_INT`: 30
+- `UDT_DEX`: 31
+- `UDT_LUK`: 32
+- `UDT_ATKRANGE`: 33
+- `UDT_ATKMIN`: 34
+- `UDT_ATKMAX`: 35
+- `UDT_MATKMIN`: 36
+- `UDT_MATKMAX`: 37
+- `UDT_DEF`: 38
+- `UDT_MDEF`: 39
+- `UDT_HIT`: 40
+- `UDT_FLEE`: 41
+- `UDT_PDODGE`: 42
+- `UDT_CRIT`: 43
+- `UDT_RACE`: 44
+- `UDT_ELETYPE`: 45
+- `UDT_ELELEVEL`: 46
+- `UDT_AMOTION`: 47
+- `UDT_ADELAY`: 48
+- `UDT_DMOTION`: 49
+- `UDT_HUNGER`: 50
+- `UDT_INTIMACY`: 51
+- `UDT_LIFETIME`: 52
+- `UDT_MERC_KILLCOUNT`: 53
+- `UDT_STATPOINT`: 54
+- `UDT_ROBE`: 55
+- `UDT_BODY2`: 56
+- `UDT_GROUP`: 57
+
### Renewal
- `RENEWAL`: 1
diff --git a/server/scripts/script_commands.txt b/server/scripts/script_commands.txt
index b53dda2..5164543 100644
--- a/server/scripts/script_commands.txt
+++ b/server/scripts/script_commands.txt
@@ -1231,7 +1231,7 @@ you have to set it back to black unless you want all the rest of the text be in
that color:
mes("This is ^FF0000 red ^000000 and this is ^00FF00 green, ^000000 so.");
- mes(callfunc("F_MesColor", C_BLUE) +"This message is now in BLUE");
+ mesf("%sThis message is now in BLUE.", F_MesColor(C_BLUE));
Notice that the text coloring is handled purely by the client. If you use
non-English characters, the color codes might get screwed if they stick to
@@ -1255,6 +1255,14 @@ This will allow you to visit 'Google' with the in-game browser using default dim
Clicking 'Bing!' will open the in-game browser using the specified dimensions. (800x600)
+If you're using client from 2013-01-30 onwards, you can also use <ITEMLINK> to show
+the item's description. Gravity changed this into <ITEM> since 2015-07-29 onwards.
+
+ mes("Bring me an <ITEM>Apple<INFO>512</INFO></ITEM>.");
+ mesf("Bring me an %s.", F_MesItemInfo(Apple));
+
+This will show the item name and a clickable link for the item description.
+
---------------------------------------
*mesf("<format>"{, <param>{, <param>{, ...}}})
@@ -3129,7 +3137,8 @@ recreate these items perfectly if they are destroyed. Here's what you get:
made by a specific craftsman.
@inventorylist_expire[] - expire time (Unix time stamp). 0 means never
expires.
-@inventorylist_bound - whether it is an account bounded item or not.
+@inventorylist_bound[] - whether it is an account bounded item or not.
+@inventorylist_favorite[] - whether it is favorite (inside favorite tab) or not.
@inventorylist_count - the number of items in these lists.
This could be handy to save/restore a character's inventory, since no
@@ -7775,6 +7784,10 @@ solution rather than sending the map and the monster_id.
*debugmes("<format string>"{, <param>{, ...}})
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @ /!\ This command is deprecated @
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+
This command will print a message in the server console (map-server window),
after applying the same format-string replacements as sprintf(). It will not be
displayed anywhere else. Returns true on success.
@@ -7788,6 +7801,29 @@ Example:
---------------------------------------
+*consolemes("<type>", "<format string>"{,<param>{, ...}})
+
+This command will print a message in the server console (map-server window),
+after applying the same format-string replacements as sprintf(). It will not be
+displayed anywhere else. Returns true on success.
+
+List of available <type> are:
+ CONSOLEMES_DEBUG = 0
+ CONSOLEMES_ERROR = 1
+ CONSOLEMES_WARNING = 2
+ CONSOLEMES_INFO = 3
+ CONSOLEMES_STATUS = 4
+ CONSOLEMES_NOTICE = 5
+
+Example:
+
+ // Displays "NAME has clicked me!" in the map-server window.
+ consolemes(CONSOLEMES_DEBUG, "%s has clicked me!", strcharinfo(PC_NAME));
+
+ consolemes(CONSOLEMES_DEBUG, "\033[0;32mHello World"); // supports ANSI escape sequences
+
+---------------------------------------
+
*logmes("<message>"{, <log type>})
This command will write the message given to the map server log files, as
@@ -10138,6 +10174,7 @@ Applicable Data Types (available as constants) -
UDT_LIFETIME: LifeTime - for summons.
UDT_MERC_KILLCOUNT: Kill count for mercenaries
UDT_STATADD: Status Points - for NPCs.
+ UDT_GROUP: group id
returns 0 if value could not be set, 1 if successful.
@@ -10200,6 +10237,7 @@ Applicable Data types (available as constants) -
UDT_INTIMACY: Intimacy Rate - for summons.
UDT_LIFETIME: LifeTime - for summons.
UDT_MERC_KILLCOUNT: Kill count for mercenaries.
+ UDT_GROUP: group id
returns -1 if value could not be retrieved.
@@ -10403,3 +10441,31 @@ This value always smaller or equal to MAX_INVENTORY.
Size can be changed by group of functions expandInventory*
---------------------------------------
+
+*getunittitle(<GID>)
+
+Return unit title string.
+Works for 20180207 main clients, 20171129 re clients, 20171130 zero clients
+
+---------------------------------------
+
+*setunittitle(<GID>, <title>)
+
+Set unit title string.
+Invisible for players, because current implimentation using title id only.
+Works for 20180207 main clients, 20171129 re clients, 20171130 zero clients
+
+---------------------------------------
+
+*closeroulette()
+
+Force close roulette window.
+Works for 20141008 main clients, 20140903 re, any zero.
+
+---------------------------------------
+*openrefineryui()
+
+Opens refinery user interface for the player
+returns true on success and false on failure
+
+---------------------------------------