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authorAndrei Karas <akaras@inbox.ru>2018-01-16 22:46:50 +0300
committerAndrei Karas <akaras@inbox.ru>2018-01-16 22:46:50 +0300
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Update docs from hercules.s20180208
Diffstat (limited to 'server/scripts/script_commands.txt')
-rw-r--r--server/scripts/script_commands.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/server/scripts/script_commands.txt b/server/scripts/script_commands.txt
index 4658040..a91a212 100644
--- a/server/scripts/script_commands.txt
+++ b/server/scripts/script_commands.txt
@@ -6915,6 +6915,7 @@ Examples:
---------------------------------------
*progressbar("<color>", <seconds>)
+*progressbar_unit("<color>", <seconds>{, <GID>})
This command works almost like sleep2(), but displays a progress bar above
the head of the currently attached character (like cast bar). Once the
@@ -6923,6 +6924,11 @@ while the progress bar progresses, it is aborted and the script ends. The
color format is in RGB (0xRRGGBB). The color is currently ignored by the
client and appears always green.
+progressbar_unit works only for PACKETVER >= 20130821
+The progressbar will show on the given unit id but it will not
+put the unit in timeout (the progressbar would be just an animation).
+if GID is not given use the attached player.
+
---------------------------------------
//=====================================
5.1 - End of Time-related commands