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TF_DOUBLE
Max Level: 10 
Type: Passive 
Effect: Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK. 
[LV 1] 5% Chance, +1 HIT, +3% Katar DMG 
[LV 2] 10% Chance, +2 HIT, +5% Katar DMG 
[LV 3] 15% Chance, +3 HIT, +7% Katar DMG 
[LV 4] 20% Chance, +4 HIT, +9% Katar DMG 
[LV 5] 25% Chance, +5 HIT, +11% Katar DMG 
[LV 6] 30% Chance, +6 HIT, +13% Katar DMG 
[LV 7] 35% Chance, +7 HIT, +15% Katar DMG 
[LV 8] 40% Chance, +8 HIT, +17% Katar DMG 
[LV 9] 45% Chance, +9 HIT, +19% Katar DMG 
[LV 10] 50% Chance, +10 HIT, +21% Katar DMG 


TF_SPRINKLESAND
http://renewal.go-ro.ru/database/skill/tf_sprinklesand/
Type: Offensive 
SP Cost: 9 
Target: 1 Enemy 
Range: Melee 
ATK Type: Earth Physical 
Cast Time: Instant 
Cool Down: None 
Duration: Instant 
Effect: An attack with 130% normal ATK and with a 20% chance to cause blind effect. Although it has no Cast Time or Cool Down it can't be spamed. 


WZ_VERMILION
http://renewal.go-ro.ru/database/skill/wz_vermilion/
Lord of Vermillion
Max Level: 10 
Type: Offensive 
SP Cost: 56 + 4*SkillLV 
Target: Area 7x7 
Range: 9 cells 
Cast Time: 15.55 - 0.5*SkillLV sec 
Cool Down: 5 sec 
Duration: Instant 
Effect: Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets. 
[LV 1] 4% BlindChance, 10% MATK/Bolt 
[LV 2] 8% BlindChance, 12% MATK/Bolt 
[LV 3] 12% BlindChance, 14% MATK/Bolt 
[LV 4] 16% BlindChance, 16% MATK/Bolt 
[LV 5] 20% BlindChance, 18% MATK/Bolt 
[LV 6] 24% BlindChance, 20% MATK/Bolt 
[LV 7] 28% BlindChance, 22% MATK/Bolt 
[LV 8] 32% BlindChance, 24% MATK/Bolt 
[LV 9] 36% BlindChance, 26% MATK/Bolt 
[LV 10] 40% BlindChance, 28% MATK/Bolt 


SM_MAGNUM
Magnum Break
Max Level: 10 
Type: Offensive 
SP Cost: 30 
Target: Self 
Area: 5x5 cells 
Cast Time: Instant 
Cool Down: None, 2 sec for the next Magnum Break 
Duration: Instant 
Effect: 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted. 
[LV 1] ATK 120%, +10 HIT 
[LV 2] ATK 140%, +20 HIT 
[LV 3] ATK 160%, +30 HIT 
[LV 4] ATK 180%, +40 HIT 
[LV 5] ATK 200%, +50 HIT 
[LV 6] ATK 220%, +60 HIT 
[LV 7] ATK 240%, +70 HIT 
[LV 8] ATK 260%, +80 HIT 
[LV 9] ATK 280%, +90 HIT 
[LV 10] ATK 300%, +100 HIT 


SM_ENDURE
Magnum Break
Max Level: 10 
Type: Offensive 
SP Cost: 30 
Target: Self 
Area: 5x5 cells 
Cast Time: Instant 
Cool Down: None, 2 sec for the next Magnum Break 
Duration: Instant 
Effect: 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted. 
[LV 1] ATK 120%, +10 HIT 
[LV 2] ATK 140%, +20 HIT 
[LV 3] ATK 160%, +30 HIT 
[LV 4] ATK 180%, +40 HIT 
[LV 5] ATK 200%, +50 HIT 
[LV 6] ATK 220%, +60 HIT 
[LV 7] ATK 240%, +70 HIT 
[LV 8] ATK 260%, +80 HIT 
[LV 9] ATK 280%, +90 HIT 
[LV 10] ATK 300%, +100 HIT