1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Pad, Reid
Copyright (C) 2010-2016 Evol Online -->
<!--
IDs 100-400 = Unanimated
IDs 401-799 = Animated
IDs 800-899 = Test
IDs 900-999 = Special
-->
<npcs>
<!-- Unanimated NPCs -->
<npc id="100" targetCursor="small">
<!-- Knives -->
<sprite variant="0">npcs/xml/interactive.xml</sprite>
<menu name="Take" command="talk 'NAME'"/>
</npc>
<npc id="101" nameOffsetX="-7" nameOffsetY="-1" targetOffsetX="-8" targetOffsetY="-1">
<!-- Demon Man, sitting on a chair. -->
<sprite variant="0">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="102" nameOffsetX="-3" targetCursor="small" targetOffsetX="-3" targetOffsetY="-6">
<!-- Hat Box -->
<sprite variant="1">npcs/xml/interactive.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="103" nameOffsetX="10" nameOffsetY="-10" targetOffsetX="10" targetOffsetY="-10">
<!-- Raijin Man, hanged to the ship's ropes. -->
<sprite variant="1">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="104" targetOffsetX="-1">
<!-- Orc Man, standing with a box in his hands. -->
<sprite variant="2">npcs/xml/unanimated.xml</sprite>
</npc>
<npc id="105" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
<!-- Demon Man, sitting sailor with his boots near him. (Ship quest) -->
<sprite variant="3">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="106">
<!-- Elven Man, strong standing sailor with blonde hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="107">
<!-- Elven Man, strong standing sailor with red hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="108">
<!-- Elven Man, trader. -->
<sprite variant="5">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy Bag"/>
<menu name="Sell" command="sell Bag"/>
</npc>
<npc id="109" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2">
<!-- Shop Bag -->
<sprite variant="2">npcs/xml/interactive.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
</npc>
<npc id="110" nameOffsetX="-2" targetOffsetX="-3">
<!-- Elven Man, sailor standing. -->
<sprite variant="6">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="111">
<!-- Tritan Man, sailor trader with sandals and bandana. -->
<sprite variant="7">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="112" nameOffsetX="-2" nameOffsetY="-4" targetOffsetX="-2" targetOffsetY="-7">
<!-- Elven Man, sailor sitting. -->
<sprite variant="8">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="113">
<!-- Tritan Man, sailor trader with sandals and bandana. -->
<sprite variant="7">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="114">
<!-- Demon Man, sitting sailor with his boots near him. -->
<sprite variant="3">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="115" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
<!-- Demon Man, sitting under a tree. -->
<sprite variant="9">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="116" nameOffsetY="-6" targetCursor="small" targetOffsetY="-2">
<menu name="Read" command="talk 'NAME'"/>
<!-- Paper note in the ship. No sprite. -->
</npc>
<npc id="117">
<!-- Elven Female, light armor shop keeper. -->
<sprite variant="10">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
</npc>
<npc id="118">
<!-- Elven Male, mouboo shop keeper. -->
<sprite variant="0">npcs/xml/unanimated-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="119">
<!-- Human Female, newbie guide. -->
<sprite variant="11">npcs/xml/unanimated.xml</sprite>
<sprite>accessories/enora-eye.xml</sprite>
<sprite>accessories/enora-hair.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="120" nameOffsetX="-7" targetOffsetX="-7">
<!-- Demon Male, sword trainer. -->
<sprite variant="12">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="121" nameOffsetY="-17" targetOffsetY="-17" sortOffsetY="-32">
<!-- Elven Female, reading a book. -->
<sprite variant="13">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="122">
<!-- Old Human Male, blacksmith. -->
<sprite variant="1">npcs/xml/unanimated-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="123">
<!-- Raijin Girl, crappy face. -->
<sprite variant="14">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="124">
<!-- Human Male, chief of Artis's legion. -->
<sprite variant="15">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="125">
<!-- Raijin Male, main merchant on Artis. -->
<sprite variant="16">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="126">
<!-- Human Male, banker on Artis. -->
<sprite variant="17">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="127">
<!-- Elven Male, alchemist on Artis. -->
<sprite variant="18">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="128">
<!-- Human Male, Alige outside of his barrel. -->
<sprite variant="19">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="129" nameOffsetX="-10" targetOffsetX="-10">
<!-- Human Male, Fishmonger. -->
<sprite variant="20">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="130">
<!-- Orc Male, Artis's legion leader. -->
<sprite variant="21">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="131">
<!-- Elven Female, Artis's legion training room officer. -->
<sprite variant="22">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="132">
<!-- Raijin Female, Artis's legion fighting room officer. -->
<sprite variant="23">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="133">
<!-- Human Male, Narrator. -->
<sprite variant="24">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="134">
<!-- Ukar Male, Legion member sitting on a box. -->
<sprite variant="25">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="135">
<!-- Human Male, Legion member with axe. -->
<sprite variant="26">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="136">
<!-- Tritan Female, Dye seller. -->
<sprite variant="27">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="137">
<!-- Raijin Male, Shield seller. -->
<sprite variant="28">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="138" nameOffsetY="4" targetOffsetY="16">
<!-- Elven Female, Sword seller. -->
<sprite>npcs/xml/lydon.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="139">
<!-- Reserved ID. -->
</npc>
<npc id="140">
<!-- Orc Female, Potion shop. -->
<sprite variant="30">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="141">
<!-- Raijin Male, Party NPC. -->
<sprite variant="31">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="142" nameOffsetX="9" targetOffsetX="9">
<!-- Raijin Male, librarian on a ladder. -->
<sprite variant="2">npcs/xml/unanimated-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="143" nameOffsetX="-9" targetOffsetX="-9">
<!-- Elven Male, librarian a ladder. -->
<sprite variant="3">npcs/xml/unanimated-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="144">
<!-- Raijin Male, librarian. -->
<sprite variant="32">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="145">
<!-- Raijin Male, old man carrying a bucket. -->
<sprite variant="33">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="146" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2" currency="points">
<!-- Shop Bag -->
<sprite variant="2">npcs/xml/interactive.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
</npc>
<npc id="147" nameOffsetY="4" targetOffsetY="16">
<!-- Elven Female, Innkeeper. -->
<sprite variant="29">npcs/xml/unanimated.xml</sprite>
<sprite>npcs/xml/jumpingtipiou.xml|#a36209,892b2e,cc9b14,b84335,ebc12e,ee613c,fff568,fbac71</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="148">
<!-- The good old Koga. -->
<sprite>npcs/xml/koga.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="149">
<!-- LEGACY - Old Lady, Banu. -->
<sprite variant="0">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="150">
<!-- LEGACY - Arkim the Bat Man. -->
<sprite variant="1">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="151">
<!-- LEGACY - Young Man, Apprentice. -->
<sprite variant="2">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="152">
<!-- LEGACY - Young Man, Kfahr. -->
<sprite variant="3">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="153">
<!-- LEGACY - The old Inspector with ugly clothes. -->
<sprite variant="4">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="154">
<!-- LEGACY - Trader. -->
<sprite variant="5">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="155">
<!-- LEGACY - Mid-aged man, General Store. -->
<sprite variant="6">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="156">
<!-- LEGACY - Black-dressed Druid, as in Traveller, Rauk, Voltain... -->
<sprite variant="7">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="157">
<!-- LEGACY - Young Lady with green hair, Airlia. -->
<sprite variant="8">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="158">
<!-- LEGACY - Young Man with brownish gear, Nicholas. -->
<sprite variant="9">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="159">
<!-- LEGACY - Young blonde Man, Peter. -->
<sprite variant="10">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="160">
<!-- LEGACY - Little Girl, Milly. -->
<sprite variant="11">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="161">
<!-- LEGACY - Old Lady, Olana. -->
<sprite variant="12">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="162">
<!-- LEGACY - Mid-aged Man with desert hat. -->
<sprite variant="13">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="163">
<!-- LEGACY - Mid-aged Man with smith clothes, Angus. -->
<sprite variant="14">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="164">
<!-- LEGACY - Young man with pink shirt. -->
<sprite variant="15">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="165">
<!-- LEGACY - Waitress, Melinda. -->
<sprite variant="16">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="166">
<!-- LEGACY - Old Wizard, Auldsbel. -->
<sprite variant="17">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="167">
<!-- LEGACY - Old Lady, Lora Tay. -->
<sprite variant="18">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="168">
<!-- LEGACY - Old Man, Doctor. -->
<sprite variant="19">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="169">
<!-- LEGACY - Young Boy, Mike. -->
<sprite variant="20">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="170">
<!-- LEGACY - Princess, Celestia. -->
<sprite variant="0">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="171">
<!-- LEGACY - Young Man without taste, Dyer. -->
<sprite variant="1">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="172">
<!-- LEGACY - Young Man with Top Hat, Dimond. -->
<sprite variant="2">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="173">
<!-- LEGACY - Mid-aged Man, Chef. -->
<sprite variant="3">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="174">
<!-- LEGACY - Young sexy lady with Rabbit Ears. -->
<sprite variant="4">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="175">
<!-- LEGACY - Drinker Roamingo, sitting. -->
<sprite variant="22">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="176">
<!-- LEGACY - Drinker Micksha, sitting. -->
<sprite variant="21">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="177">
<!-- LEGACY - Nurse. -->
<sprite variant="23">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="178">
<!-- LEGACY - Lena. -->
<sprite variant="24">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="179">
<!-- LEGACY - Caul the Alchemist. -->
<sprite variant="25">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="180">
<!-- LEGACY - Malik the Gemguy. -->
<sprite variant="26">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="181">
<!-- LEGACY - Snarfles. -->
<sprite variant="27">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="182">
<!-- LEGACY - Old man. -->
<sprite variant="31">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="183">
<!-- LEGACY - Little Boy Bernard. -->
<sprite variant="29">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="184">
<!-- LEGACY - Sabine. -->
<sprite variant="30">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="185">
<!-- LEGACY - Scared boy Mikhail. -->
<sprite variant="28">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="187">
<!-- Simon, Wyaras Apprentice. -->
<sprite variant="5">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="188">
<!-- Formerly Morcant, the Captain in West Woodlands. Now a random Captain, unused. -->
<sprite variant="34">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="189">
<!-- Thamas, the quiet legion soldier. -->
<sprite variant="35">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="190">
<!-- Morgan, Candor's witch. -->
<sprite variant="35">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="191">
<!-- Zitoni, Morgan's apprentice. -->
<sprite variant="7">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="192">
<!-- Rosen, the salesman in Candor smith. -->
<sprite variant="32">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="193">
<!-- Tanisha, the little girl in Sorfina's home. -->
<sprite variant="11">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="194">
<!-- Sorfina, the old and helpful lady in Candor. -->
<sprite variant="0">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="195">
<!-- Jessie, Sorfina's Husband and Trainer in Candor. -->
<sprite variant="31">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="196">
<!-- Prawors, former ferry master in Candor. -->
<sprite variant="36">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="197">
<!-- Kaan, a useless Candor citizen. -->
<sprite variant="34">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="198">
<!-- Aidan, a useless Candor citizen. -->
<sprite variant="10">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="199">
<!-- Ishi, another useless Candor citizen. -->
<sprite variant="30">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="200">
<!-- Liana, a surprisingly useless Candor citizen. -->
<sprite variant="38">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="201">
<!-- Ayasha, a girl playing hide-and-seek in Candor. -->
<sprite variant="37">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="202">
<!-- Zegas, a uselsess Candor citizen with a Top Hat. -->
<sprite variant="2">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="203">
<!-- Nyle, the Candor shopkeeper. -->
<sprite variant="39">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="204">
<!-- Cynric, the banker in Candor. -->
<sprite variant="40">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="205">
<!-- Vincent, a child refusing to play hide-and-seek. -->
<sprite variant="20">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="206">
<!-- Aahna, a useless (and homeless) Candor citizen. -->
<sprite variant="41">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="207">
<!-- Hasan, the one and only Candor asshole. -->
<sprite variant="33">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="208">
<!-- Crasmande, a scared man. -->
<sprite variant="34">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="209">
<!-- Woodland Wedding Officinator. -->
<sprite variant="42">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="210">
<!-- The Legendary Mana Tree -->
<sprite>npcs/xml/manatree.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="211">
<!-- Henry, a Brotherhood member in Artis Hideout. -->
<sprite variant="36">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="212">
<!-- Nunia, Henry's friend and a master thief. -->
<sprite variant="37">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="213">
<!-- Eomie, the green mage lady. -->
<sprite variant="42">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="214">
<!-- The Bard in Tulimshar. -->
<sprite variant="43">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="215">
<!-- Adrian, a sailor. -->
<sprite variant="45">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="216">
<!-- Joelin, a captain. -->
<sprite variant="44">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="217">
<!-- Hetchel, the golden dressed silk weaver lady. -->
<sprite variant="46">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="218">
<!-- Michel, some random guy in Tulimshar. -->
<sprite variant="47">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="219">
<!-- Former KPG manager, dressed in black with a cylinder. -->
<sprite variant="49">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="220">
<!-- Sander, a free soldier helping the mining efforts in Tulimshar. -->
<sprite variant="50">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="221">
<!-- Nickos, the free soldier protecting the Tulimshar mines. -->
<sprite variant="51">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="222">
<!-- Inya, the Jeweler lady in Tulimshar. -->
<sprite variant="53">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="223">
<!-- Karl, some other random guy in Tulimshar. -->
<sprite variant="54">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="224">
<!-- Silvia, some random lady in Tulimshar. -->
<sprite variant="55">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="225">
<!-- Anwar, the farmer in Tulimshar. -->
<sprite variant="56">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="226">
<!-- Rebecca, the former Receptionist of main building in Tulimshar. -->
<sprite variant="57">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="227">
<!-- Pauline, the War Mage. -->
<sprite variant="6">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="228">
<!-- Lurwitzer Jukebox, a closet that makes music. -->
<sprite>npcs/xml/jukebox.xml</sprite>
<menu name="Select Track" command="talk 'NAME'"/>
</npc>
<npc id="229">
<!-- La Marine. -->
<sprite>npcs/xml/marine.xml</sprite>
<menu name="Board" command="talk 'NAME'"/>
</npc>
<npc id="230">
<!-- Tiki, Candor's Sandwich Maker -->
<sprite>npcs/xml/tiki.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<!-- Animated NPCs -->
<npc id="400" allowDelete="false">
<!-- Hurnscald confused tree -->
<sprite>npcs/xml/confused-tree.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="401" targetCursor="small">
<!-- Awesome Eyes, reminds you of someone. -->
<sprite>npcs/xml/alige.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="402" nameOffsetY="-1">
<!-- Orc Sailor, sleeping. -->
<sprite>npcs/xml/sleepingorc.xml</sprite>
<particlefx>graphics/particles/afk.xml</particlefx>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="403" nameOffsetX="2" targetOffsetX="1">
<!-- Human Man, sailor with a dead ratto in his left hand. -->
<sprite>npcs/xml/rattosailor.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="404" nameOffsetX="1" targetOffsetX="-1">
<!-- Demon Woman, taking care of the ship. -->
<sprite>npcs/xml/julia.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="405" nameOffsetX="4" nameOffsetY="21" targetOffsetX="3" targetOffsetY="20">
<!-- Group of Sailors, standing still. -->
<sprite>npcs/xml/sailors.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="406" nameOffsetX="11" targetOffsetX="11" targetOffsetY="-4">
<!-- Captain, present to an Evol's friend. -->
<sprite>npcs/xml/nard.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="407" targetOffsetX="-2">
<!-- Tritan Man, sitting on a barrel. -->
<sprite>npcs/xml/magicarpan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="408" targetCursor="small" targetOffsetX="-2" targetOffsetY="-9">
<!-- Piou Rocket, jumping on its wooden bar. -->
<sprite>npcs/xml/piourocket.xml</sprite>
<menu name="Touch" command="talk 'NAME'"/>
</npc>
<npc id="409" nameOffsetX="-4" targetOffsetX="-5">
<!-- Human Man, standing sailor. -->
<sprite>npcs/xml/elmo.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="410" nameOffsetY="-9" targetOffsetY="-9">
<!-- Ukar Man, sleeping sailor. -->
<sprite variant="0">npcs/xml/hammock.xml</sprite>
<particlefx>graphics/particles/afk.xml</particlefx>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="411" nameOffsetX="5" targetOffsetX="5">
<!-- Elf Man, drunk sailor. -->
<sprite>npcs/xml/billybons.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="412">
<!-- Human Man, small and drunk. -->
<sprite>npcs/xml/silvio.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="413">
<!-- Human Man, sitting on a box with purple hair. -->
<sprite>npcs/xml/gugli.xml</sprite>
<sprite>accessories/eye-left-blink.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="414" nameOffsetX="-10" targetOffsetX="-10">
<!-- Tritan Man, with his left arm on a barrel. -->
<sprite>npcs/xml/sapartan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="415" nameOffsetY="3" targetOffsetX="1" targetOffsetY="4">
<!-- Tritan-Man, hitting a palm tree. -->
<sprite>npcs/xml/tarlan.xml</sprite>
<sprite>accessories/croconut.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="416" targetCursor="small" targetOffsetX="4" targetOffsetY="2">
<!-- Chest, an opening container. -->
<sprite>npcs/xml/chest.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="417" targetOffsetX="16" nameOffsetX="16">
<!-- Big Chest, an opening container. -->
<sprite>npcs/xml/chest-big.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="418">
<!-- Human Male, cook of the ship. -->
<sprite>npcs/xml/chefgado.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="419" nameOffsetX="1">
<!-- Human Woman, fat chef with cookie pot. -->
<sprite>npcs/xml/cookiemaster.xml</sprite>
<sprite>accessories/eye-down-blink.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="420" allowDelete="false">
<!-- Harbour with a funny wheel. -->
<sprite>npcs/xml/harbour.xml</sprite>
<sprite>accessories/harbour-hook.xml</sprite>
<sprite>accessories/harbour-rope.xml</sprite>
<menu name="Rotate" command="talk 'NAME'"/>
</npc>
<npc id="421" targetOffsetX="20" allowDelete="false">
<!-- Harbour with a funny wheel and a box. -->
<sprite>npcs/xml/harbour.xml</sprite>
<sprite>accessories/harbour-box.xml</sprite>
<sprite>accessories/harbour-rope.xml</sprite>
<menu name="Rotate" command="talk 'NAME'"/>
</npc>
<npc id="422" targetCursor="large">
<!-- Green flask, chemistry experience. -->
<sprite>npcs/xml/flask.xml</sprite>
<menu name="Launch" command="talk 'NAME'"/>
</npc>
<npc id="423">
<!-- Raijin Male, librarian. -->
<sprite>npcs/xml/terry.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="424" nameOffsetY="-7" targetOffsetY="-7" nameOffsetX="7" targetOffsetX="7">
<!-- Human Male, angry member of the legion of aemil. -->
<sprite>npcs/xml/beuss.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="425" nameOffsetX="-12" targetOffsetX="-12">
<!-- Human Male, sailor of nard's crew. -->
<sprite>npcs/xml/elmo-artis.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="426">
<!-- Orc Male, sailor of nard's crew. -->
<sprite>npcs/xml/qonan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="427">
<!-- Elven Female, walking sprite for moon NPC. -->
<sprite>races/elven-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
<sprite>equipment/chest/tanktop-female.xml|#620e48,bf1b8b,e32bcf,ffb6f7</sprite>
<sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>hairstyles/hairstyle12.xml|#311623,451a25,602222,7d2b26,9a3416,ca7e55,e2b88f</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="428" nameOffsetY="7">
<!-- Raijin Male, fishing with his rod. -->
<sprite>npcs/xml/eugene.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="429">
<!-- Human Male, hammering a sword. -->
<sprite>npcs/xml/chelios.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="430">
<!-- Human Male, barber playing with his scisor. -->
<sprite>npcs/xml/edouard.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="431">
<!-- Ukar Male, walking sprite for guard NPC. -->
<sprite>races/ukar-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
<sprite>equipment/chest/copperarmor-male.xml</sprite>
<sprite>equipment/hands/armbands-male.xml</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle04.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="432">
<!-- Demon Male, walking sprite for guard NPC. -->
<sprite>races/demon-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
<sprite>equipment/chest/trainingshirt-male.xml</sprite>
<sprite>equipment/hands/armbands-male.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle23.xml|#2b2b2b,471c26,3f3f3f,591f20,585858,8f2f2c,858585,a63e25,a7a7a7,c85a2f,d6d6d6,f39855,ffffff,ffe3b6</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="433">
<!-- Raijin Female, walking sprite for guard NPC. -->
<sprite>races/raijin-female.xml</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
<sprite>equipment/chest/copperarmor-female.xml</sprite>
<sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sprite>hairstyles/hairstyle12.xml|#4b3e44,59494c,887565,a29171,ccbb9b,e7debd,faf8f1</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="434">
<!-- Human Male, walking sprite for guard NPC. -->
<sprite>races/human-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/chest/trainingshirt-male.xml</sprite>
<sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="435">
<!-- Human Female, walking sprite for guard NPC. -->
<sprite>races/human-female.xml</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#2b384d,4b6167,a5bebf,d8e7df,e2fdf6</sprite>
<sprite>equipment/chest/copperarmor-female.xml</sprite>
<sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle24.xml|#2b2b2b,51341e,3f3f3f,664224,585858,91642f,858585,a67b32,a7a7a7,ccad4d,d6d6d6,e8de6c,ffffff,feffe6</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="436">
<!-- Raijin Female, walking sprite for Red Plush Inn waitress. -->
<sprite>npcs/xml/jenna.xml</sprite>
<sprite>hairstyles/hairstyle21.xml|#2b384d,29445d,296484,367c9f,50a8ce,99d4e3,e2fdf6</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="437">
<!-- Monster-Pious, some jumping and funny yellow pixels. -->
<sprite>npcs/xml/market-piou7.xml</sprite>
<sprite>npcs/xml/market-piou6.xml</sprite>
<sprite>npcs/xml/market-piou5.xml</sprite>
<sprite>npcs/xml/market-piou4.xml</sprite>
<sprite>npcs/xml/market-piou3.xml</sprite>
<sprite>npcs/xml/market-piou2.xml</sprite>
<sprite>npcs/xml/market-piou1.xml</sprite>
</npc>
<npc id="438">
<!-- Monster-Piou, a jumping and funny yellow pixels. -->
<sprite>npcs/xml/market-piou8.xml</sprite>
</npc>
<npc id="439">
<!-- Monster-Piou, a jumping and funny yellow pixels. -->
<sprite>npcs/xml/market-piou9.xml</sprite>
</npc>
<npc id="440" targetCursor="small">
<!-- Monster-Piou, a flying and funny yellow pixels. -->
<sprite>npcs/xml/flying-piou.xml</sprite>
</npc>
<npc id="441">
<!-- Water splash animation -->
<sprite>accessories/water-fish1.xml</sprite>
<sprite>accessories/water-fish2.xml</sprite>
<sprite>accessories/water-splash1.xml</sprite>
<sprite>accessories/water-splash2.xml</sprite>
<sprite>accessories/water-splash3.xml</sprite>
<sprite>accessories/water-splash4.xml</sprite>
<sprite>npcs/xml/bait.xml</sprite>
<menu name="Pull" command="talk 'NAME'"/>
</npc>
<npc id="442">
<!-- Alige inside a barrel -->
<sprite>npcs/xml/alige-barrel.xml</sprite>
</npc>
<npc id="443">
<!-- Bacchus, Event NPC -->
<sprite>npcs/xml/bacchus.xml</sprite>
</npc>
<npc id="444">
<!-- Demon Male, Stat reseter NPC -->
<sprite>npcs/xml/rumly.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="445">
<!-- Demon Female, walking sprite for villager NPC. -->
<sprite>races/demon-female.xml</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/chest/vneckjumper-female.xml|#683c57,75405b,b75a76,db7b88,ff9b9b,ffd7b9,fffff8</sprite>
<sprite>hairstyles/hairstyle24.xml|#2b2b2b,470320,3f3f3f,570c27,585858,8e2b41,858585,a42d2d,a7a7a7,c82525,d6d6d6,e89687,ffffff,fcd4a4</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="446">
<!-- Human Male, walking sprite for villager NPC. -->
<sprite>races/elven-male.xml</sprite>
<sprite>equipment/legs/shorts-male.xml|#4d4d4d,25211a,686868,30291c,919191,574731,b6b6b6,6d5b3e,dfdfdf,a0804c</sprite>
<sprite>equipment/feet/boots-male.xml|#25211a,30291c,3c3022,574731,6d5b3e,a0804c,c1ad84</sprite>
<sprite>equipment/chest/tanktop-male.xml|#196253,18986c,37cf7d</sprite>
<sprite>hairstyles/hairstyle06.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="447">
<!-- Tritan Male, walking sprite for villager NPC. -->
<sprite>races/tritan-male.xml</sprite>
<sprite>equipment/legs/shorts-male.xml|@Short1,BlueJean1,Short2,BlueJean2,Short3,BlueJean3,Short4,BlueJean4,Short5,BlueJean5,</sprite>
<sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/chest/cottonshirt-male.xml|#181c20,2b302d,616b64,c7ccbf</sprite>
<sprite>hairstyles/hairstyle27.xml|#2b2b2b,16211f,3f3f3f,162e29,585858,195145,858585,1d7a62,a7a7a7,29a27a,d6d6d6,51de9c,ffffff,c9f7bc</sprite>
<sprite>equipment/hands/armbands-male.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="448">
<!-- Ukar Male, walking sprite for sailor NPC. -->
<sprite>races/ukar-male.xml</sprite>
<sprite>equipment/legs/shorts-male.xml|@Short1,DarkJean1,Short2,DarkJean2,Short3,DarkJean3,Short4,DarkJean4,Short5,DarkJean5,</sprite>
<sprite>equipment/feet/boots-male.xml|#735f1e,9b7f28,1d2538,242e47,444b59,5b6478,8f2906</sprite>
<sprite>equipment/chest/shirt-male.xml|#b49b6c,f4d293;#846211,dab333,fffb93,ffffff</sprite>
<sprite>hairstyles/hairstyle02.xml|#2b2b2b,2e051a,585858,630a37,a7a7a7,c0156b,d6d6d6,eb4a9b,ffffff,f49bc8</sprite>
<sprite>equipment/head/bandana-male.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="449">
<!-- Mouboo, walking sprite for the mouboo. -->
<sprite>monsters/mouboo.xml</sprite>
<menu name="Mou" command="talk 'NAME'"/>
</npc>
<npc id="450">
<!-- Human Female, bearing a candel on a plate. -->
<sprite>npcs/xml/mona.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="451">
<!-- HURNS - Elven Female, walking sprite for Melinda NPC. -->
<sprite>races/elven-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/chest/finedress-female.xml|#620e48,bf1b8b,e32bcf,ffb6f7</sprite>
<sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/neck/necklace1-gem-copper.xml|#315a67,a4a4ae,dce5d6,ffffff</sprite>
<sprite>hairstyles/hairstyle22.xml|#16211f,162e29,195145,1d7a62,29a27a,51de9c,c9f7bc</sprite>
</npc>
<npc id="452">
<!-- Legendary Luberjack. -->
<sprite>npcs/xml/lumberjack.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="453">
<!-- Human with legacy Ranger Hat and a Scythe - Hinnak --><sprite>races/human-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<sprite>equipment/chest/vneckjumper-male.xml|#993d5a,f096b6,ffc4d9</sprite>
<sprite>equipment/head/rangerhat.xml</sprite>
<sprite>equipment/weapons/scythe.xml</sprite>
<sprite>equipment/legs/cottontrousers-male.xml</sprite>
</npc>
<npc id="454">
<!-- Human Male, removing his monocle for winking. -->
<sprite>npcs/xml/richard.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="455">
<!-- Old Lady reading a sheet of paper - Sophialla. -->
<sprite>npcs/xml/sophialla.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="456">
<!-- Human Male, walking sprite for Mundane. -->
<sprite>races/human-male.xml</sprite>
<sprite>equipment/legs/shorts-male.xml|#16486e,498ec5,e4f2fc</sprite>
<sprite>equipment/chest/shirt-male.xml|#2b2b2b,382140,3f3f3f,3a254e,585858,3b3769,858585,3c3d83,a7a7a7,4246a6,d6d6d6,5a9cdb,ffffff,afedd2</sprite>
<sprite>hairstyles/hairstyle01.xml</sprite>
</npc>
<npc id="457" targetCursor="large" nameOffsetY="-54" targetOffsetY="-54">
<!-- The rowboat, laying on the beach in Artis. -->
<sprite>npcs/xml/rowboat.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="460">
<!-- Girl with flower in her hair - Blossom. -->
<sprite>npcs/xml/blossom.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="461">
<!-- Girl with the beekeper hat - Galimatia -->
<sprite>npcs/xml/galimatia.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="462">
<!-- Evil Witch, sitting behind her magic ball - Valia -->
<sprite>npcs/xml/valia.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="463">
<!-- Yannika, Hinnaks sandwich-making wife. -->
<sprite>races/human-female.xml</sprite>
<sprite>hairstyles/hairstyle13.xml</sprite>
<sprite>equipment/chest/tanktop-female.xml|#620e48,bf1b8b,e32bcf,ffb6f7</sprite>
<sprite>equipment/legs/cottonskirt-female.xml|#3c1554,6d3195,c987d1</sprite>
<sprite>equipment/head/brimmedflowerhat.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="464">
<!-- Flag, blowing to the left, for rowboat scripts -->
<sprite>npcs/xml/flag-small-l.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="465">
<!-- Flag, blowing to the right, for rowboat scripts -->
<sprite>npcs/xml/flag-small-r.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="466">
<!-- Toichi, the lazy smith in Candor. -->
<sprite>npcs/xml/toichi.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="467">
<!-- Sewer Gate. -->
<sprite>npcs/xml/artis-sewer-gate.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="468">
<!-- Sewer Wheel. -->
<sprite>npcs/xml/artis-sewer-wheel.xml</sprite>
<menu name="Rotate" command="talk 'NAME'"/>
</npc>
<npc id="469" targetCursor="small" targetOffsetX="4" targetOffsetY="2">
<!-- Chest, an opening container. -->
<sprite>npcs/xml/chest2.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="470">
<!-- Morcant, the Captain in West Woodland. -->
<sprite>races/human-male-medium.xml</sprite>
<sprite>hairstyles/hairstyle07.xml|#1c261a,3e3e31,514f42,92887f,9b9890,cfcdbf,fffff6</sprite>
<sprite>equipment/accessoires/fullbeard-white.xml</sprite>
<sprite>equipment/chest/tanktop-male.xml|#16486e,498ec5,e4f2fc</sprite>
<sprite>equipment/legs/cottontrousers-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<sprite>equipment/head/captainhat.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="471">
<!-- Ukar Female, walking sprite for Brotherhood guard NPC. -->
<sprite>races/ukar-female.xml</sprite>
<sprite>equipment/legs/bandittrousers-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#3f221d,754d23,f5cea4</sprite>
<sprite>equipment/chest/forestarmor-female.xml</sprite>
<sprite>equipment/hands/armbands-female.xml</sprite>
<sprite>equipment/weapons/woodenbow.xml</sprite>
<sprite>hairstyles/hairstyle08.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="472">
<!-- Raijin Male, walking sprite for Brotherhood guard NPC. -->
<sprite>races/raijin-male.xml</sprite>
<sprite>equipment/legs/assassinpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<sprite>equipment/chest/justifierchest-male.xml|#6a0022,7c151a,c60022</sprite>
<sprite>equipment/hands/assassingloves-male.xml</sprite>
<sprite>equipment/weapons/sword-iron.xml</sprite>
<sprite>hairstyles/hairstyle28.xml|#4b3e44,59494c,887565,a29171,ccbb9b,e7debd,faf8f1</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="473">
<!-- Human Male, walking sprite for Brotherhood guard NPC. -->
<sprite>races/human-male-medium.xml</sprite>
<sprite>equipment/legs/cottontrousers-male.xml|#002504,2d551b,07871d</sprite>
<sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/chest/peltjacket-male.xml</sprite>
<sprite>equipment/head/bandithood.xml</sprite>
<sprite>equipment/weapons/woodenbow.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="474">
<!-- Male Mage, made from elven race, fire type (which means, um, red). -->
<sprite>races/elven-male.xml</sprite>
<sprite>equipment/feet/slippers-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<sprite>equipment/chest/sorcererrobe-male.xml|#6a0022,7c151a,c60022;#111111,222222,333333,444444,555555,aaaaaa</sprite>
<sprite>equipment/head/wizardhat.xml|#6a0022,7c151a,c60022</sprite>
<sprite>equipment/weapons/staff-wizard.xml|#581a1a,a41111,c03a3a,ff6060</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="475">
<!-- Male Mage, Ukar, Hocus type (which means, um, brownish). -->
<sprite>races/ukar-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<sprite>equipment/chest/wizardrobe-male.xml</sprite>
<sprite>equipment/head/bandithood.xml</sprite>
<sprite>equipment/hands/cottongloves-male.xml|#4d3e21,624f2a,766033,8a703b,9e8043</sprite>
<sprite>equipment/weapons/trainingwand.xml|#1f9c1f,89d689</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="476">
<!-- Male Mage, made from elven race, water type (which means, um, blue). -->
<sprite>races/elven-male.xml</sprite>
<sprite>equipment/feet/slippers-male.xml|#22241d,3f6543,689c46,deeba3</sprite>
<sprite>equipment/chest/sorcererrobe-male.xml|#030323,191970,6382ce;#a08412,ecc714,ffef85</sprite>
<sprite>equipment/head/wizardhat.xml|#a08412,ecc714,ffef85</sprite>
<sprite>equipment/weapons/staff-wizard.xml|#4b4bbd,888af4</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="477">
<!-- Hal, Male Ukar, Captain of the Legion.. -->
<sprite>races/ukar-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
<sprite>equipment/chest/wizardrobe-male.xml</sprite>
<sprite>equipment/head/bandithood.xml</sprite>
<sprite>equipment/hands/cottongloves-male.xml|#4d3e21,624f2a,766033,8a703b,9e8043</sprite>
<sprite>equipment/weapons/sword-iron.xml</sprite>
<sprite>equipment/shields/woodenshield.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="478">
<!-- Summoning circle. -->
<particlefx>graphics/particles/circle-magic.xml</particlefx>
<menu name="Summon" command="talk 'NAME'"/>
</npc>
<!-- Test NPCs -->
<npc id="800" allowDelete="false">
<!-- Test npc. -->
<sprite>npcs/xml/artisindoor.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
<menu name="Poke" command="w2 NPC:'NAME' poke"/>
</npc>
<npc id="801" walkType="all" allowEquipment="true">
<!-- npc with player look. -->
<sprite>races/human-male.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<!-- Special NPCs -->
<!-- WIP <npc id="900">
Savepoint, 32x32.
<particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
</npc> -->
<npc id="901">
<!-- Savepoint, 32x64. -->
<particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
<menu name="Save" command="talk 'NAME'"/>
</npc>
<!-- WIP <npc id="902">
Savepoint, 64x32.
<particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
</npc> -->
<!-- WIP <npc id="903">
Savepoint, 64x64.
<particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
</npc> -->
<npc id="904" targetSelection="false">
<!-- Left Hammock -->
<sprite>npcs/xml/hammock-animated1.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="905" targetSelection="false">
<!-- Right Hammock -->
<sprite>npcs/xml/hammock-animated2.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="906" allowDelete="false">
<!-- Artis door, outside map. -->
<sprite>npcs/xml/artisdoor.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="907" allowDelete="false">
<!-- Artis door, indoor map. -->
<sprite>npcs/xml/artisindoor.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="908" allowDelete="false">
<!-- Artis door, indoor map with wood floor. -->
<sprite>npcs/xml/artisindoor-wood.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="909">
<!-- Falling leaf, generic green leaf falling from a tree. -->
<sprite>npcs/xml/treeleaf.xml</sprite>
<menu name="Touch" command="talk 'NAME'"/>
</npc>
<npc id="910">
<!-- First Savepoint, 32x64 used for the intro. -->
<particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
<menu name="Save" command="talk 'NAME'"/>
</npc>
<npc id="911">
<!-- Artis trees for Katja quest. -->
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="912" nameOffsetX="9" nameOffsetY="-16" targetOffsetX="7" targetOffsetY="-10" targetCursor="small">
<!-- Dan's note. No sprite. -->
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="998" nameOffsetX="16" targetOffsetX="16">
<!-- No sprite with a name half-offseted to the right. -->
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="999">
<!-- No sprite. -->
<menu name="Talk" command="talk 'NAME'"/>
</npc>
</npcs>
|