diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | items.xml | 11 | ||||
-rw-r--r-- | maps/001-2-3.tmx | 38 |
3 files changed, 30 insertions, 20 deletions
@@ -153,6 +153,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE ### Head graphics/sprites/equipment/head/bandana-female.png (Modanung) (CC BY-SA 3.0) (Alige, Reid) graphics/sprites/equipment/head/bandana-male.png (Modanung) (CC BY-SA 3.0) (Alige) + graphics/sprites/equipment/head/brimmedfeatherhat.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/head/brimmedhat.png (Reid) (CC BY-SA 3.0) (Reid) graphics/sprites/equipment/head/fancyhat.png (Crush) (CC BY-SA 3.0) (-) graphics/sprites/equipment/head/pumpkinhat.png (Modanung) (CC BY-SA 3.0) (-) @@ -720,7 +720,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. <item from="-23" to="-27"/> </replace> </item> - <item id="2903" + <item id="2904" image="equipment/head/brimmedhat.png" name="Brimmed Hat" description="-" @@ -729,6 +729,15 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. weight="20"> <sprite>equipment/head/brimmedhat.xml</sprite> </item> + <item id="2903" + image="equipment/head/brimmedhat.png" + name="Brimmed Hat" + description="-" + defense="2" + type="equip-head" + weight="20"> + <sprite>equipment/head/brimmedfeatherhat.xml</sprite> + </item> <!-- Neck Armors <item id="3200" diff --git a/maps/001-2-3.tmx b/maps/001-2-3.tmx index 49203136..bd2516d0 100644 --- a/maps/001-2-3.tmx +++ b/maps/001-2-3.tmx @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<map version="1.0" orientation="orthogonal" width="70" height="66" tilewidth="32" tileheight="32"> +<map version="1.0" orientation="orthogonal" renderorder="right-down" width="70" height="66" tilewidth="32" tileheight="32"> <properties> <property name="license" value="CC BY-SA 3.0"/> <property name="manaplus version" value="2"/> @@ -17,58 +17,58 @@ <image source="../graphics/tilesets/artis-indoor-x2.png" width="256" height="64"/> </tileset> <tileset firstgid="521" name="Indoor x3" tilewidth="32" tileheight="96"> - <image source="../graphics/tilesets/artis-indoor-x3.png" width="512" height="192"/> + <image source="../graphics/tilesets/artis-indoor-x3.png" width="512" height="288"/> </tileset> - <tileset firstgid="553" name="Indoor x2 x4" tilewidth="64" tileheight="128"> + <tileset firstgid="569" name="Indoor x2 x4" tilewidth="64" tileheight="128"> <image source="../graphics/tilesets/artis-indoor-x4x2.png" width="512" height="128"/> </tileset> - <tileset firstgid="561" name="Box" tilewidth="32" tileheight="32"> + <tileset firstgid="577" name="Box" tilewidth="32" tileheight="32"> <image source="../graphics/tilesets/box.png" width="128" height="192"/> </tileset> - <tileset firstgid="585" name="Box x1 x2" tilewidth="32" tileheight="64"> + <tileset firstgid="601" name="Box x1 x2" tilewidth="32" tileheight="64"> <image source="../graphics/tilesets/box-x1x2.png" width="128" height="64"/> </tileset> - <tileset firstgid="589" name="Accessory" tilewidth="32" tileheight="32"> + <tileset firstgid="605" name="Accessory" tilewidth="32" tileheight="32"> <image source="../graphics/tilesets/artis-accessory.png" width="512" height="256"/> </tileset> - <tileset firstgid="717" name="Sunlight" tilewidth="32" tileheight="160"> + <tileset firstgid="733" name="Sunlight" tilewidth="32" tileheight="160"> <image source="../graphics/tilesets/ship-sunlight-x1x5.png" width="128" height="160"/> </tileset> - <tileset firstgid="721" name="Ground" tilewidth="32" tileheight="32"> + <tileset firstgid="737" name="Ground" tilewidth="32" tileheight="32"> <image source="../graphics/tilesets/ground.png" width="512" height="512"/> </tileset> - <tileset firstgid="977" name="Collision" tilewidth="32" tileheight="32"> + <tileset firstgid="993" name="Collision" tilewidth="32" tileheight="32"> <image source="../graphics/tilesets/collision.png" width="96" height="64"/> </tileset> - <tileset firstgid="983" name="Level Height" tilewidth="32" tileheight="32"> + <tileset firstgid="999" name="Level Height" tilewidth="32" tileheight="32"> <image source="../graphics/tilesets/level-number.png" width="512" height="32"/> </tileset> <layer name="Ground" width="70" height="66"> <data encoding="base64" compression="zlib"> - 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<objectgroup name="Object" width="70" height="66"> + <objectgroup name="Object" visible="0"> <object name="To First Level" type="warp" x="832" y="992" width="96" height="32"> <properties> <property name="dest_map" value="001-2-2"/> @@ -77,9 +77,9 @@ </properties> </object> </objectgroup> - <layer name="Heights" width="70" height="66"> + <layer name="Heights" width="70" height="66" visible="0"> <data encoding="base64" compression="zlib"> - eJzt0jEOgCAQRUES7n8+9TZWFK5CMHTLTLIdFv/FUgAAAAAAAAAgl6M+7893mZ31++Lu2XcZxP8kbm56Ta7wLitd3nrbR6fL+LJaaaLLXl1m9uqiSzO7dacmAAAAAAAAALu4AReKgEw= + eJzt0jEOgCAQRUES7n9O9RZWFK5CMHTLTLIdFv/FUgAAAAAAAAAgl6M+7893mZ31++Lu2XcZxP8kbm56Ta7wLitd3nrbR6fL+LJaaaLLXl1m9uqiSzO7dacmAAAAAAAAALu4ARjgiaw= </data> </layer> </map> |