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author | Reid <reidyaro@gmail.com> | 2012-01-19 02:52:56 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2012-01-19 02:52:56 +0100 |
commit | fcd69883acc616d0782a180fa7286004d675965d (patch) | |
tree | 69e57ef53930889f0adaa29c408f648215ff9309 /monsters.xml | |
parent | af849456f39274a2a084f953ce21efca4fc3e45f (diff) | |
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Add correction for Piousse name.
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/monsters.xml b/monsters.xml index a1564d1c..912de35e 100644 --- a/monsters.xml +++ b/monsters.xml @@ -4,18 +4,16 @@ Author : Reid monsters.xml parameters explanation: -<monsters> Parent of the monster strings. - - <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : - id="" ID of the monster, it's different for every monsters, it starts from 0. - name="" Name of the monster which will be displayed in game, it's also used by the server. - targetCursor="" Cursor size used by the client, different size are : small, medium and large. - walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. - - <sprite> This tag show the path to the xml of the monster. - - <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : - event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. +<monsters> Parent of the monster strings. + <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. + targetCursor="" Cursor size used by the client, different size are : small, medium and large. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. + <sprite> This tag show the path to the xml of the monster. + <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. +</monsters> Close monster configuration. exemple : <monster id="0" name="Reid" targetCursor="big" walkType="fly"> @@ -34,7 +32,7 @@ exemple : <sound event="miss">monsters/pious/pious-miss-1.ogg</sound> <sound event="spawn">monsters/pious/pious-spawn-1.ogg</sound> </monster> - <monster id="1" name="Pi-Pious" targetCursor="small" walkType="walk"> + <monster id="1" name="Piousse" targetCursor="small" walkType="walk"> <sprite>monsters/chick.xml</sprite> <sprite>accessories/acc-chick-egg.xml</sprite> <sound event="die">monsters/pious/pious-die-1.ogg</sound> |