From fcd69883acc616d0782a180fa7286004d675965d Mon Sep 17 00:00:00 2001 From: Reid Date: Thu, 19 Jan 2012 02:52:56 +0100 Subject: Add correction for Piousse name. --- monsters.xml | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) (limited to 'monsters.xml') diff --git a/monsters.xml b/monsters.xml index a1564d1c..912de35e 100644 --- a/monsters.xml +++ b/monsters.xml @@ -4,18 +4,16 @@ Author : Reid monsters.xml parameters explanation: - Parent of the monster strings. - - Monster tag, every new tag contain some specific attribute of the monster, here the list of them : - id="" ID of the monster, it's different for every monsters, it starts from 0. - name="" Name of the monster which will be displayed in game, it's also used by the server. - targetCursor="" Cursor size used by the client, different size are : small, medium and large. - walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. - - This tag show the path to the xml of the monster. - - Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : - event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. + Parent of the monster strings. + Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. + targetCursor="" Cursor size used by the client, different size are : small, medium and large. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. + This tag show the path to the xml of the monster. + Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. + Close monster configuration. exemple : @@ -34,7 +32,7 @@ exemple : monsters/pious/pious-miss-1.ogg monsters/pious/pious-spawn-1.ogg - + monsters/chick.xml accessories/acc-chick-egg.xml monsters/pious/pious-die-1.ogg -- cgit v1.2.3-70-g09d2