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author | Micksha <Micksha@users.noreply.github.com> | 2018-04-26 21:54:51 +0200 |
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committer | gumi <git@gumi.ca> | 2018-07-05 10:58:27 -0400 |
commit | c56191ec59d0d11d71ff90121175a012f371d9c9 (patch) | |
tree | 5b5c7a3d8326ae3afd1398e3701511d31b762cb5 /graphics/sprites/monsters/logmonster.xml | |
parent | f5f150b44099f30b6bed63ad878b5c57703dc84a (diff) | |
download | clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.gz clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.bz2 clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.xz clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.zip |
new content for hurnscald
new monsters
new sfx
new items
new map
mining nodes
Diffstat (limited to 'graphics/sprites/monsters/logmonster.xml')
-rw-r--r-- | graphics/sprites/monsters/logmonster.xml | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/logmonster.xml b/graphics/sprites/monsters/logmonster.xml new file mode 100644 index 00000000..4d247ea0 --- /dev/null +++ b/graphics/sprites/monsters/logmonster.xml @@ -0,0 +1,82 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyleft (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/monsters/logmonster.png" + width="45" height="43"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="100"/> + <frame index="1" delay="100"/> + <frame index="0" delay="100"/> + <frame index="1" delay="3500"/> + <frame index="0" delay="100"/> + <frame index="1" delay="4000"/> + </animation> + + <animation direction="right"> + <frame index="18" delay="100"/> + <frame index="19" delay="100"/> + <frame index="18" delay="100"/> + <frame index="19" delay="3500"/> + <frame index="18" delay="100"/> + <frame index="19" delay="4000"/> + </animation> + + <animation direction="up"> + <frame index="6"/> + </animation> + + <animation direction="left"> + <frame index="12"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="2" end="5" delay="120"/> + </animation> + + <animation direction="right"> + <sequence start="20" end="23" delay="120"/> + </animation> + + <animation direction="up"> + <sequence start="8" end="11" delay="120"/> + </animation> + + <animation direction="left"> + <sequence start="14" end="17" delay="120"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="24" end="29" delay="400"/> + <frame index="29" delay="5000"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="34" end="35" delay="120"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="46" end="47" delay="120"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="40" end="41" delay="120"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="52" end="53" delay="120"/> + <end/> + </animation> + </action> +</sprite> |