summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/weapons/staff.xml
diff options
context:
space:
mode:
authorAlige <aligetmw@hotmail.fr>2012-05-28 21:23:28 +0200
committerAlige <aligetmw@hotmail.fr>2012-05-28 21:23:28 +0200
commit17d5fc066fa3666a532e00d174b6b6935da4699e (patch)
treedbf5dfdcbebd45a2704a40541c75ec9ee6f234cb /graphics/sprites/equipment/weapons/staff.xml
parent9f5d1ddfe7cbe1a4015be3f12ce44673e264ad0e (diff)
downloadclientdata-17d5fc066fa3666a532e00d174b6b6935da4699e.tar.gz
clientdata-17d5fc066fa3666a532e00d174b6b6935da4699e.tar.bz2
clientdata-17d5fc066fa3666a532e00d174b6b6935da4699e.tar.xz
clientdata-17d5fc066fa3666a532e00d174b6b6935da4699e.zip
Fixed the equipment XML files, now redirecting to "players/human-male.xml".
Diffstat (limited to 'graphics/sprites/equipment/weapons/staff.xml')
-rw-r--r--graphics/sprites/equipment/weapons/staff.xml90
1 files changed, 4 insertions, 86 deletions
diff --git a/graphics/sprites/equipment/weapons/staff.xml b/graphics/sprites/equipment/weapons/staff.xml
index bbc887f5..80fa405e 100644
--- a/graphics/sprites/equipment/weapons/staff.xml
+++ b/graphics/sprites/equipment/weapons/staff.xml
@@ -1,89 +1,7 @@
<?xml version="1.0"?>
-<!-- Original Author possible tmw, tmw br, ufb projects
-Copyright (C) 2010-2011 Evol Online -->
+<!-- Original author from TMW, TMW BR or UFB projects.
+Copyright (C) 2010-2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="staff" src="graphics/sprites/equipment/weapons/staff.png" width="128" height="128" />
-
- <action name="default" imageset="staff">
- </action>
-
- <action name="stand" imageset="staff">
- <animation direction="down">
- <frame index="0" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="16" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="32" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="48" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="walk" imageset="staff">
- <animation direction="down">
- <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- </action>
-
- <action name="sit" imageset="staff">
- <animation direction="down">
- <frame index="7" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="23" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="39" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="55" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="dead" imageset="staff">
- <animation direction="down">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="attack" imageset="staff">
- <animation direction="down">
- <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- </action>
-
+ <imageset name="base" src="graphics/sprites/equipment/weapons/staff.png" width="64" height="64" offsetY="32"/>
+ <include file="players/human-male.xml"/>
</sprite>