<?xml version="1.0" encoding="utf-8"?>
<!-- Author : Reid, Pad
(C) Evol Online 2010-2011.
IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>
<!-- Unanimated NPCs -->
<npc id="100">
<!-- Knife-pit. -->
<sprite variant="0">npcs/XML/smallnpc.xml</sprite>
</npc>
<npc id="101">
<!-- Demon-Man, siting on a chair... -->
<sprite variant="0">npcs/XML/npc.xml</sprite>
</npc>
<npc id="102">
<!-- Hat-box. -->
<sprite variant="1">npcs/XML/smallnpc.xml</sprite>
</npc>
<!-- Animated NPCs -->
<npc id="301">
<!-- Eye animation. -->
<sprite>npcs/XML/alige.xml</sprite>
</npc>
<npc id="302">
<!-- Orc-Sailor, sleeping. -->
<sprite>npcs/XML/sleepingorc.xml</sprite>
</npc>
<npc id="303">
<!-- Human-Man, sailor with a ratto on his hand. -->
<sprite>npcs/XML/rattosailor.xml</sprite>
</npc>
<npc id="304">
<!-- Demon-Woman, take care about the ship. -->
<sprite>npcs/XML/julia.xml</sprite>
</npc>
<npc id="305">
<!-- Sailors group. -->
<sprite>npcs/XML/sailors.xml</sprite>
</npc>
<npc id="306">
<!-- Present to an Evol's friend. -->
<sprite>npcs/XML/nard.xml</sprite>
</npc>
<npc id="307">
<!-- Tritan-Man, sitting on a barrel. -->
<sprite>npcs/XML/magic_arpan.xml</sprite>
</npc>
<npc id="308">
<!-- Piousrocket, sitting on his iron bar. -->
<sprite>npcs/XML/piousrocket.xml</sprite>
</npc>
<npc id="309">
<!-- Human-Man, standing elmo. -->
<sprite>npcs/XML/elmo1.xml</sprite>
</npc>
<npc id="310">
<!-- Ukar-Man, sleeping sailor. -->
<sprite variant="0">npcs/XML/hammock.xml</sprite>
</npc>
<npc id="311">
<!-- Elf-Man, drunken sailor. -->
<sprite>npcs/XML/billybons.xml</sprite>
</npc>
<npc id="312">
<!-- Mudget-Man, small and not smart at all... -->
<sprite>npcs/XML/silvio.xml</sprite>
</npc>
<npc id="313">
<!-- Human-Man, sitting on a box with purple hair. -->
<sprite>npcs/XML/gugli.xml</sprite>
<sprite>accessories/acc-eye-right-blink.xml</sprite>
</npc>
<!-- Special NPCs -->
<npc id="900">
<!-- Savepoint, 32x32. -->
<particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
</npc>
<!-- WIP <npc id="901">
Savepoint, 32x64.
<particlefx>graphics/particles/savepoint/savepoint-32x64.xml</particlefx>
</npc>-->
<!-- WIP <npc id="902">
Savepoint, 64x32.
<particlefx>graphics/particles/savepoint/savepoint-64x32.xml</particlefx>
</npc>-->
<!-- WIP <npc id="903">
Savepoint, 64x64.
<particlefx>graphics/particles/savepoint/savepoint-64x64.xml</particlefx>
</npc> -->
<npc id="999">
<!-- blank NPC -->
</npc>
</npcs>
<!-- Pad & Reid's work .. November 2010 -->
<!-- Reid's wipe and redo .. April 2011 -->
<!-- Reid's re-management of the shape .. May 2011 -->
<!-- Reid's wipe .. November 2011 -->
<!-- Reid's ship release .. December 2011 -->