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path: root/graphics/sprites/equipment/weapons/knife.xml
blob: 71c1d8db7b1d9ef9871a44fcd43b6537f9e7da04 (plain) (tree)
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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid
Copyright (C) 2012-2013 Evol Online -->
<sprite>
    <imageset name="base"
              src="graphics/sprites/equipment/weapons/knife.png"
              width="64"
              height="64"/>

    <action name="stand" imageset="base">
        <animation direction="down">
            <frame index="0"/>
        </animation>
        <animation direction="left">
            <frame index="16"/>
        </animation>
        <animation direction="up">
            <frame index="32"/>
        </animation>
        <animation direction="right">
            <frame index="48"/>
        </animation>
    </action>

    <action name="walk" imageset="base">
        <animation direction="down">
            <sequence start="1" end="6" delay="80"/>
        </animation>
        <animation direction="left">
            <sequence start="17" end="22" delay="80"/>
        </animation>
        <animation direction="up">
            <sequence start="33" end="38" delay="80"/>
        </animation>
        <animation direction="right">
            <sequence start="49" end="54" delay="80"/>
        </animation>
    </action>

    <action name="attack" imageset="base">
        <animation direction="down">
            <sequence start="7" end="10" delay="80"/>
            <end/>
        </animation>
        <animation direction="left">
            <sequence start="23" end="26" delay="80"/>
            <end/>
        </animation>
        <animation direction="up">
            <sequence start="39" end="42" delay="80"/>
            <end/>
        </animation>
        <animation direction="right">
            <sequence start="55" end="58" delay="80"/>
            <end/>
        </animation>
    </action>

    <action name="attack_bow" imageset="base">
        <animation direction="down">
            <sequence start="11" end="15" delay="80"/>
            <end />
        </animation>
        <animation direction="left">
            <sequence start="27" end="31" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <sequence start="43" end="47" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <sequence start="59" end="63" delay="80"/>
            <end />
        </animation>
    </action>

    <action name="attack_wand" imageset="base">
        <animation direction="down">
            <frame index="7" delay="80"/>
            <sequence start="7" end="10" delay="80"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="23" delay="100"/>
            <sequence start="23" end="26" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="100"/>
            <sequence start="39" end="42" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="100"/>
            <sequence start="55" end="58" delay="80"/>
            <end />
        </animation>
    </action>

    <action name="sit" imageset="base">
        <animation direction="down">
            <frame index="68"/>
        </animation>
        <animation direction="left">
            <frame index="69"/>
        </animation>
        <animation direction="up">
            <frame index="70"/>
        </animation>
        <animation direction="right">
            <frame index="71"/>
        </animation>
    </action>

    <action name="sittop" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="standride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="spawnride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="ride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="dead" imageset="base">
        <animation direction="down">
            <frame index="72"/>
        </animation>
        <animation direction="left">
            <frame index="72"/>
        </animation>
        <animation direction="up">
            <frame index="72"/>
        </animation>
        <animation direction="right">
            <frame index="72"/>
        </animation>
    </action>
</sprite>