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Diffstat (limited to 'hercules/templates/item_db.tpl')
-rw-r--r-- | hercules/templates/item_db.tpl | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/hercules/templates/item_db.tpl b/hercules/templates/item_db.tpl new file mode 100644 index 0000000..198343d --- /dev/null +++ b/hercules/templates/item_db.tpl @@ -0,0 +1,63 @@ +item_db: ( +// Items Database +// +/****************************************************************************** + ************* Entry structure ************************************************ + ****************************************************************************** +{ + // =================== Mandatory fields =============================== + Id: ID (int) + AegisName: "Aegis_Name" (string) + Name: "Item Name" (string) + // =================== Optional fields ================================ + Type: Item Type (int, defaults to 3 = etc item) + Buy: Buy Price (int, defaults to Sell * 2) + Sell: Sell Price (int, defaults to Buy / 2) + Weight: Item Weight (int, defaults to 0) + Atk: Attack (int, defaults to 0) + Matk: Magical Attack (int, defaults to 0, ignored in pre-re) + Def: Defense (int, defaults to 0) + Range: Attack Range (int, defaults to 0) + Slots: Slots (int, defaults to 0) + Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Upper: Upper mask (int, defaults to any = 0x3f) + Gender: Gender (int, defaults to both = 2) + Loc: Equip location (int, required value for equipment) + WeaponLv: Weapon Level (int, defaults to 0) + EquipLv: Equip required level (int, defaults to 0) + EquipLv: [min, max] (alternative syntax with min / max level) + Refine: Refineable (boolean, defaults to true) + View: View ID (int, defaults to 0) + BindOnEquip: true/false (boolean, defaults to false) + BuyingStore: true/false (boolean, defaults to false) + Delay: Delay to use item (int, defaults to 0) + FloorLifeTime: Delay to remove item from ground (int, default flooritem_lifetime) + KeepAfterUse: true/false (boolean, defaults to false) + Trade: { (defaults to no restrictions) + override: GroupID (int, defaults to 100) + nodrop: true/false (boolean, defaults to false) + notrade: true/false (boolean, defaults to false) + partneroverride: true/false (boolean, defaults to false) + noselltonpc: true/false (boolean, defaults to false) + nocart: true/false (boolean, defaults to false) + nostorage: true/false (boolean, defaults to false) + nogstorage: true/false (boolean, defaults to false) + nomail: true/false (boolean, defaults to false) + noauction: true/false (boolean, defaults to false) + nodelonuse: true/false (boolean, defaults to false) + } + Nouse: { (defaults to no restrictions) + override: GroupID (int, defaults to 100) + sitting: true/false (boolean, defaults to false) + } + Stack: [amount, type] (int, defaults to 0) + Sprite: SpriteID (int, defaults to 0) + Script: <" + Script + (it can be multi-line) + "> + OnEquipScript: <" OnEquip Script (can also be multi-line) "> + OnUnequipScript: <" OnUnequip Script (can also be multi-line) "> +}, +******************************************************************************/ + |