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|
013-2,66,39,0 script Old Wizard#_W NPC116,{
@has_magic = getskilllv(SKILL_MAGIC);
MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD;
@run = ((QUEST_NorthTulimshar & TWOBIT_8_MASK) >> TWOBIT_8_SHIFT);
if ((@run == 2) && (QL_KYLIAN == 13))
goto L_Deliver;
goto L_Start;
L_Deliver:
menu
"I have a delivery for you", L_Delivery;
L_Delivery:
mesn;
mes "\"Good now I can get to work on some stronger brew..\"";
QL_KYLIAN = 14;
goto L_close;
L_Start:
mesn;
mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\"";
next;
menu
"Thanks, that's very kind of you!", L_Thanks,
"Can you teach me magic?", L_TeachRude,
rif(get_nibble(##03_TMWQUEST, 0), l("Actually, have you ever heard of Yeti's kidnapping little girls?")), L_VaultQuest,
"Oh, shut up!", L_ShutUp;
L_TeachRude:
mesn;
mes "\"I certainly could, but I already have an apprentice.\"";
goto L_close;
L_ShutUp:
mesn;
mes "\"That attitude isn't going to get you very far, my dear.\"";
goto L_close;
L_Thanks:
mesn;
mes "\"Behind this door, my apprentice will serve you.\"";
next;
if (@has_magic)
menu
"Alright.", L_Agree,
"I am studying magic, can you help?", L_NewStudent,
"Your apprentice? ... No thanks.", L_Decline;
menu
"Alright.", L_Agree,
"Your apprentice? ... No thanks.", L_Decline;
L_Decline:
mesn;
mes "\"Goodbye, then!\"";
goto L_close;
L_NewStudent:
mesn;
mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
next;
// check if the player has the knowledge of any skill
if (getskilllv(SKILL_POOL) && (getskilllv(SKILL_MAGIC_ASTRAL) < 1) || (getskilllv(SKILL_ASTRAL_SOUL) == 0))
menu
"That would be very kind of you!", L_TeachSpell,
"Actually I am looking for someone teaching me some more magic skills.", L_AstralSoul,
"No, but thank you!", L_Decline;
menu
"That would be very kind of you!", L_TeachSpell,
"No, but thank you!", L_Decline;
L_TeachSpell:
mesn;
mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
next;
mesn;
mes "\"Put a piece of cotton cloth on your head, and speak out '" + get(.invocation$, "spell-hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
next;
mesn;
mes "\"You can also cast it on others, of course. Just speak their name after you pronounce the invocation.\"";
next;
mesn;
mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\"";
next;
if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2)
goto L_close;
mesn;
mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
goto L_close;
L_AstralSoul:
mesn;
mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
next;
mes "\"I can teach you the ability to focus on magical stuff.\"";
next;
mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
menu
"Here we go.", L_Next,
"Ok be right back. I'll get them", L_Decline;
L_Next:
if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
delitem "Pearl", 1;
delitem "Acorn", 100;
mesn;
mes "\"Okay, listen:\"";
next;
mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\"";
next;
mes "\"To do so, think of a magic spell!\"";
next;
mes "The old wizard mumbles some invocations";
next;
@SUP_lvl = 1;
@SUP_id = SKILL_ASTRAL_SOUL;
@SUP_name$ = "Astral Soul";
@SUP_xp = 2500;
callfunc "SkillUp";
mes "\"Now go and try to find someone who can actually activate that focus.\"";
next;
mes "\"You have the powers to focus on magic, but you need to get magic focused now.\"";
goto L_close;
L_NotEnough:
mesn;
mes "\"Please learn to count.\"";
next;
mes "\"When you are done with that, come back again.\"";
goto L_close;
L_Agree:
mesn;
mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";
next;
mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\"";
goto L_close;
L_VaultQuest:
.@q = get_nibble(##03_TMWQUEST, 0);
mes "";
mesc l("%s raises an eyebrow at you.", strnpcinfo(1));
if (.@q == 1) {
mesn;
mesq l("Are you being serious?");
next;
//if (askyesno() == ASK_NO) close;
mesn;
mesq l("Have you at least asked Celestia about it? She is very knowledgeable about Yetis.");
next;
select
l("Who is Celestia?"),
l("Yes I did."),
l("No I didn't, I'll ask her.");
mes "";
switch (@menu) {
case 1:
mesn;
mesq l("Ah, Celestia... She is a good woman who lives in Hurnscald. Go find her, come back to me after.");
close;
case 3:
close;
}
mesn;
mesq l("And what did she say?");
next;
mesc l("You explain to the wizard about the situation.");
next;
mesn;
mesq l("If she said Yetis doesn't do it, then they doesn't do it... In this world, at least.");
if (!getvaultid()) close; // Duplicate code, for double safety
next;
select
l("\"this world\"?");
mes "";
mesn;
mesq l("Oh yes, there are worlds like this one where you can find even Yetis involved in politics. Really impressing.");
next;
set_nibble(##03_TMWQUEST, 0, 2);
.@q = 2;
}
if (.@q == 2) {
mesn;
mesq l("It was a long time since the last time I visited a different world... But you're young. Maybe you can do it. However, keep it a secret.");
next;
mesn;
mesq l("So, lemme think. There was this world, \"Moubootaur Lake\" or something, don't recall how they call themselves."); // Typo on purpose
next;
mesn;
mesq l("You could ask the %s of that world about it. Come back to me if she doesn't know anything, and I'll think on another world.", b("Celestia"));
next;
mesn;
mesq l("Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one.", b(l("pay attention")));
next;
mesn;
mesq l("That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes.", b(l("likely on the same town")));
next;
mesn;
mesq l("Now, if my memory serves me right, after visiting that world, you'll appear near a lake. %s, and then %s.",
b(l("Go south until you see a big road")),
b(l("Head east until you see the town")));
next;
mesn;
mesq l("If you know a native citizen of the world, all the better. Worlds tend to impose their own rules, after all.");
next;
mesn;
mesq col(l("*cough cough*"), 9)+" "+l("Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be.");
next;
}
mesn;
mesq l("Good luck, and come back to me if you need help.");
close;
L_close:
@has_magic = 0;
close;
}
|