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function script EarthImpTouch {
if (getskilllv(SKILL_MAGIC)) goto L_message;
mes "[Well]";
mes "You hear noises from within the well.";
return;
L_message:
@Q_MASK = NIBBLE_0_MASK;
@Q_SHIFT = NIBBLE_0_SHIFT;
@Q_status = (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;
// Set up SkillUp function
@SUP_id = SKILL_MAGIC_NATURE;
@SUP_name$ = "Nature Magic";
@Q_STATUS_INITIAL = 0;
@Q_STATUS_ONQUEST = 1;
@Q_STATUS_STUDENT0 = 2;
@Q_STATUS_STUDENT1 = 3;
@Q_STATUS_STUDENT2 = 4;
@Q_STATUS_STUDENT3 = 5;
if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) goto L_wb;
mes "[Well]";
mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!";
next;
mes "[Well]";
mes "\"Hey! You there! Yes, I'm talking to you!\"";
mes "That strange voice seems to be coming from inside your head!";
next;
menu
"Who, me?", L_Next,
"Leave me alone!", L_close,
"Aaah! I'm hearing voices!", L_silly_close;
L_Next:
mes "[Well]";
mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
next;
menu
"Who are you?", L_Next1,
"Aaaah! The voices are after me!", L_silly_close,
"Whatever it is, I'm not interested.", L_close;
L_Next1:
mes "[Earth Spirit]";
mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
next;
MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_IMP;
goto L_Main;
L_wb:
mes "[Earth Spirit]";
mes "\"It's excellent to see you again!\"";
next;
goto L_Main;
L_Main:
menu
"How did you get trapped?", L_Q_trapped,
"Can you teach me magic and spells?", L_Q_magic,
"What do you know about...", L_Q,
"Goodbye!", L_close;
L_Q_trapped:
mes "[Earth Spirit]";
mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\"";
next;
goto L_Main;
L_Q:
mes "[Earth Spirit]";
mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\"";
next;
goto L_Main;
L_Q_magic:
if (@Q_status == @Q_STATUS_ONQUEST) goto L_Q_magic_1;
if (@Q_status == @Q_STATUS_STUDENT0) goto L_Q_magic_2;
if (@Q_status == @Q_STATUS_STUDENT1) goto L_Q_magic_3;
if (@Q_status == @Q_STATUS_STUDENT2) goto L_Q_magic_4;
mes "[Earth Spirit]";
mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
next;
mes "[Earth Spirit]";
mes "\"North-east of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
next;
menu
"No way.", L_silly_close,
"Sure.", L_Q_tree_ok,
"Why that particular tree?", L_Next2;
L_Next2:
mes "[Earth Spirit]";
mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
next;
menu
"Yuck.", L_silly_close,
"Sure, whatever.", L_Q_tree_ok,
"Isn't that like cutting off someone's arm?", L_Next3;
L_Next3:
mes "[Earth Spirit]";
mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
next;
mes "[Earth Spirit]";
mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\"";
next;
menu
"No way.", L_silly_close,
"Alright, that makes sense.", L_Q_tree_ok;
L_Q_tree_ok:
mes "[Earth Spirit]";
mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
@Q_status = @Q_STATUS_ONQUEST;
callsub S_Update_Var;
MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
next;
goto L_Main;
L_Q_magic_1:
mes "[Earth Spirit]";
mes "\"Yes, yes, if you bring me the branch and the money, then I will!\"";
next;
menu
"Here are the branch and the money.", L_Next4,
"How much money did you want again?", L_Q_tree_howmuch,
"How can I cut it?", L_Q_tree_how,
"Where was the tree again?", L_Q_tree_where,
"What is that tree?", L_Q_tree_what;
L_Next4:
if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none;
if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry;
if (Zeny < 100000) goto L_Q_tree_nomoney;
Zeny = Zeny - 100000;
delitem "DruidTreeBranch", 1;
mes "[Earth Spirit]";
mes "Following the earth sprite's instructions, you throw branch and GP into the well.";
next;
mes "[Earth Spirit]";
mes "\"Well done, very well done! Consider yourself my student now.\"";
@SUP_xp = 5000;
@SUP_lvl = 2;
callfunc "SkillUp";
next;
@Q_status = @Q_STATUS_STUDENT0;
callsub S_Update_Var;
goto L_Main;
L_Q_magic_finish:
mes "[1000 experience points]";
@Q_status = @Q_status + 1;
callsub S_Update_Var;
getexp 1000,0;
next;
goto L_Main;
L_Q_magic_2:
mes "[Earth Spirit]";
mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\"";
next;
menu
"Here you are.", L_Next5,
"No.", L_Main;
L_Next5:
if (Zeny < 20000) goto L_No20k;
Zeny = Zeny - 20000;
mes "[Earth Spirit]";
mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\"";
next;
mes "[Earth Spirit]";
mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + get(.invocation$, "flying-backpack") + "', and feel it float!\"";
goto L_Q_magic_finish;
L_Q_magic_3:
mes "[Earth Spirit]";
mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\"";
next;
menu
"Here you are.", L_Next6,
"No.", L_Main;
L_Next6:
if (Zeny < 20000) goto L_No20k;
Zeny = Zeny - 20000;
mes "[Earth Spirit]";
mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
next;
mes "[Earth Spirit]";
mes "\"Next, say '" + get(.invocation$, "protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
goto L_Q_magic_finish;
L_Q_magic_4:
mes "[Earth Spirit]";
mes "\"Naah, you're too weak now! Come back later when you have grown!\"";
next;
goto L_Main;
L_No20k:
mes "[Earth Spirit]";
mes "\"You can't pay me 20,000 if you don't have that much!\"";
next;
goto L_Main;
L_Q_tree_none:
mes "[Earth Spirit]";
mes "\"Where is your branch?\"";
next;
goto L_Main;
L_Q_tree_dry:
mes "[Earth Spirit]";
mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
next;
goto L_Main;
L_Q_tree_nomoney:
mes "[Earth Spirit]";
mes "\"No, you don't have enough money! Come back when you have 100,000.\"";
next;
goto L_Main;
L_Q_tree_howmuch:
mes "[Earth Spirit]";
mes "\"It's only 100,000 GP to become my student.\"";
next;
goto L_Main;
L_Q_tree_how:
mes "[Earth Spirit]";
mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
next;
goto L_Main;
L_Q_tree_where:
mes "[Earth Spirit]";
mes "\"North-east of here.\"";
next;
goto L_Main;
L_Q_tree_what:
mes "[Earth Spirit]";
mes "\"Just some silly druid who turned himself into a tree; nothing important.\"";
next;
goto L_Main;
L_silly_close:
if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
mes "[Earth Spirit]";
if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
mes "[Well]";
mes "\"Fool.\"";
goto L_close;
L_close:
@Q_MASK = 0;
@Q_SHIFT = 0;
@Q_status = 0;
@SUP_id = 0;
@SUP_name$ = "";
@SUP_xp = 0;
@SUP_lvl = 0;
@Q_STATUS_INITIAL = 0;
@Q_STATUS_ONQUEST = 0;
@Q_STATUS_STUDENT0 = 0;
@Q_STATUS_STUDENT1 = 0;
@Q_STATUS_STUDENT2 = 0;
@Q_STATUS_STUDENT3 = 0;
return;
S_Update_Var:
QUEST_MAGIC2 = (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
return;
}
006-1,63,79,0 script #EarthImp0#_M NPC400,{
callfunc "EarthImpTouch";
close;
}
006-1,64,79,0 script #EarthImp1#_M NPC400,{
callfunc "EarthImpTouch";
close;
}
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