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-rw-r--r--world/map/npc/019-1/snowman.txt53
1 files changed, 38 insertions, 15 deletions
diff --git a/world/map/npc/019-1/snowman.txt b/world/map/npc/019-1/snowman.txt
index 28f030f4..08513eae 100644
--- a/world/map/npc/019-1/snowman.txt
+++ b/world/map/npc/019-1/snowman.txt
@@ -1,10 +1,26 @@
-//
+// Author: accoring to git history probably Jaxad
+// quest made seasonal and adapted to new scripting standards by Jenalya
019-1.gat,77,44,0|script|Snowman|129,{
if( ChristmasQuest == 1) goto L_Done;
+ if ($@month == 12 || $@month == 1 || $@month == 2) goto L_Quest;
+
+ mes "A beautiful snowman. It looks almost alive.";
+ mes "Maybe the magic of Christmas time will breath life into it?";
+ goto L_Close;
+
+L_Quest:
+ if (Sex == 0)
+ set @sex$, "lady";
+ if (Sex == 1)
+ set @sex$, "man";
+ set @candy_amount, 15;
+ set @chocolate_amount, 10;
+ set @cactus_amount, 5;
+
mes "[Snowman]";
- mes "\"Hello there young man.";
+ mes "\"Hello there young " + @sex$ + ".";
mes "Would you like a Christmas hat?\"";
next;
@@ -15,52 +31,59 @@ L_Menu:
"What do you need?", L_Need;
mes "[Snowman]";
mes "\"Well, thats too bad, but make sure to have the holiday spirit!\"";
- close;
+ goto L_Close;
L_Sure:
mes "[Snowman]";
mes "\"Hmm, let me see what you have.\"";
next;
- if(countitem("Candy") < 15)
+ if(countitem("Candy") < @candy_amount)
goto L_NoItem;
- if(countitem("ChocolateBar") < 10)
+ if(countitem("ChocolateBar") < @chocolate_amount)
goto L_NoItem;
- if(countitem("CactusPotion") < 5)
+ if(countitem("CactusPotion") < @cactus_amount)
goto L_NoItem;
getinventorylist;
if (@inventorylist_count > 99)
goto L_TooMany;
- delitem "Candy", 15;
- delitem "ChocolateBar", 10;
- delitem "CactusPotion", 5;
+ delitem "Candy", @candy_amount;
+ delitem "ChocolateBar", @chocolate_amount;
+ delitem "CactusPotion", @cactus_amount;
mes "[Snowman]";
mes "\"Here you go, enjoy your new hat!\"";
getitem "SantaHat", 1;
set ChristmasQuest, 1;
- close;
+ goto L_Close;
L_Need:
mes "[Snowman]";
mes "\"For this special hat, I need a pint of magic and a little help.";
mes "Just kidding. I would like to get some food:";
- mes "15 pieces of Candy";
- mes "10 Chocolate Bars";
- mes "5 Cactus Potions\"";
+ mes @candy_amount + " pieces of Candy";
+ mes @chocolate_amount + " Chocolate Bars";
+ mes @cactus_amount + " Cactus Potions\"";
next;
goto L_Menu;
L_NoItem:
mes "[Snowman]";
mes "\"Well, I am interested in some food and you don't have enought to get a hat.\"";
- close;
+ goto L_Close;
L_Done:
mes "[Snowman]";
mes "\"Thank you for your help!\"";
- close;
+ goto L_Close;
L_TooMany:
mes "[Snowman]";
mes "\"It doesn't look like you have room for this. Come back later.\"";
+ goto L_Close;
+
+L_Close:
+ set @sex$, "";
+ set @candy_amount, 0;
+ set @chocolate_amount, 0;
+ set @cactus_amount, 0;
close;
}