diff options
Diffstat (limited to 'world/map/npc/013-2')
-rw-r--r-- | world/map/npc/013-2/_import.txt | 10 | ||||
-rw-r--r-- | world/map/npc/013-2/_mobs.txt | 3 | ||||
-rw-r--r-- | world/map/npc/013-2/_nodes.txt | 4 | ||||
-rw-r--r-- | world/map/npc/013-2/_warps.txt | 6 | ||||
-rw-r--r-- | world/map/npc/013-2/apprentice.txt | 99 | ||||
-rw-r--r-- | world/map/npc/013-2/mapflags.txt | 1 | ||||
-rw-r--r-- | world/map/npc/013-2/notes.txt | 213 | ||||
-rw-r--r-- | world/map/npc/013-2/wizard.txt | 144 |
8 files changed, 0 insertions, 480 deletions
diff --git a/world/map/npc/013-2/_import.txt b/world/map/npc/013-2/_import.txt deleted file mode 100644 index 6dc243ad..00000000 --- a/world/map/npc/013-2/_import.txt +++ /dev/null @@ -1,10 +0,0 @@ -// Map 013-2: Magic House -// This file is generated automatically. All manually added changes will be removed when running the Converter. -map: 013-2 -npc: npc/013-2/_mobs.txt -npc: npc/013-2/_nodes.txt -npc: npc/013-2/_warps.txt -npc: npc/013-2/apprentice.txt -npc: npc/013-2/mapflags.txt -npc: npc/013-2/notes.txt -npc: npc/013-2/wizard.txt diff --git a/world/map/npc/013-2/_mobs.txt b/world/map/npc/013-2/_mobs.txt deleted file mode 100644 index b092afcc..00000000 --- a/world/map/npc/013-2/_mobs.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Magic House mobs - diff --git a/world/map/npc/013-2/_nodes.txt b/world/map/npc/013-2/_nodes.txt deleted file mode 100644 index 80a032bc..00000000 --- a/world/map/npc/013-2/_nodes.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Magic House nodes - -// (no nodes) diff --git a/world/map/npc/013-2/_warps.txt b/world/map/npc/013-2/_warps.txt deleted file mode 100644 index 32b5e406..00000000 --- a/world/map/npc/013-2/_warps.txt +++ /dev/null @@ -1,6 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Magic House warps - -013-2,63,42|warp|-1,-1,013-1,42,91 -013-2,67,36|warp|-1,-1,013-2,21,40 -013-2,21,41|warp|-1,-1,013-2,67,37 diff --git a/world/map/npc/013-2/apprentice.txt b/world/map/npc/013-2/apprentice.txt deleted file mode 100644 index 12bd3926..00000000 --- a/world/map/npc/013-2/apprentice.txt +++ /dev/null @@ -1,99 +0,0 @@ -013-2,25,37,0|script|Fabius|115 -{ - mes "[Fabius]"; - mes "\"Hey! Wanna have a drink or something? High quality, low cost. A poor fella like me needs a bit of extra cash, ye know.\""; - next; - menu - "Yes please!", L_Yes, - "No thanks.", L_No, - "No way, I thought it was for free!", L_Not_Free; - -L_Yes: - mes "[Fabius]"; - mes "\"So what would ya like, then?\""; - next; - menu - "A beer", L_Beer, - "A milk", L_Milk, - "Nevermind", L_No; - -L_No: - mes "[Fabius]"; - mes "\"Suit yourself.\""; - next; - goto L_Finish; - -L_Not_Free: - mes "[Fabius]"; - mes "\"Oh, you stupid git! ... But hey, let me tell ya something...\""; - next; - mes "[Fabius]"; - mes "\"There's notes flying around in the room up there. Did ya try reading some?\""; - close; - -L_Beer: - mes "[Fabius]"; - mes "\"That'll be 175 GP.\""; - next; - menu - "Here you are", L_Beer_yes, - "No thanks", L_Beer_no; - -L_Beer_yes: - if (Zeny < 175) - goto L_Low_money; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("Beer") == 0) - goto L_TooMany; - getitem "Beer", 1; - set Zeny, Zeny - 175; - goto L_Finish; - -L_Beer_no: - mes "[Fabius]"; - mes "\"No beer, no civilization!\""; - next; - goto L_Finish; - -L_Milk: - mes "[Fabius]"; - mes "\"That'll be 300 GP.\""; - next; - menu - "Here you are", L_Milk_yes, - "No thanks", L_Milk_no; - -L_Milk_yes: - if (Zeny < 300) - goto L_Low_money; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("Milk") == 0) - goto L_TooMany; - getitem "Milk", 1; - set Zeny, Zeny - 300; - goto L_Finish; - -L_Milk_no: - mes "[Fabius]"; - mes "\"Oh alright. Milk is a deadly poison anyway...\""; - next; - goto L_Finish; - -L_Low_money: - mes "[Fabius]"; - mes "\"Aw, you don't have enough gold on you!\""; - next; - goto L_Finish; - -L_Finish: - mes "[Fabius]"; - mes "\"By the way, have you seen those flying notes and the mirror in the room next door? They're WAY COOL! Try reading some of the notes!\""; - close; - -L_TooMany: - mes "[Fabius]"; - mes "\"You don't have room for it.\""; - close; -} diff --git a/world/map/npc/013-2/mapflags.txt b/world/map/npc/013-2/mapflags.txt deleted file mode 100644 index 6d675d4d..00000000 --- a/world/map/npc/013-2/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -013-2|mapflag|resave|013-1,126,99 diff --git a/world/map/npc/013-2/notes.txt b/world/map/npc/013-2/notes.txt deleted file mode 100644 index 99de40df..00000000 --- a/world/map/npc/013-2/notes.txt +++ /dev/null @@ -1,213 +0,0 @@ -// - -013-2,23,32,0|script|Motto#wiz|400 -{ - mes "Mid pleasures and palaces though we may roam,"; - mes "Be it ever so humble, there's no place like home."; - close; -} - -013-2,30,32,0|script|Note#wiz|400 -{ - mes "Please do not open."; - close; -} - -013-2,38,20,0|script|Saying#wiz|400 -{ - mes "The early bird catcheth the worm."; - close; -} - -013-2,27,21,0|script|Mirror#wiz|400 -{ - mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\""; - next; - mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\""; - next; - mes "Your looks suddenly change..."; - next; - set @fixedMirror, 1; - callfunc "useMirror"; - close; -} - -// Warp to wood clearings -013-2,25,23,0|script|Spell#wiz1|400 -{ - mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\""; - next; - mes "You think: \"Huh?\""; - next; - mes "The spell fulfills its inevitable purpose..."; - next; - set @dest, rand(BaseLevel); - if (@dest < 10) - goto L_PlaceOne; - if ((@dest >= 10) && (@dest <= 50)) - goto L_PlaceTwo; - goto L_PlaceThree; - -L_PlaceOne: - warp "013-1",128,28; - goto L_Close; - -L_PlaceTwo: - warp "016-1",62,89; - goto L_Close; - -L_PlaceThree: - warp "014-1",33,35; - goto L_Close; - -L_Close: - set @dest, 0; - close; -} - -// Warp to desert -013-2,27,24,0|script|Spell#wiz2|400 -{ - mes "You read: \"You must not fear, for it is the mind-killer. That and sharp pointy things.\""; - next; - mes "You feel the floor disappear below your feet..."; - next; - callfunc "MiriamCheat"; - set @dest, rand(BaseLevel); - if (@dest < 10) - goto L_PlaceOne; - if ((@dest >= 10) && (@dest <= 50)) - goto L_PlaceTwo; - goto L_PlaceThree; - -L_PlaceOne: - warp "006-1",83,60; - goto L_Close; - -L_PlaceTwo: - warp "006-1",77,22; - goto L_Close; - -L_PlaceThree: - warp "006-1",33,93; - goto L_Close; - -L_Close: - set @dest, 0; - close; -} - -// Warp to snow area -013-2,25,27,0|script|Spell#wiz3|400 -{ - mes "You read: \"Snow-white flakes and eminent frost - I'll go there, whatever the cost!\""; - next; - mes "You feel yourself getting lighter..."; - next; - set @dest, rand(BaseLevel); - if (@dest < 10) - goto L_FriendlyPlace; - if ((@dest >= 10) && (@dest <= 50)) - goto L_DeepCave; - goto L_Cave; - -L_FriendlyPlace: - warp "019-3",102,77; - goto L_Close; - -L_DeepCave: - warp "031-3",135,163; - goto L_Close; - -L_Cave: - warp "031-3",37,213; - goto L_Close; - -L_Close: - set @dest, 0; - close; -} - -// Warp to Inns -013-2,27,27,0|script|Spell#wiz4|400 -{ - mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\""; - next; - mes "The world around you slowly dissolves..."; - next; - set @dest, rand(BaseLevel); - if (@dest < 10) - goto L_PlaceOne; - if ((@dest >= 10) && (@dest <= 50)) - goto L_PlaceTwo; - goto L_PlaceThree; - -L_PlaceOne: - warp "030-2",88,24; - goto L_Close; - -L_PlaceTwo: - warp "001-2",30,29; - goto L_Close; - -L_PlaceThree: - warp "010-2",34,42; - goto L_Close; - -L_Close: - set @dest, 0; - close; -} - -// Warp to mines -013-2,26,28,0|script|Spell#wiz5|400 -{ - mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\""; - next; - mes "For a moment everything turns black..."; - next; - set @dest, rand(BaseLevel); - if (@dest < 10) - goto L_PlaceOne; - if ((@dest >= 10) && (@dest <= 50)) - goto L_PlaceTwo; - goto L_PlaceThree; - -L_PlaceOne: - warp "012-4",431,36; - goto L_Close; - -L_PlaceTwo: - warp "013-3",134,54; - goto L_Close; - -L_PlaceThree: - warp "013-3",178,67; - goto L_Close; - -L_Close: - set @dest, 0; - close; -} - -// Death -013-2,21,29,0|script|Spell#wiz6|400 -{ - mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\""; - next; - mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!"; - next; - heal -Hp, 0; - close; -} - -// Naked -013-2,28,29,0|script|Spell#wiz7|400 -{ - mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\""; - next; - mes "You suddenly feel naked; you ARE naked!"; - next; - nude; - close; -} diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt deleted file mode 100644 index f4e81a72..00000000 --- a/world/map/npc/013-2/wizard.txt +++ /dev/null @@ -1,144 +0,0 @@ -013-2,66,39,0|script|Old Wizard#_W|116 -{ - set @has_magic, getskilllv(SKILL_MAGIC); - set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD; - - set @run, ((QUEST_NorthTulimshar & TWOBIT_8_MASK) >> TWOBIT_8_SHIFT); - if ((@run == 2) && (QL_KYLIAN == 13)) - goto L_Deliver; - goto L_Start; - -L_Deliver: - menu - "I have a delivery for you", L_Delivery; - -L_Delivery: - mes "[Old Wizard]"; - mes "\"Good now I can get to work on some stronger brew..\""; - set QL_KYLIAN, 14; - goto L_Close; - -L_Start: - mes "[Old Wizard]"; - mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\""; - next; - menu - "Thanks, that's very kind of you!", L_Thanks, - "Can you teach me magic?", L_TeachRude, - "Oh, shut up!", L_ShutUp; - -L_TeachRude: - mes "[Old Wizard]"; - mes "\"I certainly could, but I already have an apprentice.\""; - goto L_Close; - -L_ShutUp: - mes "[Old Wizard]"; - mes "\"That attitude isn't going to get you very far, my dear.\""; - goto L_Close; - -L_Thanks: - mes "[Old Wizard]"; - mes "\"Behind this door, my apprentice will serve you.\""; - next; - if (@has_magic) - menu - "Alright.", L_Agree, - "I am studying magic, can you help?", L_NewStudent, - "Your apprentice? ... No thanks.", L_Decline; - menu - "Alright.", L_Agree, - "Your apprentice? ... No thanks.", L_Decline; - -L_Decline: - mes "[Old Wizard]"; - mes "\"Goodbye, then!\""; - goto L_Close; - -L_NewStudent: - mes "[Old Wizard]"; - mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\""; - next; - - // check if the player has the knowledge of any skill - if (getskilllv(SKILL_POOL) && (getskilllv(SKILL_MAGIC_ASTRAL) < 1) || (getskilllv(SKILL_ASTRAL_SOUL) == 0)) - menu - "That would be very kind of you!", L_TeachSpell, - "Actually I am looking for someone teaching me some more magic skills.", L_AstralSoul, - "No, but thank you!", L_Decline; - menu - "That would be very kind of you!", L_TeachSpell, - "No, but thank you!", L_Decline; - -L_TeachSpell: - mes "[Old Wizard]"; - mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\""; - next; - mes "[Old Wizard]"; - mes "\"Put a piece of cotton cloth on your head, and speak out '" + get(.invocation$, "spell-hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\""; - next; - mes "[Old Wizard]"; - mes "\"You can also cast it on others, of course. Just speak their name after you pronounce the invocation.\""; - next; - mes "[Old Wizard]"; - mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\""; - next; - if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2) - goto L_Close; - mes "[Old Wizard]"; - mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\""; - goto L_Close; - -L_AstralSoul: - mes "[Old Wizard]"; - mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\""; - next; - mes "\"I can teach you the ability to focus on magical stuff.\""; - next; - mes "\"To do so, I am in need of a pearl and about 100 acorns.\""; - menu - "Here we go.", L_Next, - "Ok be right back. I'll get them", L_Decline; - -L_Next: - if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough; - mes "[Old Wizard]"; - mes "\"Okay, listen:\""; - next; - mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\""; - next; - mes "\"To do so, think of a magic spell!\""; - next; - mes "The old wizard mumbles some invocations"; - next; - if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough; - delitem "Pearl", 1; - delitem "Acorn", 100; - set @SUP_lvl, 1; - set @SUP_id, SKILL_ASTRAL_SOUL; - set @SUP_name$, "Astral Soul"; - set @SUP_xp, 2500; - callfunc "SkillUp"; - mes "\"Now go and try to find someone who can actually activate that focus.\""; - next; - mes "\"You have the powers to focus on magic, but you need to get magic focused now.\""; - goto L_Close; - -L_NotEnough: - mes "[Old Wizard]"; - mes "\"Please learn to count.\""; - next; - mes "\"When you are done with that, come back again.\""; - goto L_Close; - -L_Agree: - mes "[Old Wizard]"; - mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\""; - next; - mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\""; - goto L_Close; - -L_Close: - set @has_magic, 0; - close; -} |