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Diffstat (limited to 'npc/008-2-24/troupe-leader.txt')
-rw-r--r-- | npc/008-2-24/troupe-leader.txt | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/npc/008-2-24/troupe-leader.txt b/npc/008-2-24/troupe-leader.txt deleted file mode 100644 index 3311e567..00000000 --- a/npc/008-2-24/troupe-leader.txt +++ /dev/null @@ -1,119 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// Quest states: -// [1] 0 - cannot do the quest -// [1] 1 - can do the quest -// [1] 2 - talked to inspector (1) <= start -// [1] 3 - talked to old woman (1) -// [1] 4 - talked to old woman (2) -// [1] 5 - talked to inspector (2) -// [1] 6 - talked to troupe leader (1) -// [1] 7 - talked to inspector (3) -// [1] 8 - talked to old man -// [1] 9 - talked to old woman (3) -// [1] 10 - talked to inspector (4) -// [1] 11 - talked to old woman (4) -// [1] 12 - talked to malek -// [1] 13 - searched the bookcase -// [1] 14 - talked to inspector (5) -// [1] 15 - talked to troupe leader (2) <= reward -// [1] 16 - talked to inspector (6) <= reward, end -// [2] unused -// [3] unused -// [t] unused -// Description: -// robberies in hurnscald - -008-2-24,41,39,0 script Troupe Leader NPC_DIMOND,{ - - function nohmask_question { - // XXX: shouldn't the player ask a question before she replies Yes? this feels too abrupt - speech(4, - l("Yes, a mask was stolen from us the last night we were in Hurnscald.")); - - selectd( - l("Any ideas on who might have taken it?"), - l("Are you sure one of your troupe members didn't hide it and commit those robberies?"), - l("Hmm...")); - - switch (@menu) - { - case 1: - speech( - l("Hm..."), - l("I did see an old man hang out near the theater after our last show.")); - close2; - setq(.quest_inspector, 6); - close; - - case 2: - speech( - l("I am absolutely positive."), - l("None of my troupe have left the city since we got here."), - l("Good day!")); - close; - } - - closeclientdialog(); - close; - } - - function nohmask_found { - // XXX: shouldn't the player say "I found your mask" before the npc says thanks? - speech(4, - l("Thank you for finding the mask."), - l("You did such a good job, you should keep it.")); - - if (checkweight(.reward_item, 1) != true) - { - speech(8, - l("It seems you can't carry it right now...")); - close; - } - - setq(.quest_inspector, 15); - quest_xp(.maxLevel, .reward_exp); - getitem(.reward_item, 1); - - speech( - l("We don't need it anymore."), - l("We're doing different shows here.")); - close; - } - - // OnTalk: - switch (getq(.quest_inspector)) - { - case 5: nohmask_question; break; - // XXX: shouldn't it have an in-between state where it says good luck or something? - case 14: nohmask_found; break; - // XXX: shouldn't it have a "completed" state where it says thanks, come back any time? - } - - // initial intro - speech( - l("Hello."), - l("I'm the leader of a traveling theater troupe."), - l("We'll be staying here in Tulimshar for a while.")); - close; - -OnInit: - .reward_item = NohMask; - .reward_exp = 1500; - .maxLevel = 60; - - .quest_inspector = HurnscaldQuests_Inspector; - .quest_debug = .quest_inspector; - .distance = 3; - -////////// UNFINISHED ////////// -//////////////////////////////// -// REMOVE THIS CODE WHEN THIS // -// NPC IS NO LONGER A WIP ////// -//////////////////////////////// -//if (!debug) disablenpc(.name$); -///////// UNFINISHED /////////// - - end; -} |