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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
commit | cf18ce071c79ae37e14ea38943e0b1d88da70a7b (patch) | |
tree | f9159c9b60b3018300dd22ffba0d797bc5e828e5 /npc/019-1/snowman.txt | |
parent | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (diff) | |
download | serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.gz serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.bz2 serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.xz serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.zip |
Override
Diffstat (limited to 'npc/019-1/snowman.txt')
-rwxr-xr-x | npc/019-1/snowman.txt | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/npc/019-1/snowman.txt b/npc/019-1/snowman.txt new file mode 100755 index 00000000..8fbdf683 --- /dev/null +++ b/npc/019-1/snowman.txt @@ -0,0 +1,84 @@ + +019-1,77,44,0 script Snowman NPC129,{ + if (FLAGS & FLAG_SNOWMAN) goto L_Done; + if (gettime(6) == 12 || gettime(6) == 1 || gettime(6) == 2) goto L_Quest; + + mes "A beautiful snowman. It looks almost alive."; + mes "Maybe the magic of Christmas time will breath life into it?"; + goto L_close; + +L_Quest: + @candy_amount = 15; + @chocolate_amount = 10; + @cactus_amount = 5; + + mes "[Snowman]"; + mes "\"Hello there."; + mes "Would you like a Christmas hat?\""; + next; + goto L_Menu; + +L_Menu: + menu + "Yes", L_Sure, + "No", L_Next, + "What do you need?", L_Need; + +L_Next: + mes "[Snowman]"; + mes "\"Well, thats too bad, but make sure to have the holiday spirit!\""; + goto L_close; + +L_Sure: + mes "[Snowman]"; + mes "\"Hmm, let me see what you have.\""; + next; + if(countitem("Candy") < @candy_amount) + goto L_NoItem; + if(countitem("ChocolateBar") < @chocolate_amount) + goto L_NoItem; + if(countitem("CactusPotion") < @cactus_amount) + goto L_NoItem; + getinventorylist; + if (@inventorylist_count > 99) + goto L_TooMany; + delitem "Candy", @candy_amount; + delitem "ChocolateBar", @chocolate_amount; + delitem "CactusPotion", @cactus_amount; + mes "[Snowman]"; + mes "\"Here you go, enjoy your new hat!\""; + getitem "SantaHat", 1; + FLAGS = FLAGS | FLAG_SNOWMAN; + goto L_close; + +L_Need: + mes "[Snowman]"; + mes "\"For this special hat, I need a pint of magic and a little help."; + mes "Just kidding. I would like to get some food:"; + mes @candy_amount + " pieces of Candy"; + mes @chocolate_amount + " Chocolate Bars"; + mes @cactus_amount + " Cactus Potions\""; + next; + goto L_Menu; + +L_NoItem: + mes "[Snowman]"; + mes "\"Well, I am interested in some food and you don't have enought to get a hat.\""; + goto L_close; + +L_Done: + mes "[Snowman]"; + mes "\"Thank you for your help!\""; + goto L_close; + +L_TooMany: + mes "[Snowman]"; + mes "\"It doesn't look like you have room for this. Come back later.\""; + goto L_close; + +L_close: + @candy_amount = 0; + @chocolate_amount = 0; + @cactus_amount = 0; + close; +} |