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authorJared Adams <jaxad0127@gmail.com>2009-01-24 13:17:14 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-24 13:17:14 +0000
commitb8e9095461ffd09ec7aec7cfcbcab502ea813bab (patch)
tree9f8670796ce5c5391e2a66a786e4098c22814c1e /npc/018-2_Woodland_mining_camp
parentdb44fb4e6555a0f8dc615b9795d5240f3a6d6903 (diff)
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Finish conversion to "ItemName"
Some of the more complicated scripts (bleach/dye, for example) can't be converted so easily.
Diffstat (limited to 'npc/018-2_Woodland_mining_camp')
-rw-r--r--npc/018-2_Woodland_mining_camp/caul.txt65
1 files changed, 27 insertions, 38 deletions
diff --git a/npc/018-2_Woodland_mining_camp/caul.txt b/npc/018-2_Woodland_mining_camp/caul.txt
index 1aeda920..ff20e69f 100644
--- a/npc/018-2_Woodland_mining_camp/caul.txt
+++ b/npc/018-2_Woodland_mining_camp/caul.txt
@@ -13,22 +13,11 @@
set @SETZER_KNOWS_STINGER, 2;
set @SETZER_FLAG_MADE_OIL, 4;
- set @PEARL, 700;
- set @SNAKE_SKIN, 641;
- set @BLACK_STINGER, 709;
- set @ASH_PILE, 701;
- set @GOLDEN_STINGER, 706;
- set @MONSTER_OIL, 707;
set @MONSTER_OIL_XP, 100000;
set @Q_MASK, NIBBLE_3_MASK;
set @Q_SHIFT, NIBBLE_3_SHIFT;
- set @MAUVE, 680;
- set @COBALT, 681;
- set @GAMBOGE, 682;
- set @ALIZARIN, 683;
-
set @Q_status, (QUEST_Forestbow_state & @Q_MASK) >> @Q_SHIFT;
mes "[Caul]";
@@ -92,10 +81,10 @@ L_brew:
mes "\"Now put " + @num + " herbs of each kind into the cauldron, stir, and concentrate all your mental energy on it.\"";
next;
- if (countitem(@MAUVE) < @num) goto L_NotEnough;
- if (countitem(@COBALT) < @num) goto L_NotEnough;
- if (countitem(@GAMBOGE) < @num) goto L_NotEnough;
- if (countitem(@ALIZARIN) < @num) goto L_NotEnough;
+ if (countitem("MauveHerb") < @num) goto L_NotEnough;
+ if (countitem("CobaltHerb") < @num) goto L_NotEnough;
+ if (countitem("GambogeHerb") < @num) goto L_NotEnough;
+ if (countitem("AlizarinHerb") < @num) goto L_NotEnough;
set @a, @num;
set @result1, 0;
@@ -118,10 +107,10 @@ L_CraftLoop:
set @a, @a - 1;
if (@a > 0) goto L_CraftLoop;
- delitem @MAUVE, @num;
- delitem @COBALT, @num;
- delitem @GAMBOGE, @num;
- delitem @ALIZARIN, @num;
+ delitem "MauveHerb", @num;
+ delitem "CobaltHerb", @num;
+ delitem "GambogeHerb", @num;
+ delitem "AlizarinHerb", @num;
getitem 684, @result1;
getitem 685, @result2;
@@ -221,16 +210,16 @@ L_monster_oil_where_gold:
L_monster_oil_start_brew:
set @main_menu, 0;
- if (countitem (@PEARL) < 1) goto L_monster_oil_missing;
- if (countitem (@SNAKE_SKIN) < 2) goto L_monster_oil_missing;
- if (countitem (@BLACK_STINGER) < 3) goto L_monster_oil_missing;
- if (countitem (@ASH_PILE) < 2) goto L_monster_oil_missing;
- if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_missing_gold;
+ if (countitem ("Pearl") < 1) goto L_monster_oil_missing;
+ if (countitem ("SnakeSkin") < 2) goto L_monster_oil_missing;
+ if (countitem ("BlackScorpionStinger") < 3) goto L_monster_oil_missing;
+ if (countitem ("PileOfAsh") < 2) goto L_monster_oil_missing;
+ if (countitem ("GoldenScorpionStinger") < 1) goto L_monster_oil_missing_gold;
- delitem @PEARL, 1;
- delitem @SNAKE_SKIN, 2;
- delitem @BLACK_STINGER, 3;
- delitem @ASH_PILE, 2;
+ delitem "Pearl", 1;
+ delitem "SnakeSkin", 2;
+ delitem "BlackScorpionStinger", 3;
+ delitem "PileOfAsh", 2;
set @bubble_mode, 0;
setarray @bubble_modes$,
@@ -301,35 +290,35 @@ L_monster_oil_out_of_leaves:
goto L_monster_oil_loop;
L_monster_oil_alizarin:
- set @use_leaf, @ALIZARIN;
+ set @use_leaf$, "AlizarinHerb";
set @use_color, 1;
goto L_monster_oil_leaf_color;
L_monster_oil_gamboge:
- set @use_leaf, @GAMBOGE;
+ set @use_leaf$, "GambogeHerb";
set @use_color, 2;
goto L_monster_oil_leaf_color;
L_monster_oil_cobalt:
- set @use_leaf, @COBALT;
+ set @use_leaf$, "CobaltHerb";
set @use_color, 4;
goto L_monster_oil_leaf_color;
L_monster_oil_leaf_color:
- if (countitem (@use_leaf) < 1) goto L_monster_oil_out_of_leaves;
+ if (countitem (@use_leaf$) < 1) goto L_monster_oil_out_of_leaves;
callsub S_monster_oil_random_move;
if (@color & @use_color) goto L_monster_oil_pc_bad;
set @color, @color | @use_color;
- delitem @use_leaf, 1;
+ delitem @use_leaf$, 1;
mes "The brew changes its hue as your leaf dissolves.";
next;
goto L_monster_oil_loop;
L_monster_oil_mauve:
- if (countitem(@MAUVE) < 1) goto L_monster_oil_out_of_leaves;
- delitem @MAUVE, 1;
+ if (countitem("MauveHerb") < 1) goto L_monster_oil_out_of_leaves;
+ delitem "MauveHerb", 1;
callsub S_monster_oil_random_move;
if (@intensity == 2 && @color == 7) goto L_monster_oil_done;
@@ -432,12 +421,12 @@ L_monster_oil_done:
mes "[Brewing monster oil]";
mes "As instructed, you toss in your golden scorpion stinger.";
- if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_no_gold_end;
+ if (countitem ("GoldenScorpionStinger") < 1) goto L_monster_oil_no_gold_end;
mes "The brew bubbles once more, then calms completely.";
- delitem @GOLDEN_STINGER, 1;
- getitem @MONSTER_OIL, 1;
+ delitem "GoldenScorpionStinger", 1;
+ getitem "MonsterOilPotion", 1;
if (!(@Q_status & @SETZER_FLAG_MADE_OIL))
getexp @MONSTER_OIL_XP, 0;