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author | Jesusaves <cpntb1@ymail.com> | 2021-04-14 12:55:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-14 12:55:29 -0300 |
commit | 24c21ace4846b8708bdb6d5114ed24dc085ecebc (patch) | |
tree | 5781257b20131deb748fb6ad4c010840489f11e5 /npc/002-1/elanore.txt | |
parent | 599748bbe8911a79bb39b89bb1edd52ced423c5d (diff) | |
download | serverdata-24c21ace4846b8708bdb6d5114ed24dc085ecebc.tar.gz serverdata-24c21ace4846b8708bdb6d5114ed24dc085ecebc.tar.bz2 serverdata-24c21ace4846b8708bdb6d5114ed24dc085ecebc.tar.xz serverdata-24c21ace4846b8708bdb6d5114ed24dc085ecebc.zip |
Remove ElanoreFix() function. This *may* end up releasing Omar's broken quest.
Diffstat (limited to 'npc/002-1/elanore.txt')
-rw-r--r-- | npc/002-1/elanore.txt | 82 |
1 files changed, 31 insertions, 51 deletions
diff --git a/npc/002-1/elanore.txt b/npc/002-1/elanore.txt index 1b547819..50996c6a 100644 --- a/npc/002-1/elanore.txt +++ b/npc/002-1/elanore.txt @@ -1,20 +1,4 @@ -function script ElanoreFix { - @Q_MASK = NIBBLE_1_MASK; - @Q_SHIFT = NIBBLE_1_SHIFT; - - set @Q_STATUS_MAX, 3; // FIXME once level 3 magic was released - - @Q_status = (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT; - if (@Q_status > @Q_STATUS_MAX) - @Q_status = @ST_INITIAL; - if (@Q_status > 1 && (getskilllv(SKILL_MAGIC_LIFE) < 2)) - @Q_status = @ST_INITIAL; - - QUEST_MAGIC2 = (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); - return; -} - function script elanore_decrease_exp { .@heal_exp = getq2(MagicQuest_Healing); @@ -37,19 +21,6 @@ function script elanore_decrease_exp { @SUP_id = SKILL_MAGIC_LIFE; @SUP_name$ = "Life Magic"; - @ST_INITIAL = 0; - @ST_LEARNED_LIGHT_HEAL = 1; - @ST_MASTERED_LIGHT_HEAL = 2; - @ST_LEARNED_LAYONHANDS = 3; - @ST_WAITING_FOR_KADIYA = 4; - @ST_READY_TO_CURE_POISON = 5; - @ST_LEARNED_CURE_POISON = 6; - - callfunc "ElanoreFix"; - - // This operation works around an earlier possible corruption of this state - if (@Q_status > @Q_STATUS_MAX) - setq1(MagicQuest_Healing, @ST_INITIAL); if (sc_check(SC_POISON) || sc_check(SC_DPOISON)) goto L_CurePoison; if (BaseLevel > 20) goto L_NoHeal; mesn l("Elanore the Healer"); @@ -87,13 +58,13 @@ L_Chat: goto L_Main; L_Main: - if (@has_magic && (@Q_status == @ST_INITIAL)) + if (@has_magic && (@Q_status == .ST_INITIAL)) menu "Can you heal me?", L_NoHealMessage, "Can you teach me magic?", L_Teach, "What do you know about...", L_Question, "Goodbye!", L_Bye; - if (@has_magic && (@Q_status > @ST_INITIAL)) + if (@has_magic && (@Q_status > .ST_INITIAL)) menu "Can you heal me?", L_NoHealMessage, "Can you teach me more?", L_Teach, @@ -172,13 +143,13 @@ L_MakeSelf_no: goto L_close; L_Teach: - if (@Q_status == @ST_INITIAL) goto L_T_Initial; - if (@Q_status == @ST_LEARNED_LIGHT_HEAL) goto L_T_ChkAdvTo2; - if (@Q_status == @ST_MASTERED_LIGHT_HEAL) goto L_T_ChkAdvToLOH; - if (@Q_status == @ST_LEARNED_LAYONHANDS) goto L_T_Explain3; - if (@Q_status == @ST_WAITING_FOR_KADIYA) goto L_T_ChkAdvTo3; - if (@Q_status == @ST_READY_TO_CURE_POISON) goto L_T_CurePosion; - if (@Q_status == @ST_LEARNED_CURE_POISON) goto L_T_dunno; + if (@Q_status == .ST_INITIAL) goto L_T_Initial; + if (@Q_status == .ST_LEARNED_LIGHT_HEAL) goto L_T_ChkAdvTo2; + if (@Q_status == .ST_MASTERED_LIGHT_HEAL) goto L_T_ChkAdvToLOH; + if (@Q_status == .ST_LEARNED_LAYONHANDS) goto L_T_Explain3; + if (@Q_status == .ST_WAITING_FOR_KADIYA) goto L_T_ChkAdvTo3; + if (@Q_status == .ST_READY_TO_CURE_POISON) goto L_T_CurePosion; + if (@Q_status == .ST_LEARNED_CURE_POISON) goto L_T_dunno; mesn l("Elanore the Healer"); mes "\"You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer.\""; @@ -209,7 +180,7 @@ L_T_Initial: if ((@inventorylist_count == 100) && (countitem("Lifestone") == 0)) goto L_T_Initial_Noroom; getitem "Lifestone", 1; learnskill SKILL_LUM; - setq1(MagicQuest_Healing, @ST_LEARNED_LIGHT_HEAL); + setq1(MagicQuest_Healing, .ST_LEARNED_LIGHT_HEAL); mesn l("Elanore the Healer"); mes "Elanore hands you the crystal."; @@ -246,7 +217,7 @@ L_T_AdvTo2_skip: next; mesn l("Elanore the Healer"); mes "You feel a strange, tingling kind of warmth spread through your body."; - setq1(MagicQuest_Healing, @ST_MASTERED_LIGHT_HEAL); + setq1(MagicQuest_Healing, .ST_MASTERED_LIGHT_HEAL); @SUP_xp = 5000; @SUP_lvl = 2; callfunc "SkillUp"; @@ -280,7 +251,7 @@ L_T_ChkAdvToLOH: mes "[1000 experience points]"; getexp 1000, 0; learnskill SKILL_INMA; - setq1(MagicQuest_Healing, @ST_LEARNED_LAYONHANDS); + setq1(MagicQuest_Healing, .ST_LEARNED_LAYONHANDS); goto L_close; L_T_LOH_adv_abort0: @@ -301,7 +272,7 @@ L_T_Explain3: mesc l("Elanore smiles."); mes "\"You seem to be ready to advance as a healer. There is one favour I must ask of you first, though.\""; set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(NIBBLE_3_MASK)); // Initialise Kadiya quest - setq1(MagicQuest_Healing, @ST_WAITING_FOR_KADIYA); + setq1(MagicQuest_Healing, .ST_WAITING_FOR_KADIYA); next; mesn l("Elanore the Healer"); @@ -398,7 +369,7 @@ L_T_AdvTo3Ready: mes "[" + @xp + " experience points]"; mes "[Level 3 in Life Magic]"; - setq1(MagicQuest_Healing, @ST_READY_TO_CURE_POISON); + setq1(MagicQuest_Healing, .ST_READY_TO_CURE_POISON); getexp @xp, 0; if (getskilllv(SKILL_MAGIC_LIFE) < 3) updateskill SKILL_MAGIC_LIFE, 3; @@ -434,7 +405,7 @@ L_T_CurePosion: mes "\"Once again, the invocation is `" + get(.invocation$, "cure-poison") + "'.\""; mes "\"Come back again soon; there is another spell I would like to teach you.\""; next; - setq1(MagicQuest_Healing, @ST_LEARNED_CURE_POISON); + setq1(MagicQuest_Healing, .ST_LEARNED_CURE_POISON); goto L_Main; L_T_dunno: @@ -526,17 +497,26 @@ L_Bye: L_close: @has_magic = 0; - @Q_STATUS_MAX = 0; @Q_status = 0; @SUP_id = 0; @SUP_name$ = ""; @ignore = 0; - @ST_LEARNED_LIGHT_HEAL = 0; - @ST_MASTERED_LIGHT_HEAL = 0; - @ST_LEARNED_LAYONHANDS = 0; - @ST_WAITING_FOR_KADIYA = 0; - @ST_READY_TO_CURE_POISON = 0; - @ST_LEARNED_CURE_POISON = 0; + .ST_LEARNED_LIGHT_HEAL = 0; + .ST_MASTERED_LIGHT_HEAL = 0; + .ST_LEARNED_LAYONHANDS = 0; + .ST_WAITING_FOR_KADIYA = 0; + .ST_READY_TO_CURE_POISON = 0; + .ST_LEARNED_CURE_POISON = 0; @xp = 0; close; + +OnInit: + .ST_INITIAL = 0; + .ST_LEARNED_LIGHT_HEAL = 1; + .ST_MASTERED_LIGHT_HEAL = 2; + .ST_LEARNED_LAYONHANDS = 3; + .ST_WAITING_FOR_KADIYA = 4; + .ST_READY_TO_CURE_POISON = 5; + .ST_LEARNED_CURE_POISON = 6; + end; } |