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authorJared Adams <jaxad0127@gmail.com>2009-05-12 21:18:33 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-12 21:18:33 -0600
commit88bc9f0a74b8400245d4f1ac327a958388b72a7f (patch)
tree42514b344523d1b2a3a544749edb8685a6dfe5a9 /npc/001-1_Tulimshar
parent3657623f95258bd104b21921590c9f741121fb51 (diff)
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Give all invisible trigger NPCs view id 0
The client completely ignores this view, which will prevent problems if you click on them by accident with older clients. I'll change eAthena to not even send view id (job) 0.
Diffstat (limited to 'npc/001-1_Tulimshar')
-rw-r--r--npc/001-1_Tulimshar/rules.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/001-1_Tulimshar/rules.txt b/npc/001-1_Tulimshar/rules.txt
index 1a0f3b82..bc82a994 100644
--- a/npc/001-1_Tulimshar/rules.txt
+++ b/npc/001-1_Tulimshar/rules.txt
@@ -1,6 +1,6 @@
//
-001-1.gat,29,28,0 script #Rules 127,1,1,{
+001-1.gat,29,28,0 script #Rules 0,1,1,{
if (TUT_var & 1 == 1) close;
callfunc "GameRules";
mes "Ian, the trainer, can help you get to know the game.";