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author | Jesusaves <cpntb1@ymail.com> | 2021-04-14 22:32:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-14 22:32:33 -0300 |
commit | a5e60ec545ebc4865aefc8903768fd7b08399c50 (patch) | |
tree | 4b20a66d062a4642289b28b7ccd8aba2c04c17d8 | |
parent | b9c50470da73bc59cf5d06e207f1ca36f6f507ad (diff) | |
download | serverdata-a5e60ec545ebc4865aefc8903768fd7b08399c50.tar.gz serverdata-a5e60ec545ebc4865aefc8903768fd7b08399c50.tar.bz2 serverdata-a5e60ec545ebc4865aefc8903768fd7b08399c50.tar.xz serverdata-a5e60ec545ebc4865aefc8903768fd7b08399c50.zip |
And during sandstorms, flare deals +10% damage. Cool, right?
-rw-r--r-- | npc/magic/level1-flare-dart.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/magic/level1-flare-dart.txt b/npc/magic/level1-flare-dart.txt index 6e88ec72..b7e3565c 100644 --- a/npc/magic/level1-flare-dart.txt +++ b/npc/magic/level1-flare-dart.txt @@ -9,9 +9,11 @@ function script SK_Flar { mcharge(SulphurPowder, SKILL_MAGIC_WAR, 1); // Effective magic code .@PW=70+(5*@skillLv); - // Rain penalty + // Weather modifiers if ("#WeatherCore"::weather(MASK_RAIN)) .@PW-=20; + if ("#WeatherCore"::weather(MASK_SANDSTORM)) + .@PW+=10; // Calculate real damage .@dmg=AdjustSpellpower(.@PW); harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Fire); |