033-1,66,28,0 script Yerrnk NPC216,{
@state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
@yeti_level = 70;
if (@state >= 9) goto L_Done;
if (@state == 8) goto L_Yeti_Success;
if (@state == 7) goto L_Hunt_Yeti;
if (@state == 6) goto L_Warrior;
if (@state == 5) goto L_Birrod;
if (@state == 4) goto L_Sorrow;
if (@state == 3) goto L_Duty;
if (@state == 2) goto L_Kimarr;
if (@state == 1) goto L_Fluffy;
mes "[Barbarian]";
mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\"";
next;
mes "Yerrnk looks at you cautiously.";
mes "[Yerrnk]";
mes "\"Please take care of your own business.\"";
goto L_close;
L_Fluffy:
mes "[Yerrnk]";
mes "\"Kimarr talks too much sometimes.\"";
mes "He sighs.";
next;
mes "[Yerrnk]";
mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult after completing it.\"";
goto L_close;
L_Kimarr:
mes "[Yerrnk]";
mes "\"I think Kimarr wants to give you something.\"";
goto L_close;
L_Duty:
mes "[Yerrnk]";
mes "\"I'm not sure if you are aware about the meaning of your actions.\"";
next;
mes "\"You passed the initiation rite for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\"";
next;
mes "\"So you'll have to obey our laws and traditions, protect and help any member of our tribe that is in need, and show neither weakness nor fear in battle.\"";
next;
mes "\"Keep this in mind. If you fail you'll have to receive the elders' judgement.\"";
goto L_close;
L_Sorrow:
mes "[Yerrnk]";
mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\"";
mes "He smiles, but then an expression of worry returns to his face.";
next;
goto L_Mission;
L_Mission:
mes "[Yerrnk]";
mes "\"Our tribe is going through dire times. We have lived in harmony with the mountain since time beyond memory.";
mes "Life is hard in the snowy mountains, but this life suits our nature.\"";
next;
mes "\"Some weeks ago the Yetis started to act very strangely. Usually they are very shy, but now....";
mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\"";
next;
mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive.";
mes "Not only this, but the Yetis are getting more daring every day. They might attack the village itself sooner or later.\"";
next;
mes "\"Other wild animals are more aggressive as well, though the Yetis are the most dangerous.";
mes "Something like this has never happened before. We have no idea what could cause the animals to behave like this.\"";
next;
mes "\"That's why we were sent on a mission to seek help from the Sages of Kaizei.";
mes "The Sages are wizards of great power and wisdom, and we hope they might be able to give us advice.\"";
next;
mes "\"We already went to Sage Nikolai, who's residence is located in the same snow mountains we live in.";
mes "But there happened some severe accident, so they weren't able to spent any attention to our problem and might rather need help themselves.\"";
next;
mes "\"That's why we came down here to search for Santa, he's one of the most powerful of the Sages.\"";
goto L_close;
L_Birrod:
mes "[Yerrnk]";
mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills.";
mes "You've proven your bravery and strength.\"";
next;
if (getskilllv(SKILL_POOL) == 0)
goto L_Not_Ready;
mes "\"Please talk to Birrod to receive the initiation rite to become a warrior of the Mangarr.\"";
menu
"Alright.",L_close,
"Can you tell me again what you are here for?",L_Mission;
L_Not_Ready:
mes "[Yerrnk]";
mes "\"But you're not yet ready to become a fully accepted warrior of our tribe.";
mes "You should travel the world to gain the ability to focus on your inner strength.\"";
menu
"Alright.",L_close,
"What are you doing down here?",L_Mission;
L_Warrior:
mes "[Yerrnk]";
mes "\"" + strcharinfo(0) + ", welcome back!";
mes "Do you have any question?\"";
menu
"Everything's all right, thanks.",L_close,
"What are you doing down here?",L_Mission,
"Can you explain the Raging ability to me?",L_Skill,
"Do you have a task for me?",L_Task;
L_Skill:
mes "[Yerrnk]";
mes "\"As a warrior of our tribe it should be the most important thing to you to defend weaker members of the tribe.";
mes "To achieve this goal our warriors are training the skill to stand the pain of being hit and even use it to get into a state of rage.\"";
next;
mes "\"It works only in a melee fight, when you hear your opponent gasping, smell his sweat, and feel the heat of his body.\"";
next;
mes "Yerrnk gets excited, then he pauses a moment to calm down.";
mes "\"Basically you neglect of your own defense but gain the ability to hit your enemy with outstanding might.\"";
next;
mes "[Yerrnk]";
mes "\"You can imagine that this creates some danger. That's why we usually fight as a group, so a weakened warrior can step back and recover while the others continue to fight.";
mes "It's also beneficial to have a healer, but very few members of our tribe are born with the ability to wield magic.\"";
goto L_close;
L_Task:
if (BaseLevel >= @yeti_level)
goto L_Yeti;
mes "[Yerrnk]";
mes "\"Not at the moment.";
mes "Try to stop by later and use the time to practice your abilities.\"";
goto L_close;
L_Yeti:
mes "[Yerrnk]";
mes "\"Indeed, there's something to do that needs a competent warrior.";
mes "We've got reports about a single Yeti prowling around one of the houses in the woods west of here.\"";
next;
mes "\"If you dare to take on this task, seek that Yeti and make the area secure again.";
mes "To find the house, enter the forest and then go first south and then west.\"";
@state = 7;
callsub S_Update_Mask;
goto L_close;
L_Hunt_Yeti:
mes "[Yerrnk]";
mes "\"That Yeti is still roaming in the forest west of here.";
mes "To find the house it's prowling around, enter the forest and then go first south and then west.\"";
menu
"I'm on it.",L_close,
"What are you doing down here?",L_Mission,
"Can you explain the Raging ability to me?",L_Skill;
L_Yeti_Success:
mes "[Yerrnk]";
mes "\"" + strcharinfo(0) + "! You made it!";
mes "You proved that you're one of the most skilled warriors of our tribe. Please have this.\"";
getitem "LeatherTrousers", 1;
@state = 9;
callsub S_Update_Mask;
goto L_close;
L_Done:
if (countitem("Antlers") > 0 && @state < 10) goto L_AntlerHat;
mes "Yerrnk smiles at you.";
mes "[Yerrnk]";
mes "\"Welcome back, great warrior.\"";
menu
"What's the reason you came here?",L_Mission,
"Can you explain the raging ability to me?",L_Skill,
"(Leave)",L_close;
L_AntlerHat:
mes "Yerrnk grins.";
next;
mes "[Yerrnk]";
mes "\"Welcome back, great warrior.\"";
next;
mes "\"I could turn your " + getitemlink("Antlers") + " into a " + getitemlink("AntlerHat") + " for the modest price of 5,000,000 GP.\"";
if (Zeny >= 5000000)
menu
"Please do!", L_AntlerHat_Proceed;
menu
"Sorry, I'm broke", L_close;
L_AntlerHat_Proceed:
mes "[Yerrnk]";
mes "\"There you go.\"";
@state = 10;
callsub S_Update_Mask;
delitem "Antlers", 1;
if (Zeny < 5000000) goto L_close;
Zeny = Zeny - 5000000;
getitem "AntlerHat", 1;
goto L_close;
L_close:
@state = 0;
@yeti_level = 0;
close;
S_Update_Mask:
set QUEST_Barbarians,
(QUEST_Barbarians & ~($@Q_Barbarians_MASK))
| (@state << $@Q_Barbarians_SHIFT);
return;
}