006-1,115,111,0 script Miriam NPC175,{
@npc_distance = 2;
callfunc "PCtoNPCRange";
if(@npc_check) end;
if (getskilllv(SKILL_SPEED)) goto L_fast;
if (getequipid(equip_torso) < 0) goto L_Naked;
if (QUEST_MIRIAM == 0) goto L_Intro;
if (QUEST_MIRIAM == 1) goto L_Ask1;
if (QUEST_MIRIAM == 2) goto L_Ask2;
if (QUEST_MIRIAM == 3) goto L_Teach;
if (QUEST_MIRIAM == 4) goto L_testoffer;
if (QUEST_MIRIAM_run < 0) goto L_checktime;
if (QUEST_MIRIAM_run > 0) goto L_wasting;
if (QUEST_MIRIAM == 5) goto L_testoffer;
goto L_Intro;
L_Intro:
mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular...";
next;
menu
"Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",L_Next;
L_Next:
mes "[Miriam]";
mes "\"...";
next;
menu
"Hello?",L_Continue;
L_Continue:
mes "[Miriam]";
mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\"";
next;
mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!";
next;
menu
"Wow! Very impressi...",L_More;
L_More:
mes "[Miriam]";
mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\"";
next;
menu
"Oh, I am sorry! I didn't know you were meditating...",L_WallText;
L_WallText:
mes "[Miriam]";
mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\"";
next;
mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\"";
next;
mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
next;
menu
"Ok, but those potions will not help with your mental concent...",L_MoreTalking,
"Sorry, but I can't help you right now.",L_canthelp;
L_MoreTalking:
mes "[Miriam]";
mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\"";
QUEST_MIRIAM = 2;
close;
L_canthelp:
mes "[Miriam]";
mes "\"Oh, really? So you better pray to not need my help in the future!\"";
QUEST_MIRIAM = 1;
close;
L_canthelp2:
mes "[Miriam]";
mes "\"...\"";
next;
mes "\"...\"";
next;
mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\"";
close;
L_Ask1:
mes "[Miriam]";
mes "\"So, you are back... have you changed your mind about my request?\"";
next;
menu
"Yes, I will get what you want!",L_WillGetItems,
"No, I have no time right now.",L_canthelp2;
L_WillGetItems:
QUEST_MIRIAM = 2;
mes "\"Good. So, run and get it!\"";
close;
L_Ask2:
mes "[Miriam]";
mes "\"Did you get what I asked for?\"";
next;
menu
"Yes, here it is!",L_Getitems,
"What was that again?", L_Ask3,
"No, not yet.",L_Hurry;
L_Hurry:
mes "\"So please hurry up!\"";
close;
L_Ask3:
mes "[Miriam]";
mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\"";
next;
mes "\"And stop asking such silly questions in the future.\"";
next;
mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
close;
L_Getitems:
if (countitem("SnakeTongue") < 10
|| countitem("ConcentrationPotion") < 5)
goto L_NotEnough;
delitem "SnakeTongue", 10;
delitem "ConcentrationPotion", 5;
QUEST_MIRIAM = 3;
mes "[Miriam]";
mes "\"Good job! Now I have enough food to stay in this desert for days!\"";
next;
mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\"";
close;
L_NotEnough:
mes "[Miriam]";
mes "\"Hey, you don't have all that I asked. Come back when you have everything.\"";
close;
L_Teach:
mes "[Miriam]";
mes "\"Hmm... do you think you can learn the special Speed skill?\"";
next;
menu
"Yes, I am prepared...", L_Prepared,
"I am already fast.", L_Notfast;
L_Prepared:
@torso$ = getitemlink(getequipid(equip_torso));
@weight = MaxWeight/Weight;
if (@weight < 3)
goto L_heavyweight;
if (readparam(bAgi) < 60)
goto L_slow;
if (BaseLevel < 60)
goto L_LowLevel;
if (countitem("SteelShield") > 0
|| countitem("WarlordHelmet") > 0
|| countitem("CrusadeHelmet") > 0
|| countitem("WarlordPlate") > 0
|| countitem("KnightsHelmet") > 0
|| countitem("InfantryHelmet") > 0
|| countitem("ChainmailShirt") > 0
|| countitem("WarlordBoots") > 0
|| countitem("LightPlatemail") > 0
|| countitem("CandleHelmet") > 0)
goto L_heavymetal;
goto L_Offer;
L_heavyweight:
mes "[Miriam]";
mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \"";
close;
L_heavymetal:
mes "[Miriam]";
mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\"";
next;
mes "\"Come back here when you get rid of this junk...\"";
close;
L_slow:
mes "[Miriam]";
mes "Oh, wait, wait... " +readparam(bAgi)+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
close;
L_LowLevel:
mes "[Miriam]";
mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\"";
close;
L_Offer:
mes "[Miriam]";
mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\"";
next;
if (!(getskilllv(SKILL_POOL)))
goto L_Noskill;
menu
"Yes, I look really good in this.",L_TorsoNext;
L_TorsoNext:
mes "[Miriam]";
mes "\"I see. I like the way you distributed your Character Points too... " +readparam(bAgi)+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
next;
mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \"";
next;
mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\"";
next;
menu
"I'm in! What kind of test is it?",L_test,
"I don't think I need more speed right now",L_GiveUp;
L_test:
mes "[Miriam]";
mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\"";
next;
mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\"";
next;
menu
"Yes, let's do it!",L_LetsDoThis,
"No, I need to stretch my muscles first!",L_stretch;
L_LetsDoThis:
close2;
message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting.";
// Warp the player to the place where the NPC is defined, so he can't cheat.
warp "032-1",55,21;
npctalk "Run " +strcharinfo(0)+ ", run!";
QUEST_MIRIAM = 5;
QUEST_MIRIAM_run = gettimetick(2);
end;
L_Naked:
mes "[Miriam]";
mes "\"Hmmm?! Please put on some clothes before talking to me.\"";
close;
L_Notfast:
mes "[Miriam]";
mes "\"Hah! If you think so...\"";
close;
L_Noskill:
mes "[Miriam]";
mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\"";
close;
L_GiveUp:
mes "[Miriam]";
mes "\"Oh, that is too bad... But if you change your mind, come back!\"";
QUEST_MIRIAM = 4;
close;
L_testoffer:
mes "[Miriam]";
mes "\"Are you ready for the test now?\"";
next;
menu
"Yes!",L_test,
"Not yet.",L_close;
L_close:
close;
L_warning:
mes "[Miriam]";
mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\"";
QUEST_MIRIAM_run = 0;
close;
L_stretch:
mes "[Miriam]";
mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\"";
QUEST_MIRIAM = 4;
close;
L_wasting:
mes "[Miriam]";
mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\"";
close;
L_expired:
mes "[Miriam]";
mes "\"You could not reach Pachua in time. Try again some other time.\"";
QUEST_MIRIAM_run = 0;
close;
L_checktime:
@miriam_run_secs = 0 - (QUEST_MIRIAM_run);
if (@miriam_run_secs == 1)
goto L_warning;
if (@miriam_run_secs <= 10)
goto L_expired;
if (@miriam_run_secs <= 210)
goto L_Goodjob;
goto L_tryagain;
L_tryagain:
mes "[Miriam]";
mes "\"You needed " + @miriam_run_secs + " seconds to reach Pachua. It is not enough.\"";
QUEST_MIRIAM_run = 0;
close;
L_Goodjob:
mes "[Miriam]";
mes "\"Great job! You needed " + @miriam_run_secs + " seconds to reach Pachua. Very impressive for a person like you.\"";
next;
mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\"";
next;
mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears.";
next;
mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her.";
close2;
warp "032-1",55,22;
// free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning.
QUEST_MIRIAM_run = 0;
QUEST_MIRIAM = 0;
message strcharinfo(0), "[You gain 2500 experience points]";
message strcharinfo(0), "[You learned Speed Skill]";
updateskill SKILL_SPEED, 1;
getexp 2500, 0;
close;
L_fast:
mes "[Miriam]";
mes "\"I hope you make a good use of your new skill... Take care!\"";
close;
}