summaryrefslogblamecommitdiff
path: root/npc/005-1_Snake_desert/tree.txt
blob: 093cbe1eda72cf7afc62d955bd4c7fc6a8b11c3e (plain) (tree)






















































                                                                                                                                              
                                                                                                 

                           
                                                                                                   

                             
                                                                                                     

















                                                                            
                                              





                                     
                                                                                              

             






                                              

                         
                                           
                                

                                   







                                                                                                           




























                                                                                                                            
             
                                                         
                                     











                                                                                                                                  
        









                                                     
function	script	QuestTreeTrigger	{
        set @Q_MASK, NIBBLE_2_MASK;
        set @Q_SHIFT, NIBBLE_2_SHIFT;

        set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
        set @Q_status_lower, @Q_status & 3;
        set @Q_status, (@Q_status & 12) >> 2;

        if (@Q_status & @flag)
		close;  // already did that

        if (@flag == 2)
		goto L_hug;

L_cont:
        set @Q_status, @Q_status | @flag;
        callsub S_update_var;

        if (@Q_status != 3)
        	close;

        if (MAGIC_FLAGS & MFLAG_DID_CUTTREE)
		close;

	mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger.";
        mes "[20000 experience points]";
        getexp 20000, 0;
        set @value, 15;
        callfunc "QuestSagathaHappy";
        next;
        close;

L_hug:
	mes "You hug the tree.";
        next;
        goto L_cont;

S_update_var:
        set @Q_wr_status, (@Q_status << 2) | @Q_status_lower;
	set QUEST_MAGIC,
		(QUEST_MAGIC & ~(@Q_MASK)
		| (@Q_wr_status << @Q_SHIFT));
	return;
}

function	script	QuestTreeTouch	{
        set @Q_MASK, NIBBLE_2_MASK;
        set @Q_SHIFT, NIBBLE_2_SHIFT;

        set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
        set @Q_status, (@Q_status & 12) >> 2;

        if (@Q_status == 3)
		goto L_happy;

        if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE)
		goto L_cut;

        if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE)
		goto L_water;

        if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0)   //i.e., both are set
		goto L_both;

	close;

L_cut:
	mes "[Dying Tree]";
        mes "This must be the tree that the earth spirit was referring to.";
        next;
        menu
		"Cut off a branch", L_do_cut,
		"Leave it alone", -;
        close;

L_water:
	mes "[Dying Tree]";
        mes "This must be the druid tree.";
        next;
        menu
		"Water the tree", L_givewater,
		"Kiss tree", L_kiss, 
		"Leave it alone", -;
        close;

L_both:
	mes "[Dying Tree]";
        mes "This must be the druid tree that Wyara and the earth spirit were talking about.";
        next;
        menu
		"Water the tree", L_givewater,
		"Kiss tree", L_kiss, 
		"Cut off a branch", L_do_cut,
		"Leave it alone", -;
        close;

L_givewater:
        set @BOTTLE, 540;

        if (countitem("BottleOfWater") < 1)
		goto L_no_water;
        delitem "BottleOfWater", 1;
        getitem "EmptyBottle", 1;

	mes "[Dying Tree]";
        mes "You pour a bottle of water into the sand.  The water dissipates quickly, without any effect.";
        next;
        close;

L_no_water:
	mes "[Dying Tree]";
        mes "You don't have any water.";
        next;
        close;

L_kiss:
	mes "[Dying Tree]";
        mes "You pluck out a splinter from your lip.";
        mes "Somehow, you don't think that this helped.";
        next;
        close;

L_do_cut:
        if (countitem(570) < 1)
		goto L_no_boneknife;

	if (MAGIC_FLAGS & MFLAG_DID_CUTTREE)
		goto L_really_cut;

	mes "[Dying Tree]";
        mes "You find a suitable branch and put your bone knife in position.";
        mes "Holding the branch, you have an uneasy feeling-- as if something inside the tree were trying to resist you...";
        mes "Do you want to continue cutting?";
        next;

        menu
		"Nah... better not.", -,
		"Yes, let's cut!", L_really_cut;
	close;

L_really_cut:
        set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE;
        getitem "DruidTreeBranch", 1;
	mes "[Dying Tree]";
        mes "You cut off a branch from the tree.";
        mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand...";
        next;
        close;

L_no_boneknife:
	mes "[Dying Tree]";
	mes "Try as you might, you can't seem to find a way to cut off a branch.  Perhaps you need a different tool for cutting?";
        next;
        close;

L_happy:
	close;
}

005-1.gat,79,41,0	script	#DruidTree0#_M	127,{
	callfunc "QuestTreeTouch";
}

005-1.gat,80,41,0	script	#DruidTree1#_M	127,{
	callfunc "QuestTreeTouch";
}