002-2,36,75,0 script Imec NPC162,{
@Exp = 90;
@money = 500;
@lvl = 10;
if (QL_IMEC >= 3) goto L_Stingers;
if (QL_IMEC == 2) goto L_Return;
if (QL_IMEC == 1) goto L_Bring;
mes "[Imec]";
mes "%%9";
mes "\"The Wizard's Council shut down my shop!";
mes "Why'd they have to make such a fuss over a little poison?\"";
next;
mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\"";
next;
mes "He looks at you.";
next;
mes "[Imec]";
mes "%%D";
mes "\"Hey... I've got an idea!";
next;
mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\"";
goto L_Offer;
L_Offer:
menu
"Just tell me how to get there.",L_Explain,
"I'll do it.",L_Next,
"No way!",L_close;
L_Next:
mes "";
mes "[Imec]";
mes "\"Great! Here's the appeal.\"";
mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory.";
QL_IMEC = 1;
goto L_close;
L_Explain:
mes "";
mes "[Imec]";
mes "\"Head north until you get to the docks – it's just west of the ferry.\"";
next;
mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\"";
if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\"";
next;
mes "\"So... will you submit my appeal for me?\"";
if (QL_IMEC == 0)
goto L_Offer;
goto L_close;
L_Bring:
mes "[Imec]";
mes "\"What are you waiting for? I'm not paying you till after the job is done!\"";
menu
"Where is it again?",L_Explain,
"I'm on my way.",L_close;
L_Return:
mes "[Imec]";
mes "\"Ah! You're back! How'd it go?\"";
mes "You hand the letter of acknowledgment over to Imec.";
next;
mes "[Imec]";
mes "\"Great! I'm sure I'll be able to open my shop again soon.\"";
next;
mes "It seems as though Imec has lost interest in you already.";
menu
"You mentioned a reward...",L_Next1;
L_Next1:
mes "";
mes "[Imec]";
mes "\"What? Oh, right. Here, have this.\"";
getexp @Exp, 0;
Zeny = Zeny + @money;
QL_IMEC = 3;
next;
if (BaseLevel >= @lvl)
goto L_Transition_Stingers;
if (BaseLevel < @lvl)
mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\"";
goto L_close;
L_Transition_Stingers:
mes "\"Actually, you could be of further use to me.\"";
next;
goto L_Stingers;
L_Stingers:
mes "[Imec]";
@dq_level = @lvl;
@dq_cost = 3;
@dq_count = 3;
@dq_name$ = "ScorpionStinger";
@dq_friendly_name$ = "Scorpion Stingers";
@dq_money = 200;
@dq_exp = 40;
callfunc "DailyQuest";
goto L_close;
L_close:
@money = 0;
@dq_level = 0;
@dq_cost = 0;
@dq_count = 0;
@dq_name$ = "";
@dq_friendly_name$ = "";
@dq_money = 0;
@dq_exp = 0;
@dq_return = 0;
close;
}