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/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2020 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LOGIN_ACCOUNT_H
#define LOGIN_ACCOUNT_H
#include "common/cbasetypes.h"
#include "common/mmo.h" // ACCOUNT_REG2_NUM
/* Forward declarations */
struct Sql; // common/sql.h
/* Forward Declarations */
struct config_t; // common/conf.h
typedef struct AccountDB AccountDB;
typedef struct AccountDBIterator AccountDBIterator;
struct mmo_account
{
int account_id;
char userid[NAME_LENGTH];
char pass[32+1]; // 23+1 for plaintext, 32+1 for md5-ed passwords
char sex; // gender (M/F/S)
char email[40]; // e-mail (by default: a@a.com)
int group_id; // player group id
uint8 char_slots; // this accounts maximum character slots (maximum is limited to MAX_CHARS define in char server)
unsigned int state; // packet 0x006a value + 1 (0: complete OK)
time_t unban_time; // (timestamp): ban time limit of the account (0 = no ban)
time_t expiration_time; // (timestamp): validity limit of the account (0 = unlimited)
unsigned int logincount; // number of successful auth attempts
unsigned int pincode_change;// (timestamp): last time of pincode change
char pincode[4+1]; // pincode value
char lastlogin[24]; // date+time of last successful login
char last_ip[16]; // save of last IP of connection
char birthdate[10+1]; // assigned birth date (format: YYYY-MM-DD, default: 0000-00-00)
};
struct AccountDBIterator
{
/// Destroys this iterator, releasing all allocated memory (including itself).
///
/// @param self Iterator
void (*destroy)(AccountDBIterator* self);
/// Fetches the next account in the database.
/// Fills acc with the account data.
/// @param self Iterator
/// @param acc Account data
/// @return true if successful
bool (*next)(AccountDBIterator* self, struct mmo_account* acc);
};
struct Account_engine {
AccountDB* (*constructor)(void);
AccountDB* db;
};
struct AccountDB
{
/// Initializes this database, making it ready for use.
/// Call this after setting the properties.
///
/// @param self Database
/// @return true if successful
bool (*init)(AccountDB* self);
/// Destroys this database, releasing all allocated memory (including itself).
///
/// @param self Database
void (*destroy)(AccountDB* self);
/// Gets a property from this database.
/// These read-only properties must be implemented:
/// "engine.name" -> "txt", "sql", ...
/// "engine.version" -> internal version
/// "engine.comment" -> anything (suggestion: description or specs of the engine)
///
/// @param self Database
/// @param key Property name
/// @param buf Buffer for the value
/// @param buflen Buffer length
/// @return true if successful
bool (*get_property)(AccountDB* self, const char* key, char* buf, size_t buflen);
/// Sets a property in this database.
///
/// @param self Database
/// @param config Configuration node
/// @return true if successful
bool (*set_property)(AccountDB* self, struct config_t *config, bool imported);
/// Creates a new account in this database.
/// If acc->account_id is not -1, the provided value will be used.
/// Otherwise the account_id will be auto-generated and written to acc->account_id.
///
/// @param self Database
/// @param acc Account data
/// @return true if successful
bool (*create)(AccountDB* self, struct mmo_account* acc);
/// Removes an account from this database.
///
/// @param self Database
/// @param account_id Account id
/// @return true if successful
bool (*remove)(AccountDB* self, const int account_id);
/// Modifies the data of an existing account.
/// Uses acc->account_id to identify the account.
///
/// @param self Database
/// @param acc Account data
/// @return true if successful
bool (*save)(AccountDB* self, const struct mmo_account* acc);
/// Finds an account with account_id and copies it to acc.
///
/// @param self Database
/// @param acc Pointer that receives the account data
/// @param account_id Target account id
/// @return true if successful
bool (*load_num)(AccountDB* self, struct mmo_account* acc, const int account_id);
/// Finds an account with userid and copies it to acc.
///
/// @param self Database
/// @param acc Pointer that receives the account data
/// @param userid Target username
/// @return true if successful
bool (*load_str)(AccountDB* self, struct mmo_account* acc, const char* userid);
/// Returns a new forward iterator.
///
/// @param self Database
/// @return Iterator
AccountDBIterator* (*iterator)(AccountDB* self);
};
typedef struct AccountDB_SQL
{
AccountDB vtable; // public interface
struct Sql *accounts; // SQL accounts storage
// Sql settings
char db_hostname[32];
uint16 db_port;
char db_username[32];
char db_password[100];
char db_database[32];
char codepage[32];
// other settings
bool case_sensitive;
char account_db[32];
char global_acc_reg_num_db[32];
char global_acc_reg_str_db[32];
} AccountDB_SQL;
/// internal structure
typedef struct AccountDBIterator_SQL
{
AccountDBIterator vtable; // public interface
AccountDB_SQL* db;
int last_account_id;
} AccountDBIterator_SQL;
/**
* Account.c Interface
**/
struct account_interface {
struct Sql* (*db_sql_up) (AccountDB* self);
void (*mmo_send_accreg2) (AccountDB* self, int fd, int account_id, int char_id);
void (*mmo_save_accreg2) (AccountDB* self, int fd, int account_id, int char_id);
bool (*mmo_auth_fromsql) (AccountDB_SQL* db, struct mmo_account* acc, int account_id);
bool (*mmo_auth_tosql) (AccountDB_SQL* db, const struct mmo_account* acc, bool is_new);
AccountDB* (*db_sql) (void);
bool (*db_sql_init) (AccountDB* self);
void (*db_sql_destroy) (AccountDB* self);
bool (*db_sql_get_property) (AccountDB* self, const char* key, char* buf, size_t buflen);
bool (*db_sql_set_property) (AccountDB* self, struct config_t *config, bool imported);
bool (*db_sql_create) (AccountDB* self, struct mmo_account* acc);
bool (*db_sql_remove) (AccountDB* self, const int account_id);
bool (*db_sql_save) (AccountDB* self, const struct mmo_account* acc);
bool (*db_sql_load_num) (AccountDB* self, struct mmo_account* acc, const int account_id);
bool (*db_sql_load_str) (AccountDB* self, struct mmo_account* acc, const char* userid);
AccountDBIterator* (*db_sql_iterator) (AccountDB* self);
void (*db_sql_iter_destroy) (AccountDBIterator* self);
bool (*db_sql_iter_next) (AccountDBIterator* self, struct mmo_account* acc);
bool (*db_read_inter) (AccountDB_SQL *db, const char *filename, bool imported);
};
#ifdef HERCULES_CORE
void account_defaults(void);
#endif // HERCULES_CORE
HPShared struct account_interface *account;
#endif /* LOGIN_ACCOUNT_H */
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