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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//= Copyright (C) KarLeada
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Official Kunlun Power Arena
//================= Description ===========================================
//= Official Kunlun Power Arena
//================= Current Version =======================================
//= 1.2
//=========================================================================

gonryun,180,118,4	script	Iron man#gnp	4_M_03,{
	if (checkweight(Knife,1) == 0) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you lose some weight. -";
		close;
	}
	if (BaseJob == Job_Novice) {
		mes "[Songmoodoo]";
		mes "Children are not allowed in here.";
		close;
	}
	if (in_battle == 3) in_battle = 1;
	if (in_battle < 1) {
		mes "[Songmoodoo]";
		mes "Hey hey~ This is not something";
		mes "you can see everyday.";
		mes "Oh~ you look strong!";
		mes "Wanna try?";
		next;
		switch(select("Why not?", "?????", "No thanks.")){
		case 1:
			mes "[Songmoodoo]";
			mes "Haha~ I knew you would try.";
			mes "If you could lift this up,";
			mes "I'll tell you something interesting.";
			mes "Ready?";
			next;
			mes "^0000FFSongmoodoo points to a rock";
			mes "and asks you to lift it.";
			if (BaseJob < Job_Knight) callsub L_Lifting,690;
			else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) callsub L_Lifting,1100;
			else callsub L_Lifting,730;
			break;
		case 2:
			mes "[Songmoodoo]";
			mes "That's not a big deal.";
			mes "If you believe you're strong,";
			mes "this might be a good chance to experience";
			mes "something new. Wanna try??";
			break;
		case 3:
			mes "[Songmoodoo]";
			mes "I guess not...";
			emotion e_pif;
			break;
		}
	} else if (in_battle == 1) {
		mes "[Songmoodoo]";
		mes "Good to see you again!";
		mes "Wanna go??";
		next;
		if (select("Sure", "Maybe next time") == 1) {
			mes "[Songmoodoo]";
			mes "Good! Haha.";
			mes "I like your confidence.";
			mes "Good luck to you~";
			close2;
			warp "gon_test",53,6;
			end;
		} else {
			mes "[Songmoodoo]";
			mes "Well... alright.";
			mes "I'll see you next time then.";
		}
	} else {
		mes "[Songmoodoo]";
		mes "You ran away from there?";
		mes "Guess you're not strong enough!";
		mes "I'll give you another chance.";
		mes "See you again.";
		emotion e_pif;
		in_battle = 1;
	}
	close;

L_Lifting:
	if (checkweight(Stone,getarg(0))) {
		mes "You lifted the Stone lightly.^000000";
		in_battle = 1;
		getitem Stone, getarg(0); // Stone
		next;
		emotion e_no1;
		mes "[Songmoodoo]";
		mes "Wow~ Excellent~";
		mes "I'll take you to someplace nice";
		mes "next time I see you.";
		mes "See ya~";
	} else {
		mes "Looks too heavy for you.^000000";
		next;
		mes "[Songmoodoo]";
		mes "You lack training.";
		mes "Come back after more practice.";
	}
	return;
}

gon_test,50,14,4	script	Administrator#gnp	8_M_TWSOLDIER,{
	mes "[Administrator]";
	if (BaseJob == Job_Novice) {
		mes "Children are not allowed in here.";
		close;
	}
	if ($@in_battle) {
		mes "Sorry, the field of fight";
		mes "is occupied right now.";
		mes "Try again later.";
		close;
	}
	mes "Are you ready?";
	mes " ";
	mes "Remember, you have to pay";
	mes "500z to fight.";
	next;
	if (select("Yes, let me fight!", "One moment, please.") == 2) {
		mes "[Administrator]";
		mes "Ok, see you later.";
		close;
	}
	if (Zeny < 500) {
		mes "[Administrator]";
		mes "I'm sorry but you don't have enough zeny.";
		close;
	}
	Zeny -= 500;
	in_battle = 1;
	warp "gon_test",42,86;
	$@in_battle = 1;
	setnpctimer 0,"Summoner#gnp";
	startnpctimer "Summoner#gnp";
	end;
}

gon_test,42,89,4	script	Summoner#gnp	4_M_TWBOY,{
	mes "[SongYeunWoo]";
	if (in_battle == 3) {
		mes "Please come back after registration.";
		close;
	} else if (in_battle == 2) {
		mes "You had a single match already.";
		mes "You can have a match once at a time.";
		mes "Please re-enter if you want a match";
		mes "with other monsters.";
		close;
	}
	mes "Welcome.";
	mes "Which monster will you recall?";
	next;
	.@gnpGroup = select("Group 1", "Group 2", "Group 3", "Group 4", "Group 5", "Group 6", "Group 7", "Group 8", "Group 9", "Group 10", "Group 11");
	.@gnpGroupMob$ = .gnpMobsName$[(.@gnpGroup-1)*6];
	for (.@i = 1; .@i < 6; ++.@i)
		.@gnpGroupMob$ += ":" + .gnpMobsName$[(.@gnpGroup-1)*6 + .@i];
	.@gnpMob = select(.@gnpGroupMob$);
	mes "[SongYeunWoo]";
	mes "Let the fight begin!";
	close2;
	in_battle = 2;
	if (getnpctimer(0) < 180000) monster "gon_test",56,86,.gnpMobsName$[(.@gnpGroup-1)*6 + .@gnpMob - 1],.gnpMobsId[(.@gnpGroup-1)*6 + .@gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
	end;
OnInit:
	initnpctimer;
	stopnpctimer;
	setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
	setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
	setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
	setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
	setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
	setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
	setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
	setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
	setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
	setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
	setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
	setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
	setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
	setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
	setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
	setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
	setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
	setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
	setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
	setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
	setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
	setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
	end;

OnTimer120000:
	areaannounce "gon_test",41,81,74,92,"1 min. left",0;
	end;

OnTimer180000:
	killmonster "gon_test","Summoner#gnp::OnGnpMobDead";
	end;

OnTimer182000:
	areaannounce "gon_test",41,81,74,92,"Time Over.",0;
	end;

OnGnpMobDead:
	setnpctimer 0;
	in_battle = 1;
	areaannounce "gon_test",41,81,74,92,"Thank you. Please come again.",0;
	sleep 4000;
OnTimer184000:
	stopnpctimer;
	areawarp "gon_test",41,81,74,92,"gon_test",44,4;
	$@in_battle = 0;
	end;
}

gon_test,46,14,3	script	Guide of field of fight	4_F_TWGIRL,{
	mes "[SongHeeYeon]";
	mes ".....";
	mes "Hi, there~";
	mes "This is a field of fight.";
	mes "Got any questions?";
	next;
	switch(select("A field of fight?", "You got a minute lady?", "Get in.", "Out.", "Nope.")){
	case 1:
		mes "[SongHeeYeon]";
		mes "Just like the name of this place,";
		mes "it is a field for matches.";
		mes "We have various monsters";
		mes "in different levels.";
		next;
		mes "[SongHeeYeon]";
		mes "1st Class Boss Monsters are in middle of preparation yet.";
		mes "We charge you a small fee to enter here.";
		break;
	case 2:
		mes "[SongHeeYeon]";
		mes "Eh.... excuse me?";
		mes "Ah, I'm afraid I have to work right now...";
		mes "Sorry...";
		break;
	case 3:
		mes "[SongHeeYeon]";
		mes "Yes, thank you.";
		mes "Have a good time.";
		close2;
		in_battle = 3;
		warp "gon_test",25,98;
		end;
	case 4:
		mes "[SongHeeYeon]";
		mes "Thank you.";
		mes "Please come again.";
		close2;
		warp "gonryun",177,112;
		end;
	case 5:
		mes "[SongHeeYeon]";
		mes "........";
		mes "Goodbye...";
		break;
	}
	close;
}

gon_test,70,103,3	script	ChowAnAn#gnp	4_F_TWMIDWOMAN,{
	mes "[ChowAnAn]";
	mes "Want to go back?";
	next;
	if (select("Yes.", "No.") == 1) {
		mes "[ChowAnAn]";
		mes "Thank you.";
		mes "Please come again.";
		close2;
		in_battle = 1;
		warp "gon_test",44,4;
		end;
	}
	mes "[ChowAnAn]";
	mes "Thank you.";
	close;
}