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path: root/src/map/mob.h
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2008-06-22Added support for killmonster to fire OnMyMobDead optionally.sketchyphoenix1-0/+1
2008-06-02- Added support for OnTouchNPC event, required for Monster Race. Script comma...zephyrus1-0/+1
2008-05-08- Added some new items and headgears.zephyrus1-1/+1
2008-04-27Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r1266...ultramage1-5/+0
2008-04-27Some major changes to @reloaditemdb to allow unloading of any item while map ...Kevin1-0/+5
2008-04-21* Changed the data field of timers from int to intptr.FlavioJS1-1/+1
2008-04-07* Made script command 'flagemblem' and guild_emblem_change send an update of ...FlavioJS1-1/+1
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-1/+65
2008-03-20- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against ...zephyrus1-0/+1
2008-03-13- Added a fix for Abracadabra, this skills allways should use minimum a Yello...zephyrus1-0/+4
2008-02-14- Added some new config settings: homunculus_autoloot, idle_no_autoloot, max_...zephyrus1-0/+1
2008-01-06Cleaned up mob_once_spawn() and mob_once_spawn_area().ultramage1-5/+2
2007-12-22Fixed mob AI code iterating over non-mob objects without checking, when monst...ultramage1-1/+1
2007-11-03Tried to make sense out of timer.c ... and failedultramage1-3/+3
2007-10-18Fixed numerous /W4 warnings (and created more :)ultramage1-1/+1
2007-09-27* Loot code using charid's instead of id's in pick priority.FlavioJS1-1/+1
2007-09-24- Changed Greed Scroll's type to 11 (all itemskill items should use this)skotlex1-3/+4
2007-09-23* map_addflooritem and struct item_drop_list using id's instead of struct map...FlavioJS1-1/+1
2007-09-17- Finally got some time to clean up and fix monster_ai&0x40 (chase through wa...skotlex1-1/+1
2007-09-07- Added support for the new party invite/reply packets from the latest client...skotlex1-1/+1
2007-09-03- Merged @whereis from my server (displays normal spawn maps for given mobs)....skotlex1-0/+7
2007-08-19* Cleaned/clarified some #include relationships between headersultramage1-7/+7
2007-08-09- Moved damage logging to mob_log_damage, now non-damage targetted (or splash...skotlex1-0/+1
2007-07-26* Cleaned up mob drop code, crashfix is still needed though...ultramage1-11/+5
2007-05-04- Updated mob_poring.txt, by Spre.DZeroX1-1/+1
2007-04-24- Modified the mob ai think time update after using skills from adelay/amotio...skotlex1-0/+2
2007-03-09- Added info on packet 0x86 (simple move packet). Not usable until a clear se...FlavioJS1-3/+3
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-1/+1
2007-02-16- Modified the "guardian" spawn script command, it no longer receives a "amou...skotlex1-2/+1
2007-02-01- Added support for mob skill target 'randomtarget', when specified, it will ...skotlex1-0/+1
2006-12-19- Reverted the mob ThinkTime update, that field is again aDelay as it apparen...skotlex1-1/+0
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-207/+207
2006-12-04- Fixed HVAN_INSTRUCT int bonuses.skotlex1-0/+1
2006-11-21- Corrected TripleAction's damage. It should do 150%*3 instead of 100*3% damage.skotlex1-2/+6
2006-09-05- Corrected SC_INTRAVISION not starting.skotlex1-1/+1
2006-06-18- Fix for #102547Lance1-1/+1
2006-06-18* [Removed]: Lance1-0/+1
2006-06-17* [Added]: Lance1-1/+1
2006-06-16* [Improved]: Lance1-0/+12
2006-06-02- Some cleaning of the mob slave ai. skotlex1-0/+3
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-0/+1
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-12/+10
2006-05-26* Mob control engine tested 99% working so far.Lance1-0/+1
2006-05-09- Reduced drop slots from 15 to 10.skotlex1-1/+1
2006-04-29- Modified the mob_db structure. The mvp related columns were moved to before...skotlex1-1/+1
2006-04-28- Added constant MAX_MOB_DROP to specify the amount of normal drops a mob has...skotlex1-1/+2
2006-04-24- Fixed skill_delayfix not altering delay at all after you reached 150.skotlex1-0/+19
2006-04-24- Added new column to mob_db Sprite_Name to hold the mob's sprite name. Colum...skotlex1-1/+1
2006-04-13- Changed slave chasing from using unit_walktobl to map_search_freecell + uni...skotlex1-1/+1
2006-04-01- Added structure view_data to handle sprite information for all characters (...skotlex1-17/+4