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2013-10-02HPM: Map.c Completedshennetsind1-2/+2
Fully Interfaced. Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to. Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Renamed iMap interface to mapHaru1-5/+5
Signed-off-by: Haru <haru@dotalux.com>
2013-09-27Renamed iStatus interface to statusHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2013-09-26Renamed variables that would conflict with a rename of iMap to mapHaru1-2/+2
Note to plugin developers: if you were importing the "map", you'll need to change it to "maplist" Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-48/+43
Conflicts: src/map/chrif.c src/map/clif.c src/map/homunculus.c src/map/pet.c src/map/script.c src/map/skill.c src/map/status.c All clear.
2013-09-25Renamed iTimer interface to timer.shennetsind1-6/+6
Also removed duplicate mentions of timer within calls to shorten.
2013-09-24Renamed some variables forgotten when adding the battleground interfaceHaru1-48/+43
- Follow-up to 35c131c - Fixes bugreport:7721, thanks to purityz, Dastgir Pojee http://hercules.ws/board/tracker/issue-7721-lastest-update-make-map-crashing-on-battleground/ Signed-off-by: Haru <haru@dotalux.com>
2013-09-17HPM: Battleground.c Interfaceshennetsind1-51/+68
Fully Integrated. Closes #97 Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Mapreg_sql.c Interfaceshennetsind1-2/+2
Fully Integrated Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Npc.c Interfaceshennetsind1-2/+2
Fully Interfaced. Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-07-29BG Queue Fixesshennetsind1-29/+53
Cleared 3 out of 5, #69 Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game. Signed-off-by: shennetsind <ind@henn.et>
2013-07-25Expanding script.c interfaceshennetsind1-2/+2
Hercules Renewal Phase One. Signed-off-by: shennetsind <ind@henn.et>
2013-07-05Fixed Bug #7483shennetsind1-1/+1
Special Thanks to Igniz http://hercules.ws/board/tracker/issue-7483-battleground-warning/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-05DB Queue Debug Updateshennetsind1-13/+27
Some documentation update on battlegrounds.conf Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2. Some Bugfixes to the test script, special thanks to ossi0110 http://hercules.ws/board/topic/1302-bg-queue-debug Signed-off-by: shennetsind <ind@henn.et>
2013-07-04- Added interface iStatus (needed to renamed it because A LOT of variables ↵Susu1-1/+1
are already called 'status')
2013-07-01Fixed Bug #7216shennetsind1-0/+1
Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help! http://hercules.ws/board/index.php?app=tracker&showissue=7216 Signed-off-by: shennetsind <ind@henn.et>
2013-06-30Fixed Skill Cooldownsshennetsind1-4/+2
Special Thanks to Vylow for bringing this to our attention. Also added support for the client-side cooldown left/total feature (packetver 20120604 and newer) Made Possible Thanks to Yommy =3 Signed-off-by: shennetsind <ind@henn.et>
2013-06-28BG Queue Testingshennetsind1-16/+46
http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-15bg queue minor progressshennetsind1-1/+13
Signed-off-by: shennetsind <ind@henn.et>
2013-06-08Follow up d73783f22b2bb881aab74524d153d89a5932a199shennetsind1-1/+1
Adjusting db.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
2013-06-08Follow up d73783f22b2bb881aab74524d153d89a5932a199shennetsind1-3/+3
Adjusting party.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
2013-06-08Follow up d73783f22b2bb881aab74524d153d89a5932a199shennetsind1-2/+2
Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
2013-06-07Hercules Renewal Phase One : pc, party, map, timerSusu1-15/+15
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
2013-05-30Follow up 20bdc01fa687b174a732be4483ddea4982d67ce9shennetsind1-1/+1
Fixed warnings pinpointed by mkbu95 (THANKS) Signed-off-by: shennetsind <ind@henn.et>
2013-05-30Memory Slasher - May 30 Patchshennetsind1-18/+490
http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ Signed-off-by: shennetsind <ind@henn.et>
2013-05-17- Made DB and malloc lib HPM-friendlySusu1-1/+1
- Also fixed a bug preventing the plugins to be loeaded because HPMI and HPMI_s weren't HPExport
2013-05-15Hercules Renewal Phase One: guild.c startedshennetsind1-3/+4
http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-29Hercules Renewal: clif.cshennetsind1-7/+7
1st Phase Complete. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-164/+165
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-165/+164
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-03-13Enhanced `DBMap` implementation to allow storing integer type data in ↵gepard19841-2/+5
addition to void pointers. - Added enum for data: `int`, `unsigned int` and `void*` - Replaced generic `void*` data with `DBData` struct to hold `int`, `unsigned int` or `void*` (member of `DBNode`) - Added `db_i2data`, `db_ui2data` and `db_ptr2data` functions to cast from `int`/`uint`/`void*` to `DBData` (used in `DBMap::put()`) - Added `db_data2i`, `db_data2ui` and `db_data2ptr` functions to get `int`/`uint`/`void*` from `DBData` - Enabled statistics for new functions in `db_stats` struct - `DBCreateData` functions (used in `DBMap::ensure()`) now return `DBData` instead of `void*` - `DBApply` functions (used in `DBMap::foreach()` and `DBMap::destroy()`) now take `DBData*` as a parameter instead of `void*` - `DBMatcher` functions (used in `DBMap::getall()`) now take `DBData` as a parameter instead of `void*` - `DBReleaser` functions now take `DBData` as parameter instead of `void*` - Default releasers release data if it is `void*` (`DB_DATA_PTR`) type - `DBIterator` functions: `first()`, `last()`, `next()` and `prev()` now return `DBData*` instead of `void*` - `DBIterator::remove()` now returns `int` (1 if node was found and removed, 0 otherwise) instead of `void*` and takes an extra `DBData*` parameter for the data of removed entry - `DBMap::get()` and `DBMap::ensure()` now return `DBData*` instead of `void*` - `DBMap::remove()` and `DBMap::put()` now return `int` (1 if node already existed, 0 otherwise) instead of `void*` and take an extra `DBData*` parameter for the data of removed entry - `DBMap::put()` now takes `DBData` as parameter instead of `void*` - `DBMap::getall()` now puts data into `DBData**` buffer instead of `void**` buffer - Updated macros: - (`i`/`ui`/`str`)`db_get` and (`i`/`ui`/`str`)`db_ensure` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by `DBMap::get()` - added (`i`/`ui`/`str`)`db_iget` and (`i`/`ui`/`str`)`db_uiget` that get `DBData` from `DBMap` and extract `int`/`unsigned int` from it (with `db_data2i`/`db_data2ui`) - `db_put`, `idb_put`, `uidb_put` and `strdb_put` data params were wrapped with `db_ptr2data` to match new signature of `DBMap::put()` (`DBData` instead of `void*`) - added (`i`/`ui`/`str`)`db_iput` and (`i`/`ui`/`str`)`db_uiput` that put `int`/`unsigned int` into `DBMap` (first wrapping it with `DBData`) - added `NULL` in place of extra parameter for removed data in `db_remove` macros - `dbi_first`, `dbi_last`, `dbi_next` and `dbi_prev` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by these `DBIterator` functions - Updated `DBMap` documentation, and fixed a dozen of typos in it. - Updated rest of rA code to reflect `DBMap` changes (mostly required signature changes of `DBCreateData` and `DBApply` functions). - Fixed a bug where `DBMap::put()` would return data of a deleted entry. - Removed some unnecessary pointer casts. - Increased `showmsg.c` static buffer size to fit entire DBMap stats report. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15682 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-06-30Replaced custom type 'intptr' with standard 'intptr_t'.ultramage1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14873 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-04-16* Some cleanups related to player and monster states.ai4rei1-15/+15
- Moved user_font and bg_id out of states as they are data, not states. - Reordered members of state structs so that bitfields are packed together (less memory gets wasted). - Other insignificant code tweaks. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14795 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-03-25* Fixed battlegrounds chat packet 0x2dc (ZC_BATTLEFIELD_CHAT) being sent ↵ai4rei1-2/+2
with the battleground id rather than the account id of the talking player (since r13593). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-07* Reverted r14563, due to multiple issues which render the source ↵ai4rei1-2/+2
malfunctioning or uncompilable. To be redone later (bugreport:4627). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14567 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-07Changed almost all instances of sprintf() to snprintf().Paradox924X1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14563 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-11-28* Added clr_type enumeration for vanish effect constants.ai4rei1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14517 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-10-09Replaced all nullpo_retr() calls which returned 0 with nullpo_ret() calls.Paradox924X1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14414 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-29- Implementing official battleground "emblem" crossed swords icon.zephyrus1-108/+9
- Removing the custom guild packets from Battleground as they are not needed anymore. - Scripts updated. - In this way, you get "battle cursor" over your same team, but that's how official does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-17- Implemented official battlechat packets (thanks to Pakpil).zephyrus1-1/+1
- Implemented the scoreboard packets (thanks to Pakpil). - Updates to Tierra Valley according to official info. * There are no barricades around each base, barricades are in the middle left path. * There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds). * I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-04Small edits to battleground code (bugreport:2816)ultramage1-362/+354
- removed bg_idle_announce setting (could be considered later) - moved crystal protection code to battle_calc_bg_damage - removed mob state 'inmunity' in favor of a script-based solution - removed unneeded 'setmobdata' (fixes collision with mob controller) - added svn:eol-style native for battleground code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-02-26- Second Part of BattleGround Implementation.zephyrus1-0/+362
* Still need to merge visual studio files and scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec