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path: root/src/char_sql/int_homun.c
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2011-12-22Added a memory optimization. bugreport:4972xazax-hun1-1/+1
2008-09-01- Moved char server's mercenary code to a different file (int_mercenary.*)zephyrus1-139/+7
2008-08-31- A proper mercenary lifetime calculation.zephyrus1-3/+3
2008-08-24- Implemented Mercenary Scrolls (item_db)zephyrus1-5/+5
2008-08-23- Completed Mercenary Create, Delete, Save. Tests OK.zephyrus1-3/+33
2008-08-23- Added column `mer_id` on char_dbzephyrus1-3/+54
2008-08-23- Mercenary Packets (Server to Client). Still need a little more info.zephyrus1-0/+53
2008-06-19Basic cleanup of the SQL charserver homunculus code.ultramage1-158/+159
2008-03-26Adjusted eAthena code to compile cleanly in C++ mode.ultramage1-1/+1
2008-03-06- Corrected pc_checkitem not behaving correctly when you had more than one eq...skotlex1-2/+2
2008-03-04- Updated firepillar so it cannot be placed on top of others.skotlex1-25/+46
2007-12-12* Some preparations for the guild script updateultramage1-9/+9
2007-11-14Fixed some homunculus skill offset calculation mistakes (bugreport:363)ultramage1-1/+1
2007-09-21* Fixed a typo in the status-change saving code (wrong variable used)ultramage1-1/+2
2007-09-20* Merged the tmpsql branch:FlavioJS1-108/+109
2007-05-23- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast ...ultramage1-1/+1
2007-05-21- Removed the TURBO socket mechanism - it was in fact just using a variable t...ultramage1-11/+0
2007-04-17Forgot one in in_homun.c :stoms1-1/+1
2007-04-09* Played around with MinGW a bit today...ultramage1-1/+1
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-2/+2
2007-02-07Cleaning up of the socket codeultramage1-0/+1
2007-02-01- Corrected homunculus's aspd being halved after using some aspd adjusting sk...skotlex1-3/+2
2007-01-30- Corrected char deletion not working (column is called homun_id, not hom_id...)skotlex1-0/+1
2007-01-29- Fixed compiltation error ~.~ I was sure I compiled before the previous comm...skotlex1-4/+1
2007-01-29- Corrected the homunculus deletion functions so that the homunculus is delet...skotlex1-9/+15
2007-01-26- Added a wrapper to delete_timer so it prints out from where the invocation ...skotlex1-3/+1
2006-12-20- Changed some %lu (long unsigned int) to %u (unsigned int)skotlex1-3/+3
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-296/+296
2006-11-24- Added all the missing FIFOHEADs in the login/sql servers (required for TURB...skotlex1-5/+9
2006-10-25- Made the exp bonus settings be adjustable:skotlex1-1/+1
2006-10-23- Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got rea...skotlex1-1/+1
2006-10-20- Fixed Charge Atk being able to go through chasm/pits.skotlex1-51/+12
2006-08-20Fixed "int format, long unsigned int arg" warningtoms1-2/+2
2006-08-15- Applied multiple fixes which should take care of making homun save/load wor...skotlex1-1/+1
2006-08-15Delete homunc's skills from sql when the homunc is destroyedtoms1-9/+17
2006-08-15- Fixed the int_homun.c compilation issue with Char-SQL.skotlex1-1/+1
2006-08-15- Some cleanup of int_homun.cskotlex1-16/+38
2006-07-20- Applied the fix to homunculus name saving...skotlex1-2/+4
2006-07-19- Fixed the homun creation sql statement. Why noone else did so before?skotlex1-1/+1
2006-07-18- Added a proper check to make aggressive mobs never override homun targets r...skotlex1-8/+7
2006-07-17orn's lil fixVicious1-3/+3
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+300